Thuzel, on 09 July 2013 - 07:24 PM, said:
Lol, it's all good.
The difference here is the consistency of behavior. SC has been operating in a consistently positive way for a while now, and that is a hallmark of a well run project. It's not a guarantee of success by any means, but it is a good sign.
The only consistencies on PGI's side are negative behaviors. E.g. lack of communication, lack of qa, etc... Hell, they haven't even kept a consistent forum structure for more than a few months, and that takes actual work to change around.
Well Chris Roberts has some advantages in that field. First being experience with creating games. Experience with high end marketing being another. Finally being successful in both of those areas for the most part.
PGI being a small dev, their best QA is actually us. And if these forums are much of an example, we are more interested in how we can mop people up off the floor and upset when others do it to us.
Star Citizen will use us as QA too. But compared to the 5mil PGI gathered to the (sofar) 14 mil Roberts has, who's more likely to succeed in the long run?
Lonestar1771, on 09 July 2013 - 07:27 PM, said:
We can compare the two teams communication with their fan base. Both are in critical times of development yet one team still takes the time to explain features, goals, etc on a daily basis, and the other team can't even keep up with the monthly development updates. One developer has had TWO 24 hour livestreams and runs a weekly web show. One developer can't even announce a surprise reveal on twitter without delay, and the reveal was a false alarm at that, considering it had more or less already been revealed weeks prior.
They are giving daily updates on something they haven't even got a gameplay demo of Lonestar, I can talk all day about what I've eaten/drunk and how much of it. Until I take a crap you can't tell if my guts are good at doing what they're supposed to are they?
Ok, that was a bit overboard on the descriptive comparison, but at least it's effective...