Arrachtas, on 09 July 2013 - 10:33 PM, said:
Right off the bat, you're incorrect; cash buys you the game, and depending on how much you have put into it, a very different starting experience... and wait until it goes live (or near it). Don't think for a second they won't start throwing traditional F2P items into a cash shop.
Correction. Cash up front buys you the complete game, which you play however you want. Single player, private server co-op, or in an MMO-style developer run persistent universe. Only in the last option do you even need to worry about spending money for anything else.
Which, again, is a big part of the difference. SC is NOT a F2P model of game. MWO is. Also I absolutely do not think there will be traditional F2P style items in a cash shop in SC, given that avoiding that is specifically why SC has the funding model it does - it's a traditional purchase style of game. You buy it, you own it. The ability to spend real money for in game currency is used to fund the PU, the persistent universe they are talking about running. The game itself is funded via game sales like any other game. The 'cash shop' where you can buy currency (and only currency) is just for funding the 'Persistent Universe'.
As to concerns about its creation.... well, aside from Chris Roberts reputation he's hired some very competent people for the project as well. Paul Reindell from the Cryengine team, Rob Irving from Wing Commander: Prophecy fame. He also was a big part of Ultima Online. You can scroll down the list of people working on SC and see a lot of familiar names (if you pay attention to who works on what anyway). All people who could certainly be working on something else if they thought SC wasn't going to pan out.
The people working on SC have a long history of exceptional games. I would however be the first to say that if you've got doubts about something keep your wallet closed. We're not talking about financial investments, we're talking about computer games. Comparing the pricing model though between a F2P MP-only game vs a pay-to-own game with singleplayer, private servers and a persistent MMO environment though isn't very fair.