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12 Man In Pug Play
Started by ecued, May 05 2014 12:30 AM
9 replies to this topic
#1
Posted 05 May 2014 - 12:30 AM
we have been begging for you to allow us to make groups bigger than 4 and you tell us no because what ever lame excuse you use, then turn around and let 12 man groups drop with the general population. some one at pgi should write a book on how to destroy an mmo....good job.
#2
Posted 05 May 2014 - 01:14 AM
Its a bug that's being removed I suspect they're more likely to split the pugs and premades completely soon , pgi does give the impression sometimes there business plan is as follows
#3
Posted 05 May 2014 - 01:15 AM
yes wait what ?
#4
Posted 05 May 2014 - 01:28 AM
Well I already won matches against 12er groups, no need to worry. In my view matchmaking puts lots of so called high "Elo" players against such premades.
#5
Posted 05 May 2014 - 01:37 AM
ecued, on 05 May 2014 - 12:30 AM, said:
some one at pgi should write a book on how to destroy an mmo....good job.
1. This has already been stated, that it will be patched tomorrow... learn to read the dev posts... for once this information has even been posted here on this forum with a big "PINNED" lable instead of some random blog site... search for it.
2. I dont think anyone at PGI has any great knowledge about destroying MMO's as they havent made any MMO's yet as far as I know. Why would they therefore be able to write a book about this? Maybe they could write about how to destroy a Jump and Run game instead.
Edited by Rushin Roulette, 05 May 2014 - 01:38 AM.
#6
Posted 05 May 2014 - 02:09 AM
Already formally answered (known issue, fix incoming).
#7
Posted 05 May 2014 - 04:03 AM
fanboi alert
fanboi alert
fanboi alert
posting stuff like this only summons the pink power rangers to the playground.
beware the fearsome tactic of balling their wittle fists up and spinning wildly trying to hit something.
I'm not sure who's busier around here, those defending the crap, or those pointing it out
fanboi alert
fanboi alert
posting stuff like this only summons the pink power rangers to the playground.
beware the fearsome tactic of balling their wittle fists up and spinning wildly trying to hit something.
I'm not sure who's busier around here, those defending the crap, or those pointing it out
#8
Posted 05 May 2014 - 04:20 AM
Oh, it's crap- but the reason it's crap is because the entire launch module shit itself when it went live, meaning the only way the entire thing remained even marginally functional was stripping out the part that kept 12-mans out of the PUG launch queue.
That is, it never was "working as intended" and we've been running with a broken MM since the launch module patch crashed and burned, and they said as much from day 1. Bad PGI for having such a patch, but I won't double-blame them for something wrong they -told- us was going to be working wrong in order to have any functional play whatsoever.
That is, it never was "working as intended" and we've been running with a broken MM since the launch module patch crashed and burned, and they said as much from day 1. Bad PGI for having such a patch, but I won't double-blame them for something wrong they -told- us was going to be working wrong in order to have any functional play whatsoever.
#9
Posted 05 May 2014 - 07:48 AM
ThatDawg, on 05 May 2014 - 04:03 AM, said:
fanboi alert
fanboi alert
fanboi alert
posting stuff like this only summons the pink power rangers to the playground.
beware the fearsome tactic of balling their wittle fists up and spinning wildly trying to hit something.
I'm not sure who's busier around here, those defending the crap, or those pointing it out
fanboi alert
fanboi alert
posting stuff like this only summons the pink power rangers to the playground.
beware the fearsome tactic of balling their wittle fists up and spinning wildly trying to hit something.
I'm not sure who's busier around here, those defending the crap, or those pointing it out
baaaahhahaah pink power rangers, i just spilt my coffee on myself... dont you just love the fanboi's around here. the game is in a closed beta at best state with the worst UI and mechlab known to any mechgame ever.
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