Edited by Egomane, 01 May 2014 - 11:21 PM.


#1
Posted 01 May 2014 - 06:04 PM
#2
Posted 01 May 2014 - 06:08 PM
#3
Posted 01 May 2014 - 06:10 PM
The best light pilots have generally had pretty low pings, and survived using the agility of their mech rather than depending on lag.
#4
Posted 01 May 2014 - 06:11 PM
Roland, on 01 May 2014 - 06:10 PM, said:
The best light pilots have generally had pretty low pings, and survived using the agility of their mech rather than depending on lag.
ROFL OK I am a Jenner Pilot since closed beta, I know how to play the mech and my stats back it up. However even i can't beat out hit detection. Even I am finding it much easier to leg lights in a light. There is a difference. My question and the point of this thread is not to debate piloting skills, but to ascertain the point of playing lights when damage is king now.
Edited by Darian DelFord, 01 May 2014 - 06:13 PM.
#5
Posted 01 May 2014 - 06:11 PM
If you're noticing things, the only option is to improve as a pilot.
#6
Posted 01 May 2014 - 06:14 PM
#7
Posted 01 May 2014 - 06:33 PM
As far as the challenges of piloting lights... well, it can be equally challenging to hit them. If you're constantly on the move few pilots are going to be able to place strong hits on you, and when light mechs stick together they can be for more than just a nuisance to larger mechs. Use the light's size and speed to define the terms of the engagement in your favor.
Granted, this is all coming from a predominantly medium mech pilot (and a relatively new one at that), but I own a couple lights and I find that if I'm smart about my movements I can do a fair amount of damage (on par with my heavier mechs, and considering the lighter weapons payloads... that's saying something).
EDIT: just saw you've been piloting lights for a long time... my apologies. I didn't intend to sound patronizing in any way.
Edited by dJellyfish, 01 May 2014 - 06:36 PM.
#8
Posted 01 May 2014 - 06:36 PM
Darian DelFord, on 01 May 2014 - 06:11 PM, said:
I'm pointing out to you that for many of us, we have very low pings normally, and as a result we've never benefited from lag shields.... So for us, nothing has changed. Our mechs are no easier to hit now than they were previously.
But light mechs don't require a lag shield to function effectively.
#9
Posted 01 May 2014 - 06:40 PM
Darian DelFord, on 01 May 2014 - 06:11 PM, said:
ROFL OK I am a Jenner Pilot since closed beta, I know how to play the mech and my stats back it up. However even i can't beat out hit detection. Even I am finding it much easier to leg lights in a light. There is a difference. My question and the point of this thread is not to debate piloting skills, but to ascertain the point of playing lights when damage is king now.
Not sure what ya want to hear. Think of all the people who couldn't hit you because of hit registration. Now you are on the other side and you don't like it.
There are no planned game modes that will favor light mechs.
There are no plans to change how Cbills and exp are rewarded.
#10
Posted 01 May 2014 - 06:46 PM
Darian DelFord, on 01 May 2014 - 06:04 PM, said:
1. Invest in Artillery Module. Sure it costs 40k C-Bills, but that is adequately compensated by winning, which your artillery will help greatly. Also, Artillery does not require you to get close. It is pretty darn OP for a single module.
2. Play Conquest. I have been into too many matches where our team blasts the enemy forces only to find out that we lost by points. Lights are much better at winning in Conquest. Capture module is a must.
3. Play an ECM mech with TAG, and spot for LRMs for sweet cash. Judging from the QQers from this forums, the matches are filled with LRM boats.
Edited by El Bandito, 02 May 2014 - 11:03 AM.
#11
Posted 01 May 2014 - 06:49 PM
Edited by Duncan Aravain, 03 May 2014 - 12:47 PM.
#12
Posted 01 May 2014 - 06:53 PM
Roland, on 01 May 2014 - 06:10 PM, said:
The best light pilots have generally had pretty low pings, and survived using the agility of their mech rather than depending on lag.
Well I think things like HSR have a certain amount of "gimme" built into them because of all the complaining.
Also, it should be noted that most light mech's leg models are much bigger than the legs actually look.
So there was already a lot of things in place against light mechs that are still in that have not been looked at since the "better" hit registration.
Personally I haven't played a lot of light mechs since Tuesday's patch but I haven't noticed anything on my other mechs nor before the patch.
I ping around 80.
#13
Posted 01 May 2014 - 07:38 PM
It is just something you'll have to adjust to again.
Keep calm, and pew pew on.
#14
Posted 01 May 2014 - 07:55 PM
Edited by Mystere, 01 May 2014 - 07:57 PM.
#15
Posted 01 May 2014 - 08:28 PM

I do think it's a bit cruel, though... the People for the Ethical Treatment of Light Mechs will be throwing a petition about it, I am sure.
Disclaimer : This is a joke post. No mechs, not even Wangs, have been harmed thus far in the production of this joke. Any similarities to past, present or future situations are entirely coincidental, and I shall bear no blame for such.
Also, I like my Locusts. *hugs them*
#16
Posted 01 May 2014 - 09:01 PM
Confirmation bias or something or other.
#17
Posted 01 May 2014 - 09:07 PM
Its no surprise that under that circumstances a ranged fight works better and yeah - welcome to the world every other weightclass lives in!
#18
Posted 01 May 2014 - 11:41 PM
#19
Posted 02 May 2014 - 12:48 AM
Thorqemada, on 01 May 2014 - 09:07 PM, said:
Its no surprise that under that circumstances a ranged fight works better and yeah - welcome to the world every other weightclass lives in!
That's.... just them outpiloting you =/ It's not some game bug or anything.
#20
Posted 02 May 2014 - 01:04 AM
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