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So That Thing With Matchmaker....

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#1 Pygar

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Posted 05 May 2014 - 07:36 AM

So that thing with matchmaker, where it's putting more than one 4 man on teams and even the occasional 12 man in PUG matches this week.....

....PGI should just leave it that way from now on, as it turns out it was actually pretty fun to play that way again.

Edited by Egomane, 06 May 2014 - 12:02 AM.


#2 Joseph Mallan

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Posted 05 May 2014 - 07:38 AM

I thought it was quite awesome watching real teamwork win matches 29 time this weekend.

#3 Bhael Fire

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Posted 05 May 2014 - 07:49 AM

What they need to do is just have a Groups+Solo queue that allows groups with 2-12 players. And then give solo players the option to drop in a Solo Only queue.

Pretty sure it'd be the best thing that ever happened to the game.

#4 Screech

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Posted 05 May 2014 - 07:52 AM

View PostBhael Fire, on 05 May 2014 - 07:49 AM, said:

What they need to do is just have a Groups+Solo queue that allows groups with 2-12 players. And then give solo players the option to drop in a Solo Only queue.

Pretty sure it'd be the best thing that ever happened to the game.


Shush now. Allowing people to play the way they want to is not an acceptable option. Folks need to tell other folks how to have fun and also tell them how bad they are at said fun.

#5 Joseph Mallan

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Posted 05 May 2014 - 07:54 AM

View PostScreech, on 05 May 2014 - 07:52 AM, said:


Shush now. Allowing people to play the way they want to is not an acceptable option. Folks need to tell other folks how to have fun and also tell them how bad they are at said fun.

Wasn't it here that I read a Complaint from a PUG that since Many teams are dropping Private wait times has gotten longer? Now imagine the time it'll take if MM worked as intended???

#6 Roland

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Posted 05 May 2014 - 08:00 AM

View PostBhael Fire, on 05 May 2014 - 07:49 AM, said:

What they need to do is just have a Groups+Solo queue that allows groups with 2-12 players. And then give solo players the option to drop in a Solo Only queue.

Pretty sure it'd be the best thing that ever happened to the game.

Yes, this is the solution that they really should implement, clearly.

#7 Flaming oblivion

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Posted 05 May 2014 - 08:08 AM

View PostBhael Fire, on 05 May 2014 - 07:49 AM, said:

What they need to do is just have a Groups+Solo queue that allows groups with 2-12 players. And then give solo players the option to drop in a Solo Only queue.

Pretty sure it'd be the best thing that ever happened to the game.


Yup the day I never have to see a premade again is the day i may see myself spending a normal amount of time on this game , The least I've played any game , And the first few weeks are supposed to be the nerd out. This game just doesn't have that my biggest issue is pre mades, Not to offend anyone , If people enjoy clubbing seals or being clubbed by a team with a massive afvantage , on a team that's unlikely to listen to anything you say or more likely to shoot each other then the enemy or shoot rocks , If pre made groups really enjoy that , And people enjoy losing reguardless of whether you get 4 kills and score 800 damage , all power to them , I want no part of it.

Edited by Flaming oblivion, 05 May 2014 - 08:20 AM.


#8 Pygar

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Posted 05 May 2014 - 08:11 AM

View PostJoseph Mallan, on 05 May 2014 - 07:38 AM, said:

I thought it was quite awesome watching real teamwork win matches 29 time this weekend.


I didn't keep track of how many I won or lost, but my "ratios" went up ever so slightly, so on the average I did ok...the one thing I noticed in addition to less wandering teams (and less steamrolling) was more close matches, even including a couple outright nail-biter finishes.

#9 A banana in the tailpipe

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Posted 05 May 2014 - 08:13 AM

View PostPygar, on 05 May 2014 - 07:36 AM, said:

So that thing with matchmaker, where it's putting more than one 4 man on teams and even the occasional 12 man in PUG matches this week.....

....PGI should just leave it that way from now on, as it turns out it was actually pretty fun to play that way again.


Where's the dislike button? After 4 pug matches yesterday I literally could not play anymore due to how many COMPLETE 4s were showing up stomping everyone. The problem isn't them using voice, because that's half the battle. The problem is them all using meta AND voice. My other option was to jump in with clanners to "fight fire with fire" which means my personal participation drops about 90% while the entire match is spent playing peek-a-boo. I'd rather just pug some days and slug it out with players who don't know any better and enjoy a good brawl than watching paint dry till the last 60 seconds of a match.

edit: Wait times for drops, even pugging are up. While I don't mind this if it's pairing teams vs teams... it sucks for ad hoc pugging.

Edited by lockwoodx, 05 May 2014 - 08:15 AM.


#10 Joseph Mallan

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Posted 05 May 2014 - 08:52 AM

View PostPygar, on 05 May 2014 - 08:11 AM, said:


I didn't keep track of how many I won or lost, but my "ratios" went up ever so slightly, so on the average I did ok...the one thing I noticed in addition to less wandering teams (and less steamrolling) was more close matches, even including a couple outright nail-biter finishes.

I died in every match, Yet won 55% of my matches this weekend... My teams won in spite of me!

#11 Almond Brown

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Posted 05 May 2014 - 09:06 AM

Had 2 Ties in a 12 game stretch. Some guys had never been in one. LOL! ;)

P.S. Sadly one was Tied at 5 minutes left. The 2 pairs went to their respective corners and let the Base defenders be their guide to the Tie. :lol:

Edited by Almond Brown, 05 May 2014 - 09:07 AM.


#12 Cyberassassin

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Posted 05 May 2014 - 09:16 AM

I would like to see a "Groups-only" queue, no solo players. The assumption is the match gets people who are willing to coordinate efforts with others b/c they are already trying that by grouping-up with friends.

If 2 people group just so they can play together, they've filled the 1 group per team requirement.
How is a one 2-man group on a team VS one 4-man group on the other team fair?

Pair the Groups-only option with a Solo-Only option. Keep coordinated play seperated until PGI/IGP agree on how to bring them together and in what capacity.

#13 Joseph Mallan

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Posted 05 May 2014 - 09:34 AM

View PostCyberassassin, on 05 May 2014 - 09:16 AM, said:

I would like to see a "Groups-only" queue, no solo players. The assumption is the match gets people who are willing to coordinate efforts with others b/c they are already trying that by grouping-up with friends.

If 2 people group just so they can play together, they've filled the 1 group per team requirement.
How is a one 2-man group on a team VS one 4-man group on the other team fair?

Pair the Groups-only option with a Solo-Only option. Keep coordinated play seperated until PGI/IGP agree on how to bring them together and in what capacity.
Depends on the 2 man team, Koniving and Khobai vs Me, Goose, DaZur & St Jobe... Bet that be a heck of a match up And I bet I'd be the first to die! ;)

#14 Agent 0 Fortune

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Posted 05 May 2014 - 09:47 AM

I'm not sure if you are a sycophant or just don't realize that nothing has changed. The way you play today is the same as the entire last year. Multiple 4-man teams per side (except maybe 12 man vs. pugs, that is new).
But if you are just now realizing you like 12-man teams, you really should try the 12 man queue, it is literally like this every single match! so if this what you enjoy please visit the TS server and make some new friends and have epic team focused battles all the time.

#15 Joseph Mallan

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Posted 05 May 2014 - 09:54 AM

View PostAgent 0 Fortune, on 05 May 2014 - 09:47 AM, said:

I'm not sure if you are a sycophant or just don't realize that nothing has changed. The way you play today is the same as the entire last year. Multiple 4-man teams per side (except maybe 12 man vs. pugs, that is new).
But if you are just now realizing you like 12-man teams, you really should try the 12 man queue, it is literally like this every single match! so if this what you enjoy please visit the TS server and make some new friends and have epic team focused battles all the time.

I like everyting in between Agent. Either one gets boring , but not knowing if I am going to face a green planetary Militia or the Wolf's Dragoons make me try more. I am talking from a PUG perspective in this thread, Tonight the Law will be 12 man dropping with House Marik. Before that I have some grinding to do, and will likely be PUGging it. Un like the rest of you I want to eat my cake and have it too!

#16 Raggedyman

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Posted 05 May 2014 - 10:19 AM

View PostBhael Fire, on 05 May 2014 - 07:49 AM, said:

What they need to do is just have a Groups+Solo queue that allows groups with 2-12 players. And then give solo players the option to drop in a Solo Only queue.


Not sure how it would work with 3/3/3/3 and different sized groups but love the basic principle.

#17 Bhael Fire

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Posted 05 May 2014 - 10:24 AM

View PostRaggedyman, on 05 May 2014 - 10:19 AM, said:

Not sure how it would work with 3/3/3/3


It wouldn't; that's the point. It removes the need for 3/3/3/3.

View PostBhael Fire, on 03 May 2014 - 04:36 PM, said:

Please scrap the 3/3/3/3 restriction; it's more trouble than it's worth and creates more problems than it solves.

It would be best to have two queues; SOLO ONLY and GROUPS+SOLO. I've made several posts on this suggestion in the past, and it has gained lot of traction with players (see this thread).

SOLO ONLY: Solo players only. NO groups.
GROUPS+SOLO: Groups of 2-12, plus solo players that have opted-in for any match type.

It'd work like this:

1. Solo players select whether or not they want SOLO ONLY matches or ANY (i.e. both SOLO ONLY and GROUPS+SOLO).
2. Solo players with SOLO ONLY checked drop ONLY with other solo players in the same Elo bracket. No groups.
3. Solo players with SOLO ONLY unchecked drop in the SOLO ONLY queue or the GROUPS+SOLO queue.
4. Solo players that drop with groups receive a "Hazard Pay" c-bill bonus at the end of the match.
5. Groups may have 2-12 players.
6. Groups drop against similar sized groups on a 1:1 basis
7. MM tries to place an equal amount of groups on each team (i.e. no 12-mans vs six 2-mans).
8. MM tries not to place more than 2 solo players on each team in the GROUPS+SOLO queue.
9. MM tries to balance the weight classes and tonnage between to the two teams on a 1:1 basis. (i.e. if one team has a 55-ton mech, the other will too).

This would be less taxing on the matchmaker and would allow more flexibility in finding matches, while at the same time being less restrictive on players and creating matches that are just as balanced as 3/3/3/3.

Please consider this as an alternative to 3/3/3/3. It works in other online games of a similar nature; it can work here.

Edited by Bhael Fire, 05 May 2014 - 10:40 AM.






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