Not being argumentative, just clarifying for you. I don't play the game at the moment, but I do drop every few weeks to see what's changed and I keep informed of updates via the forum. I'm not one of the MWO haters spamming bile on the forums constantly about how terrible things are either, so please allow me my opinion even if you disagree entirely.
I can work with that.
(To be honest though - if I had had much reason to believe you were - I would have put you on ignore and not even bothered posting in the topic - much easier than raising a flame-shield )
Not being argumentative, just clarifying for you. I don't play the game at the moment, but I do drop every few weeks to see what's changed and I keep informed of updates via the forum. I'm not one of the MWO haters spamming bile on the forums constantly about how terrible things are either, so please allow me my opinion even if you disagree entirely.
Deaths actually having a affect on my character beyond a temporary XP penalty with premadeath a very real possibility. Major NPCs permanently dieing if someone manages to taken them down instead of re-spawning for someone else to kill like the whole game world is just some amusement park and the quest are just rides that reset for the next group.
I really really hope they manage to pull this off.
Deaths actually having a affect on my character beyond a temporary XP penalty with premadeath a very real possibility. Major NPCs permanently dieing if someone manages to taken them down instead of re-spawning for someone else to kill like the whole game world is just some amusement park and the quest are just rides that reset for the next group.
I really really hope they manage to pull this off.
They did that in Fallen Earth. You could permanently kill any NPC in the game. It resulted in the biggest guild lliterally killing every vendor in the game except one, and camping that one vendor. Needless to say soon after they released a patch that made all the NPCs respawn.
xengk, on 14 January 2014 - 10:38 AM, said:
That video is scream Macross all over.
I will have to check it out.
I got my beta key for Strike Vector yesterday, played a bunch of matches. OMG it is so brutal - it makes MWO look like child's play. First off its just a lobby shooter right now... there is no matchmaker, no campaign map - lobbies only. The lobbies are pretty nice, with voting and such, but still.... that might be an issue. Or it might not, idk.
Second off, as I mentioned SV is like WipEout crossed with Descent... The spaceships (called Vectors) can transform between two modes using spacebar - one mode steers your ship like in descent, with WASD strifing left right, and up and down... the other mode steers your ship like in WipEout, with WASD rolling your ship left and right, and speeding up and slowing down. There is no speed cap in the wipeout mode(much like wipeout), but unlike wipeout if you crash into anything going fast you don't just slow down - you instantly explode. Here is a video of someone testing the crash threshold...
There are no shields by default, and no regenerating health. There are descent style repair and rearm stations scattered about the maps instead. Players can respawn when they die, starting at 5 clicks out and boosting into the map at mach 5 (respawning is actually kind of dangerous). In addition there are wipeout style speed boosters all over the map, enabling you to obtain ludicrous speeds... and descent style mineshafts at every angle enabling you to dip into cover at a moments notice. You can push the button to instantly switch vector modes at any time - which means in dogfights if someone flys by you, you push the button and can stop and spin around 360o on a dime. Then boost off after them at mach 5.
The first match I played, one player scored 10 kills - and everyone else in the match scored 0 kills, and died to crashes more times then to other players.
In MWO it took me 50 games to get my KDR to above 1.0... so far in Strike Vector I have played about 20 games, and died 60 times.... with 10 kills. It is a very steep learning curve and extremely high skill ceiling... but omg once you get the hang of it, it is so much fun. There are currently 6 maps and 5 game modes - deathmatch, team deathmatch, king of the hill, domination and bounty hunt. The maps are intricately detailed and absolutely huge, with plenty of places for high speed chases, and 6doF corridor shooter action. The combat is sheer insanity. The battles really do play a lot like this :
Oh, and the garage where you customize your Vector is epic.
They did that in Fallen Earth. You could permanently kill any NPC in the game. It resulted in the biggest guild lliterally killing every vendor in the game except one, and camping that one vendor. Needless to say soon after they released a patch that made all the NPCs respawn.
One of my concerns with Star Citizen is how much they focus on the hardcore crowd. They'll seriously limit their potential if they don't provide a viable way for casual players to participate in some content. WoW definitely got that balance right, and hopefully SC will follow that model.
One of my concerns with Star Citizen is how much they focus on the hardcore crowd. They'll seriously limit their potential if they don't provide a viable way for casual players to participate in some content. WoW definitely got that balance right, and hopefully SC will follow that model.
right, I'm someone who works 50-60 hours per week, have no friends who play in guilds, and I don't want to be penalized for that.
right, I'm someone who works 50-60 hours per week, have no friends who play in guilds, and I don't want to be penalized for that.
Ayup.
The other concern is: What will the endgame look like in Star Citizen? Is it just going to be a giant mining and stock market simulator, with missions to bring cargo from point A to point B? Boss ships? Or is it just a PvP universe and we're supposed to make our own end game content?
LocationAboard Sheep Star 1 Battleship - Location Classified
Posted 15 January 2014 - 11:39 AM
Looks like we could have some possibly kickass news next week! CR is going to make a decision in the coming week whether or not the dogfighting module will be greenlighted!
I would VERY much like to get the DFM asap and start blowing people up in such a high fidelity and beautifully crafted world ( PRE-ALPHA!! ) Right now it seems to depend on whether or not they use the cryengine backend or their own.
As much as I want to get my hands on it, I can handle waiting another couple of months if need be for them to get it right. I'd like to slap all these whining kiddies that are crying because DFM didn't come at the end of last month. You paid to back the game, there is no rule or law that says they has to give you early access to beta, let alone PRE-ALPHA.
On a side note, I am looking for a guild/clan to join on the SC front so if anyone has a decent sized group that's already invested in SC please drop me a line.
Wait a second. Something got pushed back and the explosion on the forums didn't take down the internet?
Way to hold PGI to a different standard Neckbeards.