Matchmaker Adjustment - 06/05/2014
#1
Posted 06 May 2014 - 12:36 PM
As per the Command Chair Update on Friday:
"A problem with the single group per team feature of the matchmaker was identified and fixed and will be in the May 6th patch. This feature of the matchmaker will be re-enabled; however, it will be monitored closely. In case problems with the matchmaker arise again, we may be forced to disable it."
Our monitoring of the matchmaker immediately following the patch has revealed that wait times had more than doubled as a result of this fix being added without further changes to the matchmaker already in the pipeline. As these wait times far exceeded our tolerances for players to be left idling; We are temporarily disabling this feature.
The following bug fix is redacted from today's patch notes:
-Fixed an issue where multiple 2-4 player groups can enter into a public match on the same team
All other bug fixes introduced remain intact.
Similar to 3/3/3/3 1 group per side uses similar queuing functionality that requires some re-factoring before these features can be supported correctly. As with 3/3/3/3, we look forward to getting you these features as soon as we can and will keep you updated on their progress.
#2
Posted 06 May 2014 - 12:51 PM
#3
Posted 06 May 2014 - 12:52 PM
#4
Posted 06 May 2014 - 12:52 PM
#5
Posted 06 May 2014 - 12:55 PM
#6
Posted 06 May 2014 - 12:55 PM
Edited by Marvyn Dodgers, 06 May 2014 - 06:45 PM.
Removing modified quote
#7
Posted 06 May 2014 - 12:58 PM
Edited by StalaggtIKE, 06 May 2014 - 12:59 PM.
#8
Posted 06 May 2014 - 01:00 PM
#9
Posted 06 May 2014 - 01:09 PM
The fix for that caused an issue so they disabled it. And basically we are where we where at last week.
#10
Posted 06 May 2014 - 01:09 PM
#11
Posted 06 May 2014 - 01:11 PM
#12
Posted 06 May 2014 - 01:15 PM
Solo only queue is my vote on the best way to fix it. keep track of the last 5 teams you were on and try to keep you off teams with those folks to discourage com cheating.
No balance in weight class or justice with teams. The need for 3/3/3/3 had stopped my money for PGI. Now I have two reasons to keep my money.
No rage quit, I still have hope they may get it right. Sometimes even getting stomped by assaults can be fun, just not over and over and over.
Edited by Nightmage61, 06 May 2014 - 01:16 PM.
#13
Posted 06 May 2014 - 01:36 PM
#15
Posted 06 May 2014 - 01:40 PM
StalaggtIKE, on 06 May 2014 - 12:58 PM, said:
Something I would love to see is the breakdown of solo players vs grouped players as a function of Elo. I get the feeling that there is a disproportionate amount of solo players in lower Elo and that number decreases as you go up. I also wonder if they were treating 2,3, and 4 man groups as a single unit giving a 2-man premade the same weight as a 1-man solo player.
#16
Posted 06 May 2014 - 01:47 PM
How about some new stats on what percentage of PLAYERS are dropping pre-made ... ie. in a game with 24 players, if there are 2 premades on one side totalling 6 players (4+2), and the other side has 2 more premades totalling 5 players (2+3) then the drop should be:
11/24 = 46% premade
13/24 = 54% solo
Some people have been assuming your stats were calculated as taking any premade (2-4) as "1" ... but I personally don't have any clue how you calculated your stats before.
Shedding some light on your numbers would be great ... though I'm banking on "proprietary information disclosure not allowed" being the the response, if any.
#17
Posted 06 May 2014 - 01:49 PM
Jman5, on 06 May 2014 - 01:40 PM, said:
That's exactly what they did. In their calculations they counted a 2-4 man team as one drop, vs a solo player also being one drop.
So yeah. Horrible misleading math is misleading.
#18
Posted 06 May 2014 - 01:54 PM
Jman5, on 06 May 2014 - 01:40 PM, said:
I'd love to see the breakdown too. I have to assume I fall in the middle Elo bucket, not great, not bad, sometimes a bit aggressive. But generally a break-even to plus player on most chasis, and I see multiple groups on a lot of my premade drops too. Not full, but almost always 1 per side, and often 2 groups.
Zeriniel, on 06 May 2014 - 01:49 PM, said:
So yeah. Horrible misleading math is misleading.
But to be fair, we assume this, but no-one saw the numbers so your only guessing. A logical guess that makes sense, but only guessing. No one ever confirmed this, unless I am mistaken. If I am, prove me wrong and I'll admit my mistake.
#19
Posted 06 May 2014 - 02:16 PM
Edited by Kay Wolf, 06 May 2014 - 02:16 PM.
#20
Posted 06 May 2014 - 02:21 PM
StalaggtIKE, on 06 May 2014 - 12:58 PM, said:
84+16+12+16=128 people in the above chart (abstracted)
(16+12+16)/128 = 34.375%
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