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May 6 Patch?

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#1 Arctourus

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Posted 05 May 2014 - 05:32 AM

Assuming one is coming up tomorrow....anyone know what's going to be in it? Not seeing anything obvious in the forums.

Edited by Egomane, 05 May 2014 - 05:43 AM.


#2 AlexEss

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Posted 05 May 2014 - 05:35 AM

Smoe matchmaking fixes and the april clan pack bonus items. A hero/champion mech and most likley some other tweaks and stuff. I would not bet on it being anything big or revolutionary.

#3 627

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Posted 05 May 2014 - 05:35 AM

some fixes to matchmaking are coming and possibly a hero mech for the quickdraw and/or blackjack but who knows...

#4 Nicholas Carlyle

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Posted 05 May 2014 - 05:46 AM

Why does it seem like PGI can only do one thing at a time? We haven't had a new map in like 5 months.

Does that mean the people doing the maps are doing something else now?

#5 Arctourus

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Posted 05 May 2014 - 05:49 AM

That's one thing I really miss....creative director updates and announcements about upcoming patches/content. It seems like, at least a few days before a patch, they could tell us what to expect. Event the day of....instead we have to wait until after a patch to get patch notes telling us what changed.

#6 aniviron

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Posted 05 May 2014 - 05:50 AM

There's reportedly a fix for SRMs in the next patch! While the last two patches have had small fixes, this one is supposed to be the big one that really makes a difference. We'll see what happens. I really don't care about anything else; how good of a job was done on fixing SRMs will be what determines how much I play for the next month. (I'll definitely be playing more in June; I can't help it, I'm vatborn at heart.)

#7 627

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Posted 05 May 2014 - 05:52 AM

View PostNicholas Carlyle, on 05 May 2014 - 05:46 AM, said:

Why does it seem like PGI can only do one thing at a time? We haven't had a new map in like 5 months.

Does that mean the people doing the maps are doing something else now?

They have 2 maps in the pipe that need finishing but all those guys are working on the clan mechs, afaik.

so yes, one thing at a time.

#8 aniviron

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Posted 05 May 2014 - 05:53 AM

View PostNikolai Lubkiewicz, on 05 May 2014 - 05:52 AM, said:

As is the case with our patch schedule, with the last patch being mostly directed towards new content, the following patch is primarily directed to get more bug fixes and polish in. We have some matchmaking fixes coming out of the works (the biggest name on the list being the 12vPUG occurrences.)

Those thirsty for something brand new may be pleased to hear our new Hero Mech of the month will be coming out.


It's the Urbanmech, isn't it? It's okay, you can tell us.

#9 Nicholas Carlyle

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Posted 05 May 2014 - 05:56 AM

View PostNikolai Lubkiewicz, on 05 May 2014 - 05:52 AM, said:

As is the case with our patch schedule, with the last patch being mostly directed towards new content, the following patch is primarily directed to get more bug fixes and polish in. We have some matchmaking fixes coming out of the works (the biggest name on the list being the 12vPUG occurrences.)

Those thirsty for something brand new may be pleased to hear our new Hero Mech of the month will be coming out.


Can you give us some feedback on why it looks like it will be 6 months without a new map? I know you have some in development, but with the existing maps and map resources available, it shouldn't be impossible to come out with new maps every month.

Even if they are reusing buildings and trees from older maps. I mean we've seen what people can do with the engine, so you can't act like maping a map is as difficult as Bryan likes to make it out to be.

#10 AlmightyAeng

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Posted 05 May 2014 - 05:57 AM

View PostNikolai Lubkiewicz, on 05 May 2014 - 05:57 AM, said:


As is typically the case for Hero Mechs, we tend to focus on limited edition variants of existing chassis. ;) Sorry, no urbie this time, but rumor has it that this hero is quite the maverick.


Yee-haw.

#11 aniviron

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Posted 05 May 2014 - 06:00 AM

View PostNikolai Lubkiewicz, on 05 May 2014 - 05:57 AM, said:


As is typically the case for Hero Mechs, we tend to focus on limited edition variants of existing chassis. ;) Sorry, no urbie this time, but rumor has it that this hero is quite the maverick.


Is that a hint? Maverick is an awfully suggestive word. I think it's a hint. Of course, there are only four non-phoenix mechs without heroes; I'd bet on the Quickdraw, if I were to assume the name Maverick. It's just got a wild-west feel to it that fits!

#12 Nicholas Carlyle

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Posted 05 May 2014 - 06:02 AM

View Postaniviron, on 05 May 2014 - 06:00 AM, said:

Is that a hint? Maverick is an awfully suggestive word. I think it's a hint. Of course, there are only four non-phoenix mechs without heroes; I'd bet on the Quickdraw, if I were to assume the name Maverick. It's just got a wild-west feel to it that fits!


The stats are already posted on the MWO reddit.

#13 CDLord HHGD

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Posted 05 May 2014 - 06:03 AM

@ Nikolai -- LOVE the comments! Glad to see the interactions. Now... How about a map hint? ;)

#14 aniviron

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Posted 05 May 2014 - 06:10 AM

View PostNicholas Carlyle, on 05 May 2014 - 06:02 AM, said:


The stats are already posted on the MWO reddit.


I figured the patch notes are probably up there in full, but I just can't bear to go back to either r/MWO or r/outreachhpg. Both are as bad as each other, and I would never wish upon anyone the displeasure of having to read either.

#15 Livewyr

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Posted 05 May 2014 - 06:12 AM

I smell Quickdraw Hero.

#16 Deathlike

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Posted 05 May 2014 - 06:30 AM

View Postaniviron, on 05 May 2014 - 05:50 AM, said:

There's reportedly a fix for SRMs in the next patch! While the last two patches have had small fixes, this one is supposed to be the big one that really makes a difference. We'll see what happens. I really don't care about anything else; how good of a job was done on fixing SRMs will be what determines how much I play for the next month. (I'll definitely be playing more in June; I can't help it, I'm vatborn at heart.)


I've already heard rumors of nerf from Paul, so I can't say that "nice things" wouldn't come with a terrible caveat. ;)

:lol:

#17 aniviron

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Posted 05 May 2014 - 06:36 AM

View PostDeathlike, on 05 May 2014 - 06:30 AM, said:


I've already heard rumors of nerf from Paul, so I can't say that "nice things" wouldn't come with a terrible caveat. ;)

:lol:


Yeah, I heard the same; in Helmer's excellent Dev tracker the following was posted though:

Quote



Twitter User April 30th
Worst thing that could happen is that SRM reg is finally fixed and then they're nerfed into uselessness again.
Russ Bullock@russ_bullock April 30th
there has been no nerf. We're just being watchful on fps when reg improves


So hopefully Russ overrules Paul and we actually get functioning SRMs that are worth using. It seems too far-fetched to hope for, though.

#18 Deathlike

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Posted 05 May 2014 - 06:38 AM

View Postaniviron, on 05 May 2014 - 06:36 AM, said:

So hopefully Russ overrules Paul and we actually get functioning SRMs that are worth using. It seems too far-fetched to hope for, though.


Russ does not hold the "Game Balancer" title. Then again, Russ has been known to "not know" what's going on at times. I tend to believe Paul when he speaks of incoming nerfs.

;)

#19 InRev

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Posted 05 May 2014 - 06:58 AM

View PostDeathlike, on 05 May 2014 - 06:30 AM, said:


I've already heard rumors of nerf from Paul, so I can't say that "nice things" wouldn't come with a terrible caveat. ;)

:blink:


I guess trying to land meaningful damage with shotgun-scattered, max-range-capped SRMs doesn't count as a "trickshot" in Paul's world :lol:

#20 t9nv3

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Posted 05 May 2014 - 07:41 AM

Umm, have we confirmed that there will be a patch on May 6th? I figured we'd be waiting till the 13th for usable SRM's and a 3/3/3/3 fix.





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