

Atlas fest?
#1
Posted 19 June 2012 - 11:31 PM
Now the only balance i can see to this WITHOUT actually seeing the game in action myself is if the repair/ammo costs of using the heavier mechs makes it unviable to use every game. That would empower the cheaper to use Jenners and actually give out more Cbills/Expirence for using their lighter mech to max advantage.
I think its safe to assume the larger the mech the more expensive to operate it. But to what scale does it play into.....
#2
Posted 19 June 2012 - 11:33 PM
Believe me, Jenners do just fine.
#3
Posted 19 June 2012 - 11:33 PM
#4
Posted 19 June 2012 - 11:35 PM
And if everyone runs Atlas, roll out scouts + missile boats for easy wins.
#5
Posted 19 June 2012 - 11:35 PM
#7
Posted 19 June 2012 - 11:43 PM
Scout harass them while LRMS rail salvos into them, swamp them with faster and more agile mechs who can flank the target and get hits in at weaker areas. Have your own Assaults play more defensive and let the enemy come to you lumbering towards your defensive lines at slow speed while scouting them and setting up powerful defensive positions that give you the needed advantage to overcome the extra firepower they bring against you.
Combine these theories into practise with a team of friends with good communication and I'm pretty sure (so long as the game is balanced the way they tell us they'd like it to be) that you will quickly find people moving away from pure "atlas spam".
I hope that is the case, truely, because if there is one thing that is garbage in WoT - its the light/scout class and the total inability to do anything but suicide scout in 90% of games you play. Making your lighter chassis have more of a presence and role on the battlefield is the first step to combating the problem you foresee.
Edited by Jonneh, 19 June 2012 - 11:44 PM.
#8
Posted 19 June 2012 - 11:44 PM
However I do assume the heavier the mech the harder it is to achieve. because even if theres no tech tree like WoT one would assume that a 30 ton mech would cost considerably less then a 100 ton.....
And jonnehs post is solid. However how often in WoT do you have horrible cordination. half the time it felt like follow the leader without any real team work. Now i feel that Mechwarrior online will have a smaller but more elite crowd simply because mech games are cattered to a smaller audiance then tanks. So im just hoping it all comes togather nicely in terms of balance and counter balance.
Edited by SteelWarrior, 19 June 2012 - 11:47 PM.
#9
Posted 19 June 2012 - 11:47 PM
#10
Posted 19 June 2012 - 11:50 PM

#11
Posted 19 June 2012 - 11:50 PM
League of Legends. 5v5 matches. "Carries" dish out the most damage. You can play anything. 5 carries if you want. But the reality is that in the overwhelming majority of games at the highest level, people pick out balanced teams with only one carry and everyone else in different roles. Why? Because nobody likes getting roflstomped. The metagame will work itself out. It may be that everyone goes "Metagolem" here -- super beefy, low damage tanks -- but considering the huge maneuverability and range differences in this game, I highly doubt that will happen. Your team could troll All Atlas All the Time, but a counter will become common knowledge, and then you'll just get tired of losing all the time.
#12
Posted 19 June 2012 - 11:51 PM
SteelWarrior, on 19 June 2012 - 11:44 PM, said:
You could assume that, but without playing the release version we have no way of knowing exactly what will cost what.
#13
Posted 19 June 2012 - 11:53 PM
The only objection i have to the scout/missle boat combo arguments is that LRMS have never fell from the sky from behind a hill or from behind cover. The missle boat always has to have sight, and in the previous mechwarrior games the scouts didnt really contribute any "homing" or accuracy to the mix. Even the NARCS were somewhat useless. So if a catapult is perched and shelling the Atlas while a smaller scout mech is in the mix, depending on how the radar setup is done then the light wont be really adding anything to the fight other then to be a distraction, and what happens if the Atlas is loaded with long range weapons. So i dont really see it as a hard counter tatic.
but again without actually playing the game....all speculation.
Edited by SteelWarrior, 19 June 2012 - 11:55 PM.
#14
Posted 19 June 2012 - 11:54 PM
I took the Atlas as my founders mech because I have always liked heavies and assaults, and Atlases are just cool looking. So until I can get me a marauder or thunderbolt, I'll go with the Atlas.
#15
Posted 20 June 2012 - 12:00 AM
SteelWarrior, on 19 June 2012 - 11:53 PM, said:
The only objection i have to the scout/missle boat combo arguments is that LRMS have never fell from the sky from behind a hill or from behind cover. The missle boat always has to have sight, and in the previous mechwarrior games the scouts didnt really contribute any "homing" or accuracy to the mix. Even the NARCS were somewhat useless. So if a catapult is perched and shelling the Atlas while a smaller scout mech is in the mix, depending on how the radar setup is done then the light wont be really adding anything to the fight other then to be a distraction, and what happens if the Atlas is loaded with long range weapons. So i dont really see it as a hard counter tatic.
but again without actually playing the game....all speculation.
Scouts can share targetting data allowing LRM boats to lock targets without LOS. Further the LRM fly high then drop down on the target. Many videos have shown the lock sustaining for long periods when out of line of site.
#16
Posted 20 June 2012 - 12:05 AM
Also i think that it would be balanced by the fact that there is some objective, and atlas is not really fast, so it would be possible to draw it away and bypass.
So we will see a lot of them, but i do not expect, that they will be in majority.
#17
Posted 20 June 2012 - 12:06 AM

We'll see how it works out with Lights/Meds/Heavies/Assaults, but I will at least give them the chance.
#18
Posted 20 June 2012 - 12:06 AM

I havent seen these videos. tho id be interested in watching. That would go a long way in the effort to counter balance the "bigger is better" effect
All in all im super hopeful. Mainly sharing my concern with the option to choose between each class range.

#19
Posted 20 June 2012 - 12:10 AM
#20
Posted 20 June 2012 - 12:20 AM

Or maybe surprise them with a short range set up, who knows all I know is I would see a lot of them going down and I would not use mine much, never been a fan of the the Atlas.
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