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#1 vondano

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Posted 02 May 2014 - 05:58 AM

is it just me?

i always end up doing almost the same build on every mech...

some ER LL.

or 2 AC5...sometimes

ERLL with LRM15,

ERLL with SRM,
ERLL with LB10x,

etc...

are those OP or do I just like them??

i mean they do dmg so far away...

with the fallout dmg, i'd guess they do +- 5 dmg at 1000m and weight 5 tons!!

pulse LL do 0 dmg at 1000m,
ac5 probably do 4 dmg at 1000m (but weight 8 ton + ammo and are harder to hit)

even up close i prefer them... (to brawl) since i get to do the full 9 dmg at 675 m (vs 1 or 2 dmg for the 7 ton-super-heating large pulse)

am i missing something or should i just keep on with the ERLL fest?


so?

tought?

Edited by Egomane, 02 May 2014 - 06:00 AM.
added tag


#2 AlmightyAeng

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Posted 02 May 2014 - 06:00 AM

Large lasers of any kind are pretty standard in heavier mechs...a lot of pilots like them. ERLL have better range for a pretty small bump in heat, so a lot of pilots trade up. Pairing them with other weapons is common...

So...yeah...you're not really seeing anything out of the ordinary. ML and LL are bread and butter, with other weapons being put alongside them. They've got good utility.

#3 Training Instructor

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Posted 02 May 2014 - 06:16 AM

Other than a few dedicated brawler builds, I'm finding that it's almost always worth the heat to trade up from a large laser to an ER. That extra 200m let's you reach out and touch people during standoffs.

#4 AlmightyAeng

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Posted 02 May 2014 - 06:20 AM

View PostTraining Instructor, on 02 May 2014 - 06:16 AM, said:

Other than a few dedicated brawler builds, I'm finding that it's almost always worth the heat to trade up from a large laser to an ER. That extra 200m let's you reach out and touch people during standoffs.

Or touch them harder inside 800m.

#5 vondano

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Posted 02 May 2014 - 06:20 AM

View PostTraining Instructor, on 02 May 2014 - 06:16 AM, said:

Other than a few dedicated brawler builds, I'm finding that it's almost always worth the heat to trade up from a large laser to an ER. That extra 200m let's you reach out and touch people during standoffs.


200m? at max range, the ER does 1dmg at 1350m ( i think?) and the regular Large laser does 1dmg at 900m (i think?)

so i beleive the ERLL probably still do 3 dmg at 900m...

that is TRIPPLE dmg at the max range of the regular LL... (3 vs 1 from what i think)

that's why i ALWAY end up using ER LL over anything...

because the dmg curve is just too much an advantage for the ER stuff...

i may be very wrong about the numbers, hence why i ask here...

#6 AlmightyAeng

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Posted 02 May 2014 - 06:22 AM

View Postvondano, on 02 May 2014 - 06:20 AM, said:


200m? at max range, the ER does 1dmg at 1350m ( i think?) and the regular Large laser does 1dmg at 900m (i think?)

so i beleive the ERLL probably still do 3 dmg at 900m...

that is TRIPPLE dmg at the max range of the regular LL... (3 vs 1 from what i think)

that's why i ALWAY end up using ER LL over anything...

because the dmg curve is just too much an advantage for the ER stuff...

i may be very wrong about the numbers, hence why i ask here...


Yeah...that's why so many people trade up to ERLL's. They hit at a higher percentage of full damage at the same distances for minimal heat increase.

#7 Vlad Ward

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Posted 02 May 2014 - 06:26 AM

It's a linear drop. At 901m, ERLLs do 6 damage, LLs do 0.

But I still don't think the heat is worth it. I certainly don't expect to snipe with lasers at 900m all the time (read: ever).

Edited by Vlad Ward, 02 May 2014 - 06:27 AM.


#8 Lootee

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Posted 02 May 2014 - 06:34 AM

The ER Larges are good because they've gotten a range increase and massive heat decrease from base TT stats.

They're supposed to generate 12 heat per shot, do 8 damage, and only reach 570m. So the MWO version is a superpowered one. May as well take advantage of the bonus dmg, range and less heat.

#9 vondano

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Posted 02 May 2014 - 06:38 AM

View PostVlad Ward, on 02 May 2014 - 06:26 AM, said:

It's a linear drop. At 901m, ERLLs do 6 damage, LLs do 0.

But I still don't think the heat is worth it. I certainly don't expect to snipe with lasers at 900m all the time (read: ever).


my god! if those numbers are rights, they reallllly need a nerf!

that's why I have no desire to build anything but ERLL boats...

that means that 2 ERLL, 10 tons total, do 12 dmg at 900m!

Edited by vondano, 02 May 2014 - 06:39 AM.


#10 InRev

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Posted 02 May 2014 - 06:45 AM

The ERLL is my favourite weapon in the game, bar none. I prefer laser weapons since I don't have a hard time keeping them on a single component (and plus, you know, we Mariks prefer our lasers) and the range on ERLLs make them fantastic for long range harassment and skirmishing. The heat is totally manageable (1.5 less than a PPC for 200 meters more range and at 2 fewer tons to boot) and their decent damage (one less than a PPC) makes them fun to use an extreme-range scalpel.

#11 crossflip

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Posted 02 May 2014 - 06:50 AM

MWO introduces duration to the mix, hence you can't expect it to match up with TT. Even if it does that much damage at a distance, it'll still be spread out unless you have godly aim and tracking skills. So instead of doing 1 damage split across components, you'll be doing 3. Not much of a difference.

They are pretty, though, and they give me a pretty good idea of the shooter's location so I can get in close where the range advantage is nullified and the heat becomes overbearing. ;)

#12 vondano

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Posted 02 May 2014 - 07:02 AM

View Postcrossflip, on 02 May 2014 - 06:50 AM, said:

So instead of doing 1 damage split across components, you'll be doing 3. Not much of a difference.




TRIPPLE DMG!

Edited by vondano, 02 May 2014 - 07:03 AM.


#13 FupDup

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Posted 02 May 2014 - 07:19 AM

View PostPanchoTortilla, on 02 May 2014 - 06:34 AM, said:

The ER Larges are good because they've gotten a range increase and massive heat decrease from base TT stats.

They're supposed to generate 12 heat per shot, do 8 damage, and only reach 570m. So the MWO version is a superpowered one. May as well take advantage of the bonus dmg, range and less heat.

If the ERLL in MWO had its TT stats, it would be probably be garbage.

#14 crossflip

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Posted 02 May 2014 - 07:25 AM

View Postvondano, on 02 May 2014 - 07:02 AM, said:


TRIPPLE DMG!

OMGZORZ TREEPLE DURMAGE QQOP

But really, the heat gets out of control up close. I play brawlers and lights and I treat ERLL boats just like I do lurmboats. Get in close and watch them sweat. Killed a 3ERLL shawk today in my firestarter with nothing but flamers ;)

@above But duration and laser slashing didn't exist in TT

#15 Lootee

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Posted 02 May 2014 - 07:39 AM

View PostFupDup, on 02 May 2014 - 07:19 AM, said:


If the ERLL in MWO had its TT stats, it would be probably be garbage.


No doubt.

But when you stick ERLLs on a mech in MWO to me it still feels like getting lots of stuff for free.

The only mech I use regular LLs on is my face hugging zombie Centurion. The slightly reduced heat helps and face nomming happens at short range anyway.

#16 FupDup

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Posted 02 May 2014 - 07:40 AM

View PostPanchoTortilla, on 02 May 2014 - 07:39 AM, said:

No doubt.

But when you stick ERLLs on a mech in MWO to me it still feels like getting lots of stuff for free.

The only mech I use regular LLs on is my face hugging zombie Centurion. The slightly reduced heat helps and face nomming happens at short range anyway.

The counter-balances are the DoT nature of beams, and the relatively high heat in close quarters. Of course, the latter isn't as much of an issue right now due to the state of brawling as a whole...

#17 MeiSooHaityu

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Posted 02 May 2014 - 07:41 AM

It really depends on the situation whether I run ERLL or regular LLasers.

Overall I prefer the lower heat of the LLasers and am more willing to take the hit in max range. My exception tends to be light fast moving snipers.

If I feel crazy and run my Locust 1V, I will use a ERLLaser in it. My Raven 3L currently has 1 ERLLaser, 2MLasers, and an SRM4 I believe. I often will also run it with 2 ERLLasers as well depending.

For bigger slower mechs, I will go to the LLaser over the ERLLaser. My Shadowhawk (2D2 I believe) runs 2LLasers, 1 A/C2, 4 SSRM2s. My Catapult C1 runs 2LLasers, 2MLasers, 2 LRM10s.

Basically, I like the ERs for harraser rolls and if I am going for more direct engagement with a slower mech, I tend to sacrifice the range for lower heat and hopefully higher DPS.





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