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#141 Magos Titanicus

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Posted 09 October 2014 - 02:26 AM

Ok, i just had a rather unusual game where a truly Mad-Dog just went off the map :D


Posted Image

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Edited by Magos Titanicus, 09 October 2014 - 02:57 AM.


#142 Threat Doc

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Posted 09 October 2014 - 09:00 AM

Okay, see... that's just AWESOME, right there, and I wonder if this 'accident' is a sign of good things to come?

#143 Duskov

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Posted 09 October 2014 - 04:29 PM

had posted these in patch feedback under the support section, didn't realize there was a stuck thread in general discussion.

Map: Mining Collective

Coord: 1625.6 3166.9 363.5

was JJ'ing around and got stuck :c

http://i.imgur.com/1KeEsak.jpg

img in spoiler

Spoiler



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Map: River City (day)
Coord: see img

teammates couldnt push me out of this one. can you guys add some kind of /stuck feature or something? or a way to nudge you a bit?

http://i.imgur.com/8uCdWMC.jpg

http://i.imgur.com/hCfOKok.jpg

Spoiler


PS: i was grabbing the screenshot of this for the post and tabbed back in game to see a centurion trying for a free kill stuck in the air. locked onto him and saw his cored CT. was not about to give this guy a free kill, started going to work on that slim CT of his. He starts running away like a cowardly non space viking. a split second before he gets behind the bridge for cover i pierce his core with my pulse laser.

#144 Kaeb Odellas

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Posted 10 October 2014 - 06:27 PM

STUCK AGAIN AAAAAARGHGHGH

This time it's in the Crimson Strait tunnel in my Jenner. I am rapidly losing patience with this issue.

2089.2 3054.7 183.7

I didn't even freakin jump this time. I just walked into the wall and got stuck. I'm not spending any more money on this stupid game.

#145 Haike

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Posted 11 October 2014 - 01:09 AM

Got stuck in Mining Collective on my direwolf. Location in coords screenshot. As you can see, i was trying to flank the enemy on the right, and that flank was stopped cold because of this stuck.

http://imgur.com/1bqj0Ex

Edited by Haike, 11 October 2014 - 01:10 AM.


#146 Aria Lynhardt

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Posted 11 October 2014 - 03:19 AM

Map: Mining Collective
Coordinates: 1733.7 1979.5 300.5
Mech: Mad Dog

I dropped down on mentioned spot and got stuck to the point where I could not move or even turn around. In addition to that, after I died the mech started to sink even further and through the massive ground.

http://i.imgur.com/9jVQht8.jpg

#147 SleekHusky

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Posted 11 October 2014 - 06:38 AM

Map: Mining Collective
Coordinates: on screenshot
Mech: Ember

Posted Image

#148 WOLF PACIFIER

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Posted 13 October 2014 - 08:06 AM

- My Mech stuck in the fence

- Crimson Straight

- Assault

- D4

- Dire Wolf Prime



#149 Tydeth

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Posted 13 October 2014 - 09:24 PM

I hereby confirm the stuck spot reported by Sleek34 a few replies above.

Map: The Mining Collective

Game Mode: Skirmish (original issue encounter), Testing Grounds (issue successfully replicated)

Grid Tile: E3


Mech Affected: Jenner JR7-F

Position Coords: 1742.2, 1392.4, Last number I didn't get because I got killed quickly after and ended up falling through the map, and still continued falling even after game over when mechs typically stop moving.

Ran the map again on Testing Grounds in attempt to find the last number of stuck spot, was able to replicate the issue with pos: 1739.2, 1400.8, 317.9

Description of issue: I was chasing an enemy Raven in my aforementioned Jenner and fell onto the corner with the piping, losing all ability to move. Throttle, turning, and jump jets all proved futile. After my Jenner was destroyed following attempts to continue battle despite being stuck, it fell through the map and continued falling throughout the match.

Screenshots:
http://i.imgur.com/Z3j85s9.png 3rd person to show the scenery that contains the stuck spot.
http://i.imgur.com/P2Cnmi9.png 1st person to show the battlegrid map with the location of the stuck spot.
http://i.imgur.com/8JeYUse.png Direction I came from to end up in the stuck spot.

Hopefully these screenshots and the exact position for the stuck mech will help.

#150 Mechwarrior Buddah

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Posted 13 October 2014 - 10:11 PM

View PostSam Slade, on 07 May 2014 - 08:00 PM, said:

I keep colliding with other mechs but nothing happens!?!

Is this a bug?


http://youtu.be/4K2QF70H2hc

Nope its a feature

and to be constructive; Tourmaline. Pretty much most of it, but when mechs get up in the snipers nests, they can swhoot ppl on the ground but we shoot back and cant hit him

Edited by Mechwarrior Buddah, 13 October 2014 - 10:14 PM.


#151 Rogue Sins

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Posted 14 October 2014 - 09:11 AM

http://i.imgur.com/8imMnu5.jpg

On River City night. Walking on the middle bridge and fell about half way through it and couldn't move afterwards.

#152 Anvil Dragon

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Posted 14 October 2014 - 10:30 PM

River City, Conquest, feet/legs stuck, 1780.5, 1302.0, 15.5, between the buildings
No forward, back, or turn in a SCR-C
Fell through the deck after being killed onto the ground below

#153 Sir Wolfenx

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Posted 15 October 2014 - 04:25 AM

I was playing the mining collective on 2014-10-09. At around 11:05pm about 4 minutes into the game my mech became stuck as I jumpjetted upward. I was using my Shadow Hawk SHD-2D2, medium mech. My mech had lost its arm and was leaving the a combat area through the gap between the stack and another object.

My mech was unable to walk or jump. I was able to move the upper torso and arms, but my arm was stuck partly in the wall and shooting my Large Laser ER it hit the collider, however at some rotations it went through the wall.

Recently, it seems being adjacent to rounded colliders on this map will make my Phoenix mechs stuck in walls while jumping. You can find this at E3 on the map. Please use the photos to find the stuck spot.

I had used Overwolf to enable team chat during this session. My computer is a Asus G750-JZ mobile workstation, stock model.
TY
Posted Image
Posted Image

#154 Bront

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Posted 15 October 2014 - 04:21 PM

Got stuck in Apine. At least it was a cool view.

Posted Image

#155 WOLF PACIFIER

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Posted 16 October 2014 - 03:56 AM

- My Mech stuck in ground between buildings

- River City

- Assault

- C2

- Dire Wolf Prime


Edited by Siberian tiger, 16 October 2014 - 03:56 AM.


#156 Muncehead

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Posted 16 October 2014 - 04:11 PM

Just done a game on Terra Therma and have noticed there is a bridge trhat stands above one side of the chasm it spans blocking access from one end - located at 4269-3276-352.

You can access it from one end but not the other - very odd - same bug to that posted further up this page.

(Will screenshot next time i see it)

#157 Muncehead

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Posted 16 October 2014 - 04:29 PM

Screenshots here:
Posted Image
Posted Image
Posted Image
showing bridge glitch within testing grounds also co-ords as above.

Edited by Muncehead, 16 October 2014 - 04:34 PM.


#158 MuzMuzMuz

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Posted 16 October 2014 - 09:38 PM

Hi,

Managed to get stuck on mining collective on some pipes tyring to jump down to a lower level - another pilot tried to bump me out and he ended up stuck with me.

Mining Collective - Skirmish
Grid E3 - position 1739.8 1401.5 318.6

Posted Image

Edited by MuzMuzMuz, 16 October 2014 - 09:43 PM.


#159 Syrkres

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Posted 19 October 2014 - 04:55 PM

Posted ImageStuck on minning collective.
http://miniworld.com...eenShot2087.jpg

Jumped up on building to avoid AS7 and got stuck...

Edited by Syrkres, 19 October 2014 - 04:56 PM.


#160 MagResPolarBear

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Posted 20 October 2014 - 08:10 AM

Jumped onto a building in my Shadowhawk on Mining Collective (D5, 2634.1 2040.2 357.1) and got stuck. When I died, the 'Mech ragdolled next to the building.

Posted Image





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