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Trial Assaults....

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#1 Aeten

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Posted 07 May 2014 - 01:49 PM

I'm posting this after the 3rd incident of being blocked by a friendly assault trial mech. It is extremely frustrating, and paired with the awful mech movement around objects, near impossible to remedy in combat. The trial Atlas a while ago was a major headache for anyone unlucky enough to be on ones team.

I will be playing peek-a-boo with an LRM boat, for example, and all of a sudden I find myself forced into the open by a massive blob behind me. Wouldn't you know it, it's that shiny new trial Victor. Fat chance getting the noob to move; after all he is in a big bad invincible assault mech.

I think offering trial mechs only in light and medium varieties would be much better. Lights and mediums are the recommended starter mechs, and they teach players how to trade fire carefully and avoid going out on their own. Assault mechs tend to teach bad habits and it's very frustrating to the team as a whole when they do poorly.

Edited by Egomane, 07 May 2014 - 02:20 PM.


#2 Screech

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Posted 07 May 2014 - 02:28 PM

I am not sure how you can expect any new player to stick with the game if you make him start in a medium only. I would suggest just try to get in a bracket where you don't see trials that much except for the lulz.

#3 FupDup

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Posted 07 May 2014 - 02:29 PM

Well, I guess it would reduce the number of complaints about lights being "OP," seeing how many of those players would be forced to actually use the class (and thus discover that it's not as easy as it looks).

#4 Malcolm Vordermark

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Posted 07 May 2014 - 02:31 PM

Sorry friend, new players are going to block. It is just the way it is. They don't yet understand mech movement like you do. I suggest getting back to cover and tell them blocking friendlies is bad. You're much more likely to get through if you tell them in a friendly manner, too.

#5 Aeten

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Posted 07 May 2014 - 02:34 PM

Typing in the game never accomplishes anything, that's the problem. If you take time to tell them what they are doing you just take yourself out of the fight and they don't understand anyway.

Edited by Aeten, 07 May 2014 - 02:35 PM.


#6 Pygar

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Posted 07 May 2014 - 02:50 PM

View PostAeten, on 07 May 2014 - 01:49 PM, said:

I'm posting this after the 3rd incident of being blocked by a friendly assault trial mech. It is extremely frustrating, and paired with the awful mech movement around objects, near impossible to remedy in combat. The trial Atlas a while ago was a major headache for anyone unlucky enough to be on ones team.

I will be playing peek-a-boo with an LRM boat, for example, and all of a sudden I find myself forced into the open by a massive blob behind me. Wouldn't you know it, it's that shiny new trial Victor. Fat chance getting the noob to move; after all he is in a big bad invincible assault mech.

I think offering trial mechs only in light and medium varieties would be much better. Lights and mediums are the recommended starter mechs, and they teach players how to trade fire carefully and avoid going out on their own. Assault mechs tend to teach bad habits and it's very frustrating to the team as a whole when they do poorly.


I'd take that thought even a step farther and say that too many new players fall into a "bigger mech= better mech" trap... because Assaults lack speed in general, they can be the least forgiving mechs for new pilots- often being unable to get themselves out of trouble once they are in a bad place. On the larger scale, this leads to a phenomenon I call "The 90 ton ninja syndrome"... it's when you look around in a match wondering where all your PUGs went and see most of your teams Assaults and Heavies hiding behind stuff like scared kittens instead of tanking and brawling.

#7 Malcolm Vordermark

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Posted 07 May 2014 - 03:01 PM

View PostAeten, on 07 May 2014 - 02:34 PM, said:

Typing in the game never accomplishes anything, that's the problem. If you take time to tell them what they are doing you just take yourself out of the fight and they don't understand anyway.


Greater chance of results than doing nothing.





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