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Stock-Dependant Max-Armour


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Poll: Stock-depending armour. (13 member(s) have cast votes)

Would you like the idea of stock-depending max-armour?

  1. Yes (12 votes [92.31%] - View)

    Percentage of vote: 92.31%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Can't decide yet (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

If it would be stock-depending, in which way should that work?

  1. A percentual increase, basing on stock-armour (What Livewyr suggested) (3 votes [23.08%] - View)

    Percentage of vote: 23.08%

  2. A fixed armourpoint-value, that can be added to the stock-armourpoints (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  3. A fixed tonnage-value, that can be added to the stock-armour-tonnage (9 votes [69.23%] - View)

    Percentage of vote: 69.23%

  4. I voted "No" (0 votes [0.00%])

    Percentage of vote: 0.00%

If percentual, how big should the increase be?

  1. +20% std / +30% ferro (suggested by Livewyr) (3 votes [23.08%] - View)

    Percentage of vote: 23.08%

  2. +20% (or less) for both (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. +30% (or more) for both (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. I voted with "no" or "not percentual" (10 votes [76.92%] - View)

    Percentage of vote: 76.92%

If by amourpoints, how much should be allowed to add to the stock-armour?

  1. less than 32 (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  2. 32 (1t of std-armour) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 48 (1,5t of std-armour) (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. 64 (2t of std-armour) (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  5. more than 64 (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. I voted with "no" or "not by armourpoints" (11 votes [84.62%] - View)

    Percentage of vote: 84.62%

If by tonnage, how much should be allowed to add to the stock-armour?

  1. less than 1t (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  2. 1t (32 std / 35,84 ferro) (4 votes [30.77%] - View)

    Percentage of vote: 30.77%

  3. 1,5t (48 std / 53,76 ferro) (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  4. 2t (64 std / 71,68 ferro) (4 votes [30.77%] - View)

    Percentage of vote: 30.77%

  5. more than 2t (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  6. I voted with "no" or "not by armour-tonnage" (2 votes [15.38%] - View)

    Percentage of vote: 15.38%

If it would be stock-depending, should the values be class-depending? (F.e. more for Lights)

  1. Yes (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  2. No (6 votes [46.15%] - View)

    Percentage of vote: 46.15%

  3. Maybe (6 votes [46.15%] - View)

    Percentage of vote: 46.15%

  4. I still voted with "No" up there... (0 votes [0.00%])

    Percentage of vote: 0.00%

If it were stock depending, there would be a problem with Heroes and Champions, because they have mostly full armour in their "stock". What to with them?

  1. People payed real money for them. Don't dare to touch them! (3 votes [23.08%] - View)

    Percentage of vote: 23.08%

  2. Set the Champions to the max-armour-values of their stock-equivalents(and fill up the freed weight with ammo or equipment or so), but leave the Heroes as they are. (4 votes [30.77%] - View)

    Percentage of vote: 30.77%

  3. Edit them all. (6 votes [46.15%] - View)

    Percentage of vote: 46.15%

  4. Another suggestion (please explain) (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Hell, I still voted with "No" at the beginning! (0 votes [0.00%])

    Percentage of vote: 0.00%

Each weight step has a fixed armourpoint limit. (F.e. 494 points for 80t Mechs) should this limit be raised, to make room upwards for the Mech which are well-armoured in stock?

  1. Yes (10 votes [76.92%] - View)

    Percentage of vote: 76.92%

  2. No (3 votes [23.08%] - View)

    Percentage of vote: 23.08%

  3. I still voted with "no" up there, but I really want to make my vote count! (0 votes [0.00%])

    Percentage of vote: 0.00%

Or the other way: Set all Mechs of 1 Weight-Step to the same Engine-Limit (F.e.: all 80t-Mechs May equip engines until 385-rating)

  1. Yes (4 votes [30.77%] - View)

    Percentage of vote: 30.77%

  2. No (8 votes [61.54%] - View)

    Percentage of vote: 61.54%

  3. WFT? Couldn't you have asked this first? Yes! (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

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#1 Cart

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Posted 05 May 2014 - 06:26 AM

This Topic (and Poll) is related to the Topic "http://mwomercs.com/...-individuality/" of Livewyr.
There were some, who agreed with a percentual increase, but also other suggestions. To get some feedback, where the opinions go, I want to make this new poll.

The basic thougt is:
While the max-engine of a Mech-Variant is depending on what engine it has in stock, the max-armour is the same for all mech of a weight.
This is a disadvantage for some Mechs.
F.e. Victor VS Awesome.
The Victor is seriously faster, because it's stock has a bigger engine than the stock Awesomes (except 9M). This advantage in stock is bought with low armour values.
But when you customize them, the max-armour values for both are the same, because they are both 80t-Mechs.
So you have the customized Victor with the advantage of higher mobility (in addition it has JJ), but without the disadvantage of the lower armour.
And that's another disadvantage for the Awesome (in addition to, that he's a quite big target).

The idea of Livewyr was now, to make the max-armour stock-dependant, like the engine is.
Originally his idea was:
Max armor = 120% stock armor. (Arbitrary numbers for effect, can go higher or lower.)
Max armor with Ferro = 130% stock armor. (Gives Ferro a little use than a small weight decrease.)

But percentual increase bring their problems and so, while the discussion went on, there where some other ideas. F.e. by fixed armourpoint- or tonnage-values that can be added to the stock armour.
They have all their pros and cons....

Edited by Cart, 05 May 2014 - 08:06 AM.


#2 Durant Carlyle

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Posted 08 May 2014 - 08:54 AM

That poll will be too complex for some people in this forum...

#3 Cart

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Posted 08 May 2014 - 09:13 AM

If 9 Klicks (including the "Vote"-Button) are too complex...well...I don't want to get personally... :rolleyes: :ph34r: :P

Btw: I see it more for the purpose, to see which way the people here would prefer. Once we have a quite stable tendence, we can make a simple "yes or no" poll out of it...

Edited by Cart, 08 May 2014 - 09:39 AM.


#4 Nothing Whatsoever

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Posted 08 May 2014 - 06:59 PM

Just wanted to add an idea here where there could be two separate values available to determine max armor values, similar to how we have two variables to limit engine ratings, with the lower value being the armor max for mechs.
  • The first value would be the existing limits we currently have which would be limits based on the weight classes as we have.
  • The second value could be the chassis / variant armor limit either based on tonnage or maybe armor points (to keep it simplified).
So for example with the 80 tonners the weight class limit would remain 494 for any future 80 tonner.

But then specific mechs by either chassis or variant would have lower limits.

For example, could leave Awesomes to mount up to 494 or set an armor weight limit at 15.5 tons,
then Victors could be limited to mount up to 400 to 448 or set an armor weight limit at 11.5 to 12.5 tons.


The armor caps to be adjusted further as necessary, but this feels like a good starting point for armor.

#5 Geeks On Hugs

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Posted 08 May 2014 - 09:30 PM

Did I just take the SATs?





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