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#61 jakucha

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Posted 08 July 2013 - 08:14 PM

View PostLonestar1771, on 08 July 2013 - 08:03 PM, said:


Star Citizen already has something to show for it. Is it playable? No, but real progress is being made (and they show it to us) whereas MWO has stagnated for months with no real concrete proof that CW is actually coming.

Check it

What we don't have:
Time line: Nonexistent
Role Warfare: Nonexistent
Community Warfare: Nonexistent
Information Warfare: in shambles
Clans: Nonexistent
Knockdowns/physics: Nonexistent
Weapon Balance: Nonexistent
In game Voice Comms: Nonexistent
3pv: Nonexistent

What we do have:
Mechs
Consumables
Cash Shop
5-6 maps

At this point PGI has removed more than they have implemented.



Arguably all the players really want at the moment is weapon balance and more game modes. It's been stated weapon balance will actually be a priority now, which is the first time that's happened. Slope movement change was also a big deal, and needed.

Also, look at all the teams and independant contracters apparently involved in making Star Citizen: http://starcitizen.w.../Developer_Team

MWO started out with 10 people. 10. They only recently made it to 40.

Edited by jakucha, 08 July 2013 - 08:18 PM.


#62 Lonestar1771

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Posted 08 July 2013 - 08:22 PM

View Postjakucha, on 08 July 2013 - 08:14 PM, said:



Arguably all the players really want at the moment is weapon balance and more game modes. It's been stated weapon balance will actually be a priority now, which is the first time that's happened. Slope movement change was also a big deal, and needed.

Also, look at all the teams and independant contracters apparently involved in making Star Citizen: http://starcitizen.w.../Developer_Team

MWO started out with 10 people. 10. They only recently made it to 40.


Interesting how easy it was for CIG to ramp up to their team size versus how long it's taken PGI to get to forty. Programmers seem to be dime a dozen along with IT people, so I don't understand why it's so difficult for PGI to find help.

#63 jakucha

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Posted 08 July 2013 - 08:26 PM

View PostLonestar1771, on 08 July 2013 - 08:22 PM, said:


Interesting how easy it was for CIG to ramp up to their team size versus how long it's taken PGI to get to forty. Programmers seem to be dime a dozen along with IT people, so I don't understand why it's so difficult for PGI to find help.


Do you have a source for that claim? Everything I've heard about non-indie game making companies has led me to believe it's quite expensive. CIG/Star Citizen has also made 16 mil, they wouldn't need nearly that much if it was so cheap as you claim.

Edited by jakucha, 08 July 2013 - 08:33 PM.


#64 Lonestar1771

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Posted 08 July 2013 - 08:33 PM

View Postjakucha, on 08 July 2013 - 08:26 PM, said:


Do you have a source for that claim? Everything I've heard about non-indie game making companies has lead me to believe it's quite expensive. CIG/Star Citizen has also made 16 mil, they wouldn't need nearly that much if it was so cheap as you claim.


When did I say it was cheap to make games? What I said was, why isn't PGI hiring more people if CIG can do it in less than a month. Obviously money is a factor, but then again, if their stats are to be believed MWO is successful and not hurting for money. So what gives?

#65 jakucha

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Posted 08 July 2013 - 08:35 PM

View PostLonestar1771, on 08 July 2013 - 08:33 PM, said:


When did I say it was cheap to make games? What I said was, why isn't PGI hiring more people if CIG can do it in less than a month. Obviously money is a factor, but then again, if their stats are to be believed MWO is successful and not hurting for money. So what gives?


They may not be hurting for money , but they didn't pull 16 million in crowd-funding program, they pulled more like 5 million. Hence gradually increasing team size and not starting out with a large team.

Edited by jakucha, 08 July 2013 - 08:35 PM.


#66 Lonestar1771

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Posted 08 July 2013 - 08:43 PM

View Postjakucha, on 08 July 2013 - 08:35 PM, said:


They may not be hurting for money , but they didn't pull 16 million in crowd-funding program, they pulled more like 5 million. Hence gradually increasing team size and not starting out with a large team.


PGI has had, according to them, around 40 members since last year so there as been no gradual increase.

#67 Zolaz

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Posted 08 July 2013 - 08:47 PM

View PostMultitallented, on 08 July 2013 - 06:31 PM, said:

Star Citizen no doubt. When has PGI met any goals recently?


Hey, but whats his name got a vacation in there. PGI cant meet its goals but they definitely arent suffering from worrying too much about it.

#68 Lonestar1771

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Posted 08 July 2013 - 08:50 PM

View PostZolaz, on 08 July 2013 - 08:47 PM, said:


Hey, but whats his name got a vacation in there. PGI cant meet its goals but they definitely arent suffering from worrying too much about it.


Three of them did! Garth, Bryan and Paul all had vacations this year.

#69 Blackadder

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Posted 08 July 2013 - 09:00 PM

trying to compare a game in development, that is promising the moon, without even knowing if it can deliver or not is vastly different from what MWO currently is. While i have pledged to SC and want it to be what Chris Roberts has envisioned, that is at least 2 years away at this point in time, and we have no real clue how it will work out, or if its going to flop in terms of his persistent world ideas, and his multilayered game.

Oh and MWO generated around 7-8 million in revenue from the founders program, which frankly is part of the reason why MWO is in the state it is today. At best it could be a cautionary tale for gamers to not let themselves lose touch with reality when it comes to games. Hyping a game is all fine, but SC is frankly going to fail to live up to what many people want it to be, because they have an image that even in 2014 or 2015 most games cant meet.

#70 Dr B00t

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Posted 08 July 2013 - 09:04 PM

View PostMultitallented, on 08 July 2013 - 06:31 PM, said:

Star Citizen no doubt. When has PGI met any goals recently?

they managed to get a vacation for themselves when scheduled

edit: dang got ninja'd

Edited by Dr B00t, 08 July 2013 - 09:05 PM.


#71 Ralgas

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Posted 08 July 2013 - 09:12 PM

ummm, my understanding of the SC timeline is we only get what we have here in December. an alpha test state with no community content past forums and apps, but flyable ship/weapons testing. By the time SC has it's CW fully operational we should almost have clans (but not holding my breath)

Full release is 4th quarter 2014.

hmmm, just went over there, the faq isn't available and your link is broken op, I know this is just a wiki but sure i saw something similar in the faq pre the new website

http://starcitizen.w...elease_schedule

Edit: I'm only in for $55 and a 300i, and my biggest concern is what min system spec's are going to be with all the detail that all these grand plans are cramming in there, tbh i'm almost at the point of starting to save for a cutting edge system to coincide with expected release. I expect anyone thinking of playing this on a laptop will be sorely disappointed

Edited by Ralgas, 08 July 2013 - 09:27 PM.


#72 jakucha

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Posted 08 July 2013 - 09:22 PM

View PostLonestar1771, on 08 July 2013 - 08:43 PM, said:


PGI has had, according to them, around 40 members since last year so there as been no gradual increase.


They've had 40-50 people since 3 months ago from what Bryan said in the GDC video, where'd you get since last year?

#73 Jess Hazen

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Posted 08 July 2013 - 10:25 PM

Star Citizen alpha will come before MWO CW.

#74 Ralgas

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Posted 08 July 2013 - 10:29 PM

View PostLonestar1771, on 08 July 2013 - 08:33 PM, said:


When did I say it was cheap to make games? What I said was, why isn't PGI hiring more people if CIG can do it in less than a month. Obviously money is a factor, but then again, if their stats are to be believed MWO is successful and not hurting for money. So what gives?


One of the big difference is the lead teams profile as well, pgi so far (and no disrespect) is responsible for some console/handheld spinoffs and some components of Duke forever. Roberts (if you can remember back that far) is responsible for classics in flight sims both contemporary and futuristic, even getting as far as movies (typical spin off shocker but still....) who would you be looking to work with?


View PostJess Hazen, on 08 July 2013 - 10:25 PM, said:

Star Citizen alpha will come before MWO CW.


As long as they get weapon balance somewhere near reasonable it should be ok, otherwise it may be very hard to attract new blood without big features/content shifts

Edited by Ralgas, 08 July 2013 - 10:30 PM.


#75 Nauht

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Posted 08 July 2013 - 10:30 PM

I pledged to SC and will play both cos, you know, my hard disk seems to have room for both.

And one seems to be a space shooter with space ships and all and the other giant stompy robots.

And totally irrelevant what one company does as compared to another. My chinese guy can't seem to deliver as fast as my pizza guy but that doesn't mean I nerdrage on the chinese guy... cos I still really want to eat chinese and get it in the end.

#76 Lonestar1771

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Posted 08 July 2013 - 10:36 PM

View Postjakucha, on 08 July 2013 - 09:22 PM, said:


They've had 40-50 people since 3 months ago from what Bryan said in the GDC video, where'd you get since last year?



http://mwomercs.com/...-blog-0-reboot/

#77 Springbok

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Posted 08 July 2013 - 11:04 PM

Frankly I have a lot more confidence in Chris to deliver on promises than PGI.

RSI: Regular communication and progress updates, video tours through their office, video interviews with Chris, the programmers, artists etc.

PGI: Almost a total communications blackout i.e. what is the the current progress, status etc. of CW?

Frankly CW better launch soon because MWO will be dead to me once SC Alpha launch.

#78 Reggimus

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Posted 08 July 2013 - 11:14 PM

View PostNauht, on 08 July 2013 - 10:30 PM, said:

I pledged to SC and will play both cos, you know, my hard disk seems to have room for both.

And one seems to be a space shooter with space ships and all and the other giant stompy robots.

And totally irrelevant what one company does as compared to another. My chinese guy can't seem to deliver as fast as my pizza guy but that doesn't mean I nerdrage on the chinese guy... cos I still really want to eat chinese and get it in the end.


This could not have expressed it better.

#79 Archon Adam Steiner

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Posted 08 July 2013 - 11:18 PM

I was ten years old when the first Wing Commander came out; I played all of the games dozens of times, read all the books, collected the posters, and cried (with shame) at the movie.

Chris Roberts hasn't done anything relevant in over a decade. The last good entry in the Wing Commander series (Wing Commander IV) came out nearly twenty years ago. All that Star Citizen has to show for itself are some promo materials, and a few graphics... and a lot (a LOT) of unsubstantiated promises. This is, coincidentally, much how Star Wars: The Old Republic started out. Huge hype and excitement over the return of one of the most famous intellectual properties backed by massive fan support and loads of cash. We all know how that ended up (hint: it tanked faster than the Titanic and with even fewer survivors).

I understand the frustration at CW not being out yet, but MWO has released a great deal of content and is still growing and developing at a respectable pace - especially for a game being produced by a small-time Canadian company. It is, and will be, light years beyond what Star Citizen is, or likely will be. I love Wing Commander, and have the fondest memories of the series, but {Noble MechWarriors} need to do a serious reality check; tours through somebody's office and some promo vids mean absolutely nothing, as the several hundred million dollars thrown at Star Wars: The Old Republic (and countless other expensive failures) will show. Until (unless) Star Citizen has something playable that isn't worse than an Alpha, don't even try to compare the two games.

Edited by Arrachtas, 08 July 2013 - 11:21 PM.


#80 Lonestar1771

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Posted 08 July 2013 - 11:34 PM

View PostArrachtas, on 08 July 2013 - 11:18 PM, said:

It is, and will be, light years beyond what Star Citizen is, or likely will be.


You must work for PGI to say something that asinine.





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