I will be playing peek-a-boo with an LRM boat, for example, and all of a sudden I find myself forced into the open by a massive blob behind me. Wouldn't you know it, it's that shiny new trial Victor. Fat chance getting the noob to move; after all he is in a big bad invincible assault mech.
I think offering trial mechs only in light and medium varieties would be much better. Lights and mediums are the recommended starter mechs, and they teach players how to trade fire carefully and avoid going out on their own. Assault mechs tend to teach bad habits and it's very frustrating to the team as a whole when they do poorly.
Edited by Egomane, 07 May 2014 - 02:20 PM.