Arrachtas, on 09 July 2013 - 09:32 PM, said:
What are we forced to pay for? All 'mechs are free, barring some side-grade Hero variants. All weapons are free. Maps are free. Both game modes free. You can play as much as you want for free.
SC is trying to attract early adopters with nothing more than glitzy promo work, be it videos or developer interviews. They have no 'proof' of anything, nor a working product, necessitating more 'tantalizing' packages. Do you think they will never change this stance?
Funny, people said these sorts of things about MWO all those moons ago.
Here's the difference. SC doesn't do early releases or anything 'extra' for cash only. Cash buys you in game currency. That's it.
Also it has single player, supports modding, etc. You buy the game and you own it. Do with it what you will.
MWO, conversely, makes money by selling things you can't get any other way. If you want them you pay extra. The Phoenix Package for example. Want the Battlemaster? Wait an extra 4 months or buy the Locust, Shadowhawk and Thunderbolt too.
Can I wait 4 months? Sure. The difference is that SC doesn't require that.
By the way I do not expect them to change that model - cash buys you in game currency on the persistent universe. There will almost certainly be larger DLC available down the road for people who never even get on the PU. The difference is that you get the game and you play it how you want.
Which, largely, is perception. MWO offers some good deals for the money and for a F2P game does a great job of balancing pay for convenience vs pay to win. The Battlemaster Phoenix package is a stellar deal - 12 mechs, 12 bays, 4 of them specialized Champion mechs plus several months worth of Premium time all for $80.
The difference though is method of salesmanship. Both are getting money, the difference is how you get people to give it to you. One shows you a product and sells it based on features, advantages and the benefits. The other says that you've got to pay for certain stuff or either wait, or possibly go without. Given that the new content for sale literally is the only new or changing experience the game has to offer it's a bit of a hostage approach to sales.
It's the approach. Which is why SC is probably going to raise $15 million in donations by the time it goes to alpha. Worth considering.