The Warhawk (Masakari)
#221
Posted 06 May 2014 - 09:21 AM
As to how this mech will play... Staggering twin clan er ppcs is going to hurt stuff...
#223
Posted 06 May 2014 - 09:29 AM
#224
Posted 06 May 2014 - 09:40 AM
I for one welcome our ERPPC overlords.
#225
Posted 06 May 2014 - 09:55 AM
#226
Posted 06 May 2014 - 09:59 AM
CyclonerM, on 06 May 2014 - 04:41 AM, said:
Nope you are not the only one. I figure that the LRMs will serve to keep the enemy's head down and remind them who is targeting them while it cools off after unloading all 4 ERPPCs. Although if I can find the tonnage a SSRM6 might help against those lights.
#227
Posted 06 May 2014 - 10:07 AM
FireSlade, on 06 May 2014 - 09:59 AM, said:
Taking a bit of armor off the legs (command chair post doesn't say we can't change armor distribution, just can't change armor type or critical slot allocation) should free up the 0.5 tons you need for that SSRM6 (85 ton assaults don't need full leg armor).
#228
Posted 06 May 2014 - 10:13 AM
#229
Posted 06 May 2014 - 10:13 AM
With Ghost Heat.
Fun times...
#230
Posted 06 May 2014 - 10:15 AM
FireSlade, on 06 May 2014 - 09:59 AM, said:
if I'm not mistaken he targeting computer isn't a fixed piece of equipment on the warhawk, removing that gives you 6 tons...
#231
Posted 06 May 2014 - 10:18 AM
#232
Posted 06 May 2014 - 10:22 AM
#233
Posted 06 May 2014 - 10:38 AM
#234
Posted 06 May 2014 - 10:41 AM
Pariah Devalis, on 06 May 2014 - 10:18 AM, said:
I found an interesting line on sarna when I was looking to see if those 20 DHS are actually hardwired. They are, though I'm not sure if some of the extra 10 will be inside the engine.
"Additionally, though not truly fixed equipment on the chassis, the Warhawk managed to incorporate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate."
Unless the TC does something worth giving up ~6 tons and crits you should be able to get a little more weight out of the mech.
Edited by Rouken, 06 May 2014 - 10:46 AM.
#235
Posted 06 May 2014 - 10:47 AM
Pariah Devalis, on 06 May 2014 - 10:18 AM, said:
Targeting Computer (TC) doesn't really matter as it, like the Warhorns, has not been explained by PGI/IGP so we have no idea how it will function in-game, or if it functions at all like the C3... just wasted space.
I don't remember if it was fixed or removable in TT, but it did grow and shrink depending on armament.
Edited by Alik Kerensky, 06 May 2014 - 10:49 AM.
#236
Posted 06 May 2014 - 10:50 AM
#237
Posted 06 May 2014 - 11:27 AM
https://www.google.a...jpg%3B611%3B549
#238
Posted 06 May 2014 - 11:53 AM
Prehaps mounting it in a square shape as previously suggested in this thread, or I would like to suggest putting it above the shoulder joint of the arm. It would give the look of being near the torso (like certain artwork) while still being attached to the appropriate appendage. It would also make the launcher more viable in game. LRMs do tend to fire upward don't they, so mounting the launcher at the bottom of the mech doesn't make much sense.
Otherwise, thanks for the hard work and please keep it coming.
Edit: Not sure if it has been mentioned, but as per both TRO 3050 and the RS 3050 the LRM10 launcher is on the Left Arm.
Edited by SemperDie, 06 May 2014 - 12:04 PM.
#239
Posted 06 May 2014 - 12:01 PM
Ghost Bear, on 06 May 2014 - 10:22 AM, said:
All stock mechs should be immune to ghost heat - better yet remove the mechanic. Sadly, still won't be purchasing any clan mechs and still no information regarding targeting computers. Let me guess PGI, people will find out what they do when they go live?
Also the LRMS should be on top of the shoulder.
Edited by darkchylde, 06 May 2014 - 12:13 PM.
#240
Posted 06 May 2014 - 12:35 PM
Koniving, on 06 May 2014 - 09:01 AM, said:
Yes
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