Never Play Again - Lrms
#21
Posted 03 May 2014 - 01:29 PM
#22
Posted 03 May 2014 - 02:11 PM
dbassa, on 03 May 2014 - 10:40 AM, said:
i rly liked this game, as i liked all the MW games before this.
BUT
Im just askin me;
Why are Players, that have to make thoughts about engines, balanced loadouts, heatsinks etc not earned?
They got to aim, they are playin in the frontlines or at least in the forward 70% battlefield.
Instead, little noobs earn so much CBills, do so much DMG and all they got to do is to wait for a ******* red circle.
Just wanted to get rid of my frustration, because of LRMS i will never play this game again and i hope more ppl follow me and show the developers, that balance is a need for a good game,
This is NOT a good game.
Thx and **** you all.
LRMs are support weapons and are not designed to directly kill mechs. You need to work on your game play knowledge
Edited by mogs01gt, 03 May 2014 - 02:18 PM.
#24
Posted 03 May 2014 - 02:40 PM
look at the damage scores you get when you play one or someone else does......and if there is like 3 or 4 LRM boats on one team....ouch
they are to strong...i play them too.... simply because of that fact...you can roll the match with them
#25
Posted 03 May 2014 - 02:45 PM
condor1X1, on 03 May 2014 - 02:40 PM, said:
Because they spread damage all over the enemy requiring much much much more total damage to destroy a target - as opposed to ballistics or energy, which give better dps and accuracy not to mention can be focused on vulnerable parts of the enemy.
Fixed that for you
#26
Posted 03 May 2014 - 02:53 PM
#27
Posted 03 May 2014 - 02:58 PM
Shar Wolf, on 03 May 2014 - 02:45 PM, said:
#29
Posted 03 May 2014 - 03:08 PM
#30
Posted 03 May 2014 - 03:11 PM
TROOOOOOOLLLLLLLLLLLLLL!!!!!!!!!!
#31
Posted 03 May 2014 - 03:17 PM
Koniving, on 03 May 2014 - 01:16 PM, said:
After your Missile Boat video ended, and the suggested videos popped up, 5 of the suggestions were about naval vessels.
...Real-life missile boats.
That deserves a LOL.
#33
Posted 03 May 2014 - 05:12 PM
Even worse for newer players getting killed by missiles from 800m away you cannot see them and cannot shoot them is got to be worst feeling.
Edited by Karmen Baric, 03 May 2014 - 05:13 PM.
#34
Posted 03 May 2014 - 05:39 PM
Edited by Flaming oblivion, 03 May 2014 - 05:39 PM.
#35
Posted 04 May 2014 - 07:30 AM
#36
Posted 04 May 2014 - 07:54 AM
Flaming oblivion, on 03 May 2014 - 01:29 PM, said:
The main complaint about the speed of LRMs was that it took away the ability to get to cover. Okay, I get that. But what so many of the players don't seem to realize is that the faster the LRMs go the worse their guidance gets. If you bumped up the speed to 200m/s and are sitting at 800m, that means a 4 second flight time after launch. If you get behind cover and keep moving, I have no time to reaquire lock and serpentine those missiles in on you. It may not seem like much to you, but believe me, my long game goes to pot and right now, my kill zone sweet spot is between 500-900m thanks to slower missiles. I fire, you break lock for a second, I reaquire just before the last guidance point and BOOM! Serpentine a huge distance in the air and get a direct hit instead of sizzling into the ground where you last were.
Of course, my short game... you know.. the one where I have to get my own locks and get within 400m of the target like most lasers in the game? Yeah... that one. That game gets naaaaaasty. Particularly with artemis. I can victimize you as well as any Quad AC5 then with 4 LRM5s. Possibly even better.
But... since you guys don't want fast missiles which would force a lot more LRMishing since slow missiles favor the long game... I'm good.
Oh, and bad players who refuse to take cover... yeah... you're screwed either way, so learn to use cover, like you do against direct fire weapons. It'll help you a lot.
#37
Posted 04 May 2014 - 07:58 AM
condor1X1, on 03 May 2014 - 02:40 PM, said:
look at the damage scores you get when you play one or someone else does......and if there is like 3 or 4 LRM boats on one team....ouch
they are to strong...i play them too.... simply because of that fact...you can roll the match with them
Damage means diddly if you can't get kills. I can strip armor with the best of them. So what? The better you are at killing, the lower your damage goes while the higher your kill count. The only time this is not the case is when you're playing killsnake waiting for the time to fake being effective.
#38
Posted 04 May 2014 - 09:25 AM
#39
Posted 04 May 2014 - 09:25 AM
Simbacca, on 03 May 2014 - 10:57 AM, said:
Some sort of 'BattleValue' weighing system in the MM would be a welcomed addition to the game.
#40
Posted 04 May 2014 - 09:28 AM
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