There were some, who agreed with a percentual increase, but also other suggestions. To get some feedback, where the opinions go, I want to make this new poll.
The basic thougt is:
While the max-engine of a Mech-Variant is depending on what engine it has in stock, the max-armour is the same for all mech of a weight.
This is a disadvantage for some Mechs.
F.e. Victor VS Awesome.
The Victor is seriously faster, because it's stock has a bigger engine than the stock Awesomes (except 9M). This advantage in stock is bought with low armour values.
But when you customize them, the max-armour values for both are the same, because they are both 80t-Mechs.
So you have the customized Victor with the advantage of higher mobility (in addition it has JJ), but without the disadvantage of the lower armour.
And that's another disadvantage for the Awesome (in addition to, that he's a quite big target).
The idea of Livewyr was now, to make the max-armour stock-dependant, like the engine is.
Originally his idea was:
Max armor = 120% stock armor. (Arbitrary numbers for effect, can go higher or lower.)
Max armor with Ferro = 130% stock armor. (Gives Ferro a little use than a small weight decrease.)
But percentual increase bring their problems and so, while the discussion went on, there where some other ideas. F.e. by fixed armourpoint- or tonnage-values that can be added to the stock armour.
They have all their pros and cons....
Edited by Cart, 05 May 2014 - 08:06 AM.