Heffay, on 21 April 2016 - 07:45 AM, said:
So yesterday in the ATV, Chris Roberts apparently said Star Citizen will be released as a Minimum Viable Project (MVP).
Now this doesn't bother me, since I know how things work in the real world. But it does make me giggle with glee at all the people who compared and contrasted MWO's release as an MVP.
Ah, fun times were had back then. Turns out people who used MVP as an insult were only displaying their ignorance!
To be fair, PGI never told anybody what "we'd" be getting and it turns out their MVP was much less than many of "us" felt responsible. Based on what has been presented thus far, and considering "normal" game development, what CR stated is within the limits for the industry (and unheard of, when was the last time EA or Bungie said we're going to release next week what we thiunk is an MVP".)
The issue is how many features, which constitute an industry MVP release, will CIG's SC have upon release. If 2.0 is any indication of what progress CIG have made relative to ver 1.3 (whit was quite significant) 2.4 is indicated to represent a similar jump in the game's development. I still think that MWO is in Beta 0 where's CW, etc. New mechs? Got em, eh!
This is what CR stated:
So, really what we’re doing with Star Citizen is we’re working on the game, adding features for an incredibly ambitious design – I don’t think there is any other game that is trying to do as much as we’re trying to do. So, degree of difficulty 11, not 10.
And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release which is basically when you say, “Okay, we’ve gotten to this point and we’ve still got plans to add a lot more cool stuff and more content and more functionality and more features…” – Which by the way includes some of the later stretch goals we have because not all of that is going to be for ‘absolutely right here’ on the commercial release. But we’ll have something that we’ll think, ‘Okay yeah, not everyone can play it but it doesn’t matter – you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, lots of places to go, we’ve got a really good ecosystem.’ So, when we get to that point that’s when we would say, “Now it’s not alpha, it’s not beta, it’s Star Citizen 1.0.”