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The Warhawk (Masakari)


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#221 Jonny Taco

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Posted 06 May 2014 - 09:21 AM

I'm not a big fan of the timberwolf, so I was a bit skeptical up until I saw these screen shots... The arms and the legs look fantastic imo! Captured the maskari perfectly while adding a bit of "modern" into it's design. The only suggestion I could give atm is that the "visor" over the cockpit is a tiny bit too thick.

As to how this mech will play... Staggering twin clan er ppcs is going to hurt stuff...

#222 desan476

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Posted 06 May 2014 - 09:22 AM

View PostTeam Chevy86, on 05 May 2014 - 02:39 PM, said:

Very nice.
Now only if we knew what warhorns did. Hint hint


maybe a sound of horn in the beginning of the match?

#223 Dead one

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Posted 06 May 2014 - 09:29 AM

I really love this design:
Spoiler


#224 Pariah Devalis

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Posted 06 May 2014 - 09:40 AM

Fun note: 20 inner sphere dubs can let you fire five salvos of twin ERPPC before overheat while not moving. Totally manageable, especially since it just sheds heat like water off a duck. 23 or 24 is going to make a tremendous difference between the increased heat cap and rate of cooling.

I for one welcome our ERPPC overlords. :wub:

#225 Rabbit Blacksun

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Posted 06 May 2014 - 09:55 AM

meh i never was one for assault or heavy class ... but ill probably end up playing this one ... just ... the missile thing :wub: ... I feel like lots of arms are going to be missing veeeeery soon now

#226 FireSlade

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Posted 06 May 2014 - 09:59 AM

View PostCyclonerM, on 06 May 2014 - 04:41 AM, said:

Am i the only one who would not remove the LRM10? The hardpoiint is quite too low but i would keep them. Maybe i could just remove a single ERPPC to mount more DHS and then chain-fire the remaining 3, quiaff? :wub:

Nope you are not the only one. I figure that the LRMs will serve to keep the enemy's head down and remind them who is targeting them while it cools off after unloading all 4 ERPPCs. Although if I can find the tonnage a SSRM6 might help against those lights.

#227 FupDup

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Posted 06 May 2014 - 10:07 AM

View PostFireSlade, on 06 May 2014 - 09:59 AM, said:

Nope you are not the only one. I figure that the LRMs will serve to keep the enemy's head down and remind them who is targeting them while it cools off after unloading all 4 ERPPCs. Although if I can find the tonnage a SSRM6 might help against those lights.

Taking a bit of armor off the legs (command chair post doesn't say we can't change armor distribution, just can't change armor type or critical slot allocation) should free up the 0.5 tons you need for that SSRM6 (85 ton assaults don't need full leg armor).

#228 Lysander Davion

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Posted 06 May 2014 - 10:13 AM

the lrm 10 should be in the torso on top.. clanners like super efficiant designs and LONGRANGErocketpods near the feed arent the way to go... ...specially if the rockets get armed right after they left the tube.

#229 Edwyndham

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Posted 06 May 2014 - 10:13 AM

4x ER PPC.

With Ghost Heat.

Fun times...

#230 Kodiak Jorgensson

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Posted 06 May 2014 - 10:15 AM

View PostFireSlade, on 06 May 2014 - 09:59 AM, said:

Nope you are not the only one. I figure that the LRMs will serve to keep the enemy's head down and remind them who is targeting them while it cools off after unloading all 4 ERPPCs. Although if I can find the tonnage a SSRM6 might help against those lights.


if I'm not mistaken he targeting computer isn't a fixed piece of equipment on the warhawk, removing that gives you 6 tons...

#231 Pariah Devalis

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Posted 06 May 2014 - 10:18 AM

I heard it both ways. Either the TC is hardwired, or else the electronics to support the TC is hardwired. With 20 DHS that are confirmed hardwired, it could go either way. Would be nice not to lose out on 4 or 5 tons + crits, though.

#232 New Breed

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Posted 06 May 2014 - 10:22 AM

They really need to do something with ghost heat and mechs that were designed to use ppcs to begin with. Such as this mech and the awesome.

#233 Ngamok

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Posted 06 May 2014 - 10:38 AM

Looks neat. I am a Medium / Heavy pilot myself (Summoner / Stormcrow).

#234 Malcolm Vordermark

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Posted 06 May 2014 - 10:41 AM

View PostPariah Devalis, on 06 May 2014 - 10:18 AM, said:

I heard it both ways. Either the TC is hardwired, or else the electronics to support the TC is hardwired. With 20 DHS that are confirmed hardwired, it could go either way. Would be nice not to lose out on 4 or 5 tons + crits, though.


I found an interesting line on sarna when I was looking to see if those 20 DHS are actually hardwired. They are, though I'm not sure if some of the extra 10 will be inside the engine.

"Additionally, though not truly fixed equipment on the chassis, the Warhawk managed to incorporate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate."

Unless the TC does something worth giving up ~6 tons and crits you should be able to get a little more weight out of the mech.

Edited by Rouken, 06 May 2014 - 10:46 AM.


#235 Alik Kerensky

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Posted 06 May 2014 - 10:47 AM

View PostPariah Devalis, on 06 May 2014 - 10:18 AM, said:

I heard it both ways. Either the TC is hardwired, or else the electronics to support the TC is hardwired. With 20 DHS that are confirmed hardwired, it could go either way. Would be nice not to lose out on 4 or 5 tons + crits, though.

Targeting Computer (TC) doesn't really matter as it, like the Warhorns, has not been explained by PGI/IGP so we have no idea how it will function in-game, or if it functions at all like the C3... just wasted space.

I don't remember if it was fixed or removable in TT, but it did grow and shrink depending on armament.

Edited by Alik Kerensky, 06 May 2014 - 10:49 AM.


#236 Pariah Devalis

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Posted 06 May 2014 - 10:50 AM

1 ton, 1 crit per 5 tons of ballistic and energy weaponry, iirc.

#237 Gernot von Kurzmann

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Posted 06 May 2014 - 11:27 AM

Nice MECH-DESIGN - but position of rockets -> LOL - normal the rockets are on the torso...and this know everyone - but not the designer i see...
https://www.google.a...jpg%3B611%3B549

#238 SemperDie

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Posted 06 May 2014 - 11:53 AM

So far all the artwork has been sexy, and I can't wait to play with it. But the launcher point on the arm needs to move. I'm not demanding or anything, just pointing out that not only is it not aesthetically pleasing, but it looks mechanically awkward too. I can already picture all my missles firing into the side of a hill, bush, rock, truck, etc., as many low slung arm weapons do in game already, let alone the when the mechs movement gets blocked too. I'm sure the non-Clanners will just giggle wat the whole thing and not have a problem with it. The Clans are all about killing in the most effiicent and effective way, I can't image them attaching a missle launcher the way it is pictured.

Prehaps mounting it in a square shape as previously suggested in this thread, or I would like to suggest putting it above the shoulder joint of the arm. It would give the look of being near the torso (like certain artwork) while still being attached to the appropriate appendage. It would also make the launcher more viable in game. LRMs do tend to fire upward don't they, so mounting the launcher at the bottom of the mech doesn't make much sense.

Otherwise, thanks for the hard work and please keep it coming.

Edit: Not sure if it has been mentioned, but as per both TRO 3050 and the RS 3050 the LRM10 launcher is on the Left Arm.

Edited by SemperDie, 06 May 2014 - 12:04 PM.


#239 darkchylde

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Posted 06 May 2014 - 12:01 PM

View PostGhost Bear, on 06 May 2014 - 10:22 AM, said:

They really need to do something with ghost heat and mechs that were designed to use ppcs to begin with. Such as this mech and the awesome.


All stock mechs should be immune to ghost heat - better yet remove the mechanic. Sadly, still won't be purchasing any clan mechs and still no information regarding targeting computers. Let me guess PGI, people will find out what they do when they go live?

Also the LRMS should be on top of the shoulder.

Edited by darkchylde, 06 May 2014 - 12:13 PM.


#240 Alaskan Nobody

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Posted 06 May 2014 - 12:35 PM

View PostKoniving, on 06 May 2014 - 09:01 AM, said:

But have you ever noticed that despite the much more 'along your vision' and 'longer' the Stalker's nose is under the cockpit, the Dragon's whose belly literally drops instead of rides along bottom of the cockpit is so much more 'in your view'?

Yes :wub:





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