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When Is The Fix For Lights Coming?

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#1 Darian DelFord

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Posted 01 May 2014 - 06:04 PM

Now that Hit detection is working alot better, I am seeing more and more lights being nailed from 500+ meters out. What are we suppose to do? The only way to make C-Bills or Xp in this game is to do damage and assist. However I have noticed a remarkable increase in the speed in which lights die? Further the field is just being littered with Heavies and assaults again for the same reason I believe. 3/3/3/3 will not address this issue. I have known it was coing for a while now. The question is.... What are lights suppose to do about it.

Edited by Egomane, 01 May 2014 - 11:21 PM.


#2 FupDup

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Posted 01 May 2014 - 06:08 PM

In an ideal world we'd get something like Role Warfare...but we ain't exactly living in an ideal world. So the answer is, there will be no "fix." Bigger will still be better, you'll just be forced to have 6 mediums/lights on your team every match rather than giving people an incentive to use those mechs.

#3 Roland

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Posted 01 May 2014 - 06:10 PM

You could get better at piloting the light mech.

The best light pilots have generally had pretty low pings, and survived using the agility of their mech rather than depending on lag.

#4 Darian DelFord

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Posted 01 May 2014 - 06:11 PM

Really starting to tick me off. I am being sniped far better than I have ever been. My numbers have plummeted since this last patch. Hit detection is getting better. The problem is now, for those that do not have 20 tons of armor we are screwed.


View PostRoland, on 01 May 2014 - 06:10 PM, said:

You could get better at piloting the light mech.

The best light pilots have generally had pretty low pings, and survived using the agility of their mech rather than depending on lag.


ROFL OK I am a Jenner Pilot since closed beta, I know how to play the mech and my stats back it up. However even i can't beat out hit detection. Even I am finding it much easier to leg lights in a light. There is a difference. My question and the point of this thread is not to debate piloting skills, but to ascertain the point of playing lights when damage is king now.

Edited by Darian DelFord, 01 May 2014 - 06:13 PM.


#5 Adiuvo

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Posted 01 May 2014 - 06:11 PM

I play lights near exclusively. I really haven't noticed much of a difference in my death rate over the past month.

If you're noticing things, the only option is to improve as a pilot.

#6 ICEFANG13

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Posted 01 May 2014 - 06:14 PM

Improvement as a pilot is key, or pick up ECM, otherwise if you see a mech at long range, and you don't have long range weapons yourself, you get to cover right away, never sit in the open as a light if you can avoid it.

#7 dJellyfish

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Posted 01 May 2014 - 06:33 PM

I'd like to see an asymmetrical game mode which places an emphasis on reconnaissance. I imagine it as requiring one team to target/tag all opposing team's mechs and/or unknown targets of opportunity (bases, resources, defenses, etc), and then make it back to a designated extraction point. The opposing team's objective would be to simply destroy the other team.before they finish. This would make lights essential and provide them a chance at their proper role: spotting and recon. It would fit in nicely with CW, and provide one way to turn a series of matches into a logical campaign with some form of entailment.

As far as the challenges of piloting lights... well, it can be equally challenging to hit them. If you're constantly on the move few pilots are going to be able to place strong hits on you, and when light mechs stick together they can be for more than just a nuisance to larger mechs. Use the light's size and speed to define the terms of the engagement in your favor.

Granted, this is all coming from a predominantly medium mech pilot (and a relatively new one at that), but I own a couple lights and I find that if I'm smart about my movements I can do a fair amount of damage (on par with my heavier mechs, and considering the lighter weapons payloads... that's saying something).

EDIT: just saw you've been piloting lights for a long time... my apologies. I didn't intend to sound patronizing in any way.

Edited by dJellyfish, 01 May 2014 - 06:36 PM.


#8 Roland

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Posted 01 May 2014 - 06:36 PM

View PostDarian DelFord, on 01 May 2014 - 06:11 PM, said:

ROFL OK I am a Jenner Pilot since closed beta, I know how to play the mech and my stats back it up. However even i can't beat out hit detection. Even I am finding it much easier to leg lights in a light. There is a difference. My question and the point of this thread is not to debate piloting skills, but to ascertain the point of playing lights when damage is king now.

I'm pointing out to you that for many of us, we have very low pings normally, and as a result we've never benefited from lag shields.... So for us, nothing has changed. Our mechs are no easier to hit now than they were previously.

But light mechs don't require a lag shield to function effectively.

#9 Davers

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Posted 01 May 2014 - 06:40 PM

View PostDarian DelFord, on 01 May 2014 - 06:11 PM, said:

Really starting to tick me off. I am being sniped far better than I have ever been. My numbers have plummeted since this last patch. Hit detection is getting better. The problem is now, for those that do not have 20 tons of armor we are screwed.




ROFL OK I am a Jenner Pilot since closed beta, I know how to play the mech and my stats back it up. However even i can't beat out hit detection. Even I am finding it much easier to leg lights in a light. There is a difference. My question and the point of this thread is not to debate piloting skills, but to ascertain the point of playing lights when damage is king now.

Not sure what ya want to hear. Think of all the people who couldn't hit you because of hit registration. Now you are on the other side and you don't like it.

There are no planned game modes that will favor light mechs.
There are no plans to change how Cbills and exp are rewarded.

#10 El Bandito

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Posted 01 May 2014 - 06:46 PM

View PostDarian DelFord, on 01 May 2014 - 06:04 PM, said:

Now that Hit detection is working alot better, I am seeing more and more lights being nailed from 500+ meters out. What are we suppose to do? The only way to make C-Bills or Xp in this game is to do damage and assist. However I have noticed a remarkable increase in the speed in which lights die? Further the field is just being littered with Heavies and assaults again for the same reason I believe. 3/3/3/3 will not address this issue. I have known it was coing for a while now. The question is.... What are lights suppose to do about it.


1. Invest in Artillery Module. Sure it costs 40k C-Bills, but that is adequately compensated by winning, which your artillery will help greatly. Also, Artillery does not require you to get close. It is pretty darn OP for a single module.

2. Play Conquest. I have been into too many matches where our team blasts the enemy forces only to find out that we lost by points. Lights are much better at winning in Conquest. Capture module is a must.

3. Play an ECM mech with TAG, and spot for LRMs for sweet cash. Judging from the QQers from this forums, the matches are filled with LRM boats.

Edited by El Bandito, 02 May 2014 - 11:03 AM.


#11 Duncan Aravain

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Posted 01 May 2014 - 06:49 PM

While there are many fine light pilots, I expect the number of complaints by a large number of light mech pilots who thought that their previous numbers were an accurate reflection of their piloting skills will only dramatically increase.

Edited by Duncan Aravain, 03 May 2014 - 12:47 PM.


#12 Corwin Vickers

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Posted 01 May 2014 - 06:53 PM

View PostRoland, on 01 May 2014 - 06:10 PM, said:

You could get better at piloting the light mech.

The best light pilots have generally had pretty low pings, and survived using the agility of their mech rather than depending on lag.



Well I think things like HSR have a certain amount of "gimme" built into them because of all the complaining.

Also, it should be noted that most light mech's leg models are much bigger than the legs actually look.

So there was already a lot of things in place against light mechs that are still in that have not been looked at since the "better" hit registration.

Personally I haven't played a lot of light mechs since Tuesday's patch but I haven't noticed anything on my other mechs nor before the patch.


I ping around 80.

#13 Flying Blind

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Posted 01 May 2014 - 07:38 PM

Op, I call shenanigans and raise the B.S. flag. Watch your games, you know the ones you die in. See what mech is the last alive on the losing team. In the vast majority of cases it is a light, or perhaps a cicada which is functionally a light. If this is true (and it is) one can only conclude you are doing it wrong. It may not be your fault, you may have been benefitting from lag shield and not knowing it. This would have trained you to bad habits and now those habits are biting you in the butt. Don't fret, stick with it you will adjust to the new way things work and then you'll be a vicious little ankle biter again. I'm consistantly getting 700-1000+ damage games with 3 to 7 kills in my lights (mostly I play FS9) and my ping is always very low so I don't get lag shield.

It is just something you'll have to adjust to again.

Keep calm, and pew pew on.

#14 Mystere

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Posted 01 May 2014 - 07:55 PM

The best light pilots are the ones that run unseen, quickly stab their enemy dead from behind, and disappear once more.


Edited by Mystere, 01 May 2014 - 07:57 PM.


#15 Scratx

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Posted 01 May 2014 - 08:28 PM

Well, I don't know when the Lights will be fixed, but this will probably be used! Snip snip!

Posted Image

I do think it's a bit cruel, though... the People for the Ethical Treatment of Light Mechs will be throwing a petition about it, I am sure.


Disclaimer : This is a joke post. No mechs, not even Wangs, have been harmed thus far in the production of this joke. Any similarities to past, present or future situations are entirely coincidental, and I shall bear no blame for such.

Also, I like my Locusts. *hugs them*

#16 Bagheera

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Posted 01 May 2014 - 09:01 PM

It's placebo effect. You've been told that hit detection got patched so now when you get hit its fresh on your mind.

Confirmation bias or something or other.

#17 Thorqemada

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Posted 01 May 2014 - 09:07 PM

Yeah, a fix is necessary cause i get pissed that close combat against Lights is that unreliable as they simply disappear of my LOS and appear somewhere else up to 50m away so i have to look and turn around to find them again while they shot me.

Its no surprise that under that circumstances a ranged fight works better and yeah - welcome to the world every other weightclass lives in!

#18 Mycrus

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Posted 01 May 2014 - 11:41 PM

Lights are cool... I'm waiting for collisions to come back to make lights even more skill based...

#19 Adiuvo

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Posted 02 May 2014 - 12:48 AM

View PostThorqemada, on 01 May 2014 - 09:07 PM, said:

Yeah, a fix is necessary cause i get pissed that close combat against Lights is that unreliable as they simply disappear of my LOS and appear somewhere else up to 50m away so i have to look and turn around to find them again while they shot me.

Its no surprise that under that circumstances a ranged fight works better and yeah - welcome to the world every other weightclass lives in!

That's.... just them outpiloting you =/ It's not some game bug or anything.

#20 Demuder

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Posted 02 May 2014 - 01:04 AM

So.... lights should be invulnerable to heavier mechs at long as well ?





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