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Quickdraw .44 - Visuals?

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#41 Bishop Steiner

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Posted 06 May 2014 - 04:22 PM

View PostCarrioncrows, on 06 May 2014 - 04:04 PM, said:


I tried both of those designs and they are very lackluster. The issue is simply the convergence on moving targets for the UAC5 and getting LB10-X just sand blasts as they perfectly core your ct and nothing else.

You need the speed at the moment. Dual cannons are out, IMHO for this design.

different strokes for different folks.

First 4 matches, all over 400 damage, and 3, 2,2 and 2 kills. Seems to work OK for me. Maybe not a world beater, but I m not complaining.

#42 Carrioncrows

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Posted 06 May 2014 - 04:25 PM

View PostBishop Steiner, on 06 May 2014 - 04:22 PM, said:

different strokes for different folks.

First 4 matches, all over 400 damage, and 3, 2,2 and 2 kills. Seems to work OK for me. Maybe not a world beater, but I m not complaining.


Different measuring sticks too.

A build needs to consistently get 600 dmg a match for me to consider it worthy. There are a few exceptions to this rule but not many. And yeah I have a locust build that regularly hits 600 dmg.

#43 Scratx

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Posted 06 May 2014 - 04:27 PM

View PostLevi Porphyrogenitus, on 06 May 2014 - 04:06 PM, said:


A lot of FASA-designed mechs have similar oddities. Since this is based on a canon pilot, maybe the stats are based on canon descriptions of her setup, which would explain the FF and lack of ES.


The reason you find a lot of mechs with FF armor but not ES is because refitting a mech with new armor is a relatively simple operation. However, replacing the chassis with an endo-steel version basically requires there to be a facility to build the chassis of that mech in endo-steel to begin with, and then rebuild the mech on this new chassis.

It should be obvious that is an order of magnitude harder and less likely.

This is of course fluff reasons, but if you think about it, makes perfect sense.

#44 Bishop Steiner

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Posted 06 May 2014 - 04:33 PM

View PostCarrioncrows, on 06 May 2014 - 04:25 PM, said:


Different measuring sticks too.

A build needs to consistently get 600 dmg a match for me to consider it worthy. There are a few exceptions to this rule but not many. And yeah I have a locust build that regularly hits 600 dmg.

If you got a Locust that has a true average of over 600 pts a match, I will just hang up mys purs now. I find most times, when people say "consistently" it really isn't (no offense, you may indeed mean it exactly thus) but rather that getting certain scores are not uncommon. Consistency, has to do more with how the mech averages out over time. Thus I have several mechs I get very high matches in, and pretty frequently. But I also have many less than happy matches, which tend to put their average lower than I prefer. Conversely, I have some mechs like my dual LB-X, 4 MG Jagger that is putting down a true average match damage of over 540, and running over a 3 to 1 KDr. Yet I have only broken 800 once in it, and never 1000. Yet I consider it a truly more "consistent" mech than my Ilya, which I have many 1000+ damage matches..... but an average of 392 and a KDr just under 3.

View PostScratx, on 06 May 2014 - 04:27 PM, said:


The reason you find a lot of mechs with FF armor but not ES is because refitting a mech with new armor is a relatively simple operation. However, replacing the chassis with an endo-steel version basically requires there to be a facility to build the chassis of that mech in endo-steel to begin with, and then rebuild the mech on this new chassis.

It should be obvious that is an order of magnitude harder and less likely.

This is of course fluff reasons, but if you think about it, makes perfect sense.

And makes me with that Endo was not a selectable option, as a field upgrade it makes literally no sense.

#45 Rubidiy

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Posted 06 May 2014 - 04:35 PM

as expected, this mech is not suposed to carry the match. As long as you have decent teammates around you, you can deal a good ammount of damage and secure your kills, but once you're in a noob team, you're gonna notice quickdraw's size, how low your ballistics are, and how inevitable XL engine makes you extra vulnerable.
tried 2 UAC5 + LPL and 2 AC/10. So far 2 ac/10's my favourite.
dirty LRM-boats can try XL265 + 2 ALRM20 + TAG + BAP + JJ + 7 tons.

#46 Carrioncrows

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Posted 06 May 2014 - 04:57 PM

View PostBishop Steiner, on 06 May 2014 - 04:33 PM, said:

If you got a Locust that has a true average of over 600 pts a match, I will just hang up mys purs now. I find most times, when people say "consistently" it really isn't (no offense, you may indeed mean it exactly thus) but rather that getting certain scores are not uncommon. Consistency, has to do more with how the mech averages out over time. Thus I have several mechs I get very high matches in, and pretty frequently. But I also have many less than happy matches, which tend to put their average lower than I prefer. Conversely, I have some mechs like my dual LB-X, 4 MG Jagger that is putting down a true average match damage of over 540, and running over a 3 to 1 KDr. Yet I have only broken 800 once in it, and never 1000. Yet I consider it a truly more "consistent" mech than my Ilya, which I have many 1000+ damage matches..... but an average of 392 and a KDr just under 3.


And makes me with that Endo was not a selectable option, as a field upgrade it makes literally no sense.


http://mwo.smurfy-ne...dcec07901bceaa1

I have my fair share of good games and bad games and provided I you don't absolutely lose the teammate pug lottery it is consistent.

The trick is not using the speed, but rather the high mounted weapons to peak over hills and drop quad lasers on people.

Lights come for you don't try and dog fight but book it for teammates. If instead it is only a single light (like a jenner) throw it into full blown reverse and get them to chase you in a straight line as they attempt to close, drop an alpha to core them and another to put them into the dirt.

Since you go 120 kph backwards it will take them a bit to close the distance so make those 2 alpha count and you will be surprised how easy it is to core jenners. (They see a cookie and don't even bother with evasion)

Apart from that I dunno.

Consistent for me means having a match worth playing, now that maybe about 1 our 3 matches where you don't get 1/2 your team chasing squirrels and the other 1/2 fighting or a entire lance DC'n or people walking single file into Terra Firma center. I've hit 700+ with my locust but with a consistent match I can pull consistent numbers.

Let me put it this way: If the Pug lottery is balanced on both sides I can pull good games with it. But no amount of skill compensates for having half your team leeroy into their team.

(BTW I WOULD PAY MC TO NEVER PLAY THAT XXXX MAP AGAIN)

Right now I think I am settling on UAC5, x2 LRM10's + arty and 2 meds for my IV4. Just because the twin 10's feel very "Right" backed up by the UAC5.

Edited by Carrioncrows, 06 May 2014 - 05:50 PM.


#47 Bishop Steiner

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Posted 06 May 2014 - 05:22 PM

View PostCarrioncrows, on 06 May 2014 - 04:57 PM, said:


http://mwo.smurfy-ne...dcec07901bceaa1

I have my fair share of good games and bad games and provided I you don't absolutely lose the teammate pug lottery it is consistent.

The trick is not using the speed, but rather the high mounted weapons to peak over hills and drop quad lasers on people.

Lights come for you don't try and dog fight but book it for teammates. If instead it is only a single light (like a jenner) throw it into full blown reverse and get them to chase you in a straight line as they attempt to close, drop an alpha to core them and another to put them into the dirt.

Since you go 120 kph backwards it will take them a bit to close the distance so make those 2 alpha count and you will be surprised how easy it is to core jenners. (They see a cookie and don't even bother with evasion)

Apart from that I dunno.

Consistent for me means having a match worth playing, now that maybe about 1 our 3 matches where you don't get 1/2 your team chasing squirrels and the other 1/2 fighting or a entire lance DC'n or people walking single file into Terra Firma center. I've hit 700+ with my locust but with a consistent match I can pull consistent numbers.

(BTW I WOULD PAY MC TO NEVER PLAY THAT XXXX MAP AGAIN)

Right now I think I am settling on UAC5, x2 LRM10's + arty and 2 meds for my IV4. Just because the twin 10's feel very "Right" backed up by the UAC5.

sounds like a good fire support setup..... but puckers me hard to not use both ballistics.

#48 Carrioncrows

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Posted 06 May 2014 - 05:51 PM

View PostBishop Steiner, on 06 May 2014 - 05:22 PM, said:

sounds like a good fire support setup..... but puckers me hard to not use both ballistics.


It just doesn't work for me, one or both of those cannons end up kissing dirt, far easier to keep it on one side and maneuver myself so the cannon is always clearing terrain.

#49 Bishop Steiner

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Posted 06 May 2014 - 05:54 PM

View PostCarrioncrows, on 06 May 2014 - 05:51 PM, said:


It just doesn't work for me, one or both of those cannons end up kissing dirt, far easier to keep it on one side and maneuver myself so the cannon is always clearing terrain.

yup. For whatever reason it lends to my playstyle, whereas I almost always find myself gritting my teeth trying to get a single UAC or LBX to feel it's worth the tonnage. I have looked at your build an figured I might drop a JJ and run a standard ac10

#50 Carrioncrows

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Posted 06 May 2014 - 06:10 PM

View PostBishop Steiner, on 06 May 2014 - 05:54 PM, said:

yup. For whatever reason it lends to my playstyle, whereas I almost always find myself gritting my teeth trying to get a single UAC or LBX to feel it's worth the tonnage. I have looked at your build an figured I might drop a JJ and run a standard ac10


The only benefit I see in LB10-X is the ability to use them when in full jumpjet burn and still hit the target, I find they combo nicely with SRM's.

If AC10 had 50-70m range I would use it but I have never gotten an AC10 to work well. Out of range for full damage and in range you should be using a AC20.

#51 Bishop Steiner

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Posted 06 May 2014 - 06:18 PM

View PostCarrioncrows, on 06 May 2014 - 06:10 PM, said:


The only benefit I see in LB10-X is the ability to use them when in full jumpjet burn and still hit the target, I find they combo nicely with SRM's.

If AC10 had 50-70m range I would use it but I have never gotten an AC10 to work well. Out of range for full damage and in range you should be using a AC20.

except too many mechs can't mount 1, let alone 2 ac20s..... and the faster recycle rate and projectile speed I find very useful, myself.

#52 Carrioncrows

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Posted 06 May 2014 - 06:34 PM

View PostBishop Steiner, on 06 May 2014 - 06:18 PM, said:

except too many mechs can't mount 1, let alone 2 ac20s..... and the faster recycle rate and projectile speed I find very useful, myself.


Exactly

Now you see why I end up using single UAC5's and AC5's.

#53 Bishop Steiner

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Posted 06 May 2014 - 06:38 PM

View PostCarrioncrows, on 06 May 2014 - 06:34 PM, said:


Exactly

Now you see why I end up using single UAC5's and AC5's.

I find a 10 pt chunk every 2.5 seconds suits me better than probably spreading 5 point chunks every 1 second. But I am a very unapologetic fan of the ac10. DPS is overrated, IMO.... DOS that pops out fist sized chunks of mechs with every pull of the trigger? Not so much.

#54 Scratx

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Posted 06 May 2014 - 06:59 PM

View PostCarrioncrows, on 06 May 2014 - 06:34 PM, said:


Exactly

Now you see why I end up using single UAC5's and AC5's.


I find single UAC5 too unreliable, myself. Yes, I did try. Just... gah. Rather have an AC5, at least I can count on it not jamming on me.

Now, double or triple UAC5 is another matter entirely. You can count on getting a good burst of fire going downrange...

#55 Bishop Steiner

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Posted 06 May 2014 - 07:16 PM

View PostScratx, on 06 May 2014 - 06:59 PM, said:


I find single UAC5 too unreliable, myself. Yes, I did try. Just... gah. Rather have an AC5, at least I can count on it not jamming on me.

Now, double or triple UAC5 is another matter entirely. You can count on getting a good burst of fire going downrange...

generally agree. My one exception is my SHD-2D2 build. Between the UAC, 2 mediums and 4x SSRM, i generally have enough to fall back on if I do push it to jamming. But I like being able to go full ****** if I need to. But that is honestly my only single UAC build I ever liked.

#56 Carrioncrows

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Posted 06 May 2014 - 08:10 PM

View PostScratx, on 06 May 2014 - 06:59 PM, said:


I find single UAC5 too unreliable, myself. Yes, I did try. Just... gah. Rather have an AC5, at least I can count on it not jamming on me.

Now, double or triple UAC5 is another matter entirely. You can count on getting a good burst of fire going downrange...


Really? I rarely use more than one UAC5 otherwise it jams on me constantly. A single UAC5 I can sweet talk into dancing for quite impressive stretches. All that shadowhawk training paying off.

#57 Sagamore

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Posted 06 May 2014 - 08:30 PM

I pulled the trigger on this Quickdraw hero mech right away without much thought. I'm hoping that, like the Boar's Head, I eventually settle on a workable build.

So far I've tried:

Dual Gauss (54 KPH with 1 JJ and 3 tons of ammo... lol) BAD!

2 AC 10, 2 ML DECENT and probably what I'll settle on.

2 LB-10X, 2 ML FUN but its effectiveness is suspect as I am just turning everyone's armour yellow and getting the odd kill on cored mechs (great for assists across the map though).

2 UAC5, 1 ERLL I play a dual UAC5 D-DC quite a bit but the fact that the cannons are on arms and not on the same torso makes it harder to aim them for some reason.

2 AC2, 2 ML, 2 SSRM2

All builds running XL engines with the exception of the last one and they all run 1 or 2 JJ. Also, I'm so concerned with filling those ballistic slots I haven't experimented much with missiles.


So far my most consistent performer is actually with the STD engine: 2 AC2, 2 ML, 2 SSRM 2 with a STD 275. Because of the symmetrical load-out and 2 ML in the CT, this thing can continue to fight after losing arms and torsos. Unfortunately its not really competitive and feels quite underpowered. If this thing could mount even a single PPC, we'd be cooking. The other thing that could throw off my perception of effectiveness is that I got thrown into a PUG nightmare early on teamed up against sync-drop pro Steel Jag players (I would have lost in any mech I played, let alone an unleveled sub-optimal build)

The other weird thing about Quickdraws are the bad knees. I often die by having both legs blown out. I don't know if my enemies are deliberately targeting legs or if the hitboxes are just that big. I always run max armour on Quickdraw legs. I've mastered the 3 previous models and I seem to recall this being an annoyance back then.

#58 Carrioncrows

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Posted 06 May 2014 - 08:35 PM

ah....dual guass.

Good ol Glass Spider (Galahad) build.

Well played sir.

#59 Skyraxx

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Posted 06 May 2014 - 08:42 PM

Posted Image

#60 Carrioncrows

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Posted 06 May 2014 - 10:02 PM

View PostBishop Steiner, on 06 May 2014 - 07:16 PM, said:

...


2nd match in with it. First match I bet that an Orion couldn't clear the cover i was firing over and got cored so i had to play it safe and then was team killed only getting 320 dmg.

But the below is a typical match when it's not a ROFL stomp.

Posted Image

Edited by Carrioncrows, 06 May 2014 - 10:12 PM.






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