Starcitizen User said:
Has the CryEngine team made you aware of these issues that were/are present in the PGI development of MWO? If not a big emphasis should be placed upon this issue as it really was a big problem for the team at PGI.
and his reponse was
Starcitizen Dev said:
My personal preference is to use a distributed physics model with a global timebase - and hook up with a physics programmer and get broadcast schedulers finely tuned based on player count. But out of the box the CryNetwork behaves slightly different for this. More on this later.
Wouldn't it be funny if he can look at MWO analytics and somehow figure out what some of the still current problems are

Edited by Tekadept, 09 July 2013 - 08:03 PM.