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Stuck / Out-Of-World / Collision Feedback


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#121 Amalfushi

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Posted 02 October 2014 - 06:28 PM

  • The kind of collision issue. (What happened?)
Got stuck on a rock wall
  • The map affected.
Tourmaline
  • The game mode used.
skirmish
  • The grid tile affected.
g6/g7 border
  • The Mech and/or weapon used to achieve the collision issue.
Stormcrow-c gets stuck and the Summoner-prime clips the spot, but doesn't stick
  • A screen or video capture to help locate the bug.
Posted Image

Posted Image

#122 Ismael

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Posted 03 October 2014 - 06:14 AM

-Stuck at building, because using Jump Jets I think
-Frozen City Night
-Assault
-B3 / POS 1667.4 2654.8 127.9
-Summoner Prime

Posted Image

Edited by Ismael, 03 October 2014 - 06:18 AM.


#123 Kesslan

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Posted 03 October 2014 - 07:49 AM

I wish this game had an in game way to report getting stuck like so many others that use commands like /stuck to at least make a report. Some even feature an /unstuck or /unstick function that you can only use on a longish timer or some such (to prevent spamming abuse) and it only shifts you a tiny bit to one side to try and get you unstuck.

Beyond that on River City Day, behind the citadel on any map mode I've been finding a lot of my heavies/assaults get stuck on the tiny statues/trees.

#124 Boombuni

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Posted 03 October 2014 - 05:42 PM

Got trapped on mining colony while backing up. Took continuous fall damage until I just flopped over. Failed to get the coordinates.

Posted Image

#125 DevilCrayon

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Posted 04 October 2014 - 12:21 PM

View PostNikolai Lubkiewicz, on 07 May 2014 - 05:14 PM, said:

[color=#00FFFF]Please attempt to respond to the following concerns in your responses:[/color]
  • The kind of collision issue. (What happened?)
  • The map affected.
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue.
  • A screen or video capture to help locate the bug.



Jumpjetting on Terra Therma (Assault) my Jenner-F got wedger in a crevice with it's feet off the ground and could no longer move and jump jets would not recharge.
Map coordinates: 3320.2 3841.7 438.9

Posted Image

#126 Arcturious

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Posted 04 October 2014 - 02:14 PM

Found a corner of a ramp in a Skirmish game on the new Mining Collective:

1630.2 2159.8 345.1

Was going up the edge of the tiny ramp there in my JR7-D (F), hit the top right on the corner where the ramp and wall meet, got stuck.

Edited by Arcturious, 04 October 2014 - 02:15 PM.


#127 JoolNoret

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Posted 04 October 2014 - 08:45 PM

HPG on the platform. Stopped a hair past the edge. Started to drop but snapped back up and was stuck. No turning either. Could still torso twist. Coords are on screenshot. Mech was a Yen Lo.
Posted Image

Edited by JoolNoret, 04 October 2014 - 08:49 PM.


#128 Big Tin Man

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Posted 04 October 2014 - 10:03 PM

Mining collective

Driving an ember, jumped and landed at 1739.8, 1401.5, 318.6 and got stuck. Was hovering in air, jump jets not recharging, couldn't turn off of it.

#129 Dukat281

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Posted 05 October 2014 - 09:23 AM

Posted Image

Tried to resize the picture with various width-tags, but the forum doesn't let me. Forum appears very user-hostile.

(Russ, the very next time you play Eve-Online again, try to grasp what suits average customers.)

#130 Kaeb Odellas

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Posted 05 October 2014 - 10:39 PM

Tourmaline Desert

Tried to get up this slope in my Jenner F and got stuck.
3700.3 4266.3 180.1

#131 Krysic

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Posted 05 October 2014 - 10:52 PM

I don't understand. The issue isn't with specific map sections, it's in the collision code. Collision problems aren't happening somewhere, they're happening EVERYWHERE on EVERY MAP. Pilot a fast, light Mech for a few games and you'll want to rip your own face off by the end. Collision with other Mechs is even worse. This isn't a new thing. Pass it up the chain of command.

Edited by Krysic, 05 October 2014 - 10:55 PM.


#132 VixNix

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Posted 06 October 2014 - 05:05 PM

new map stuck and legs destroyed...
[color=#2B2E2F]1600.8 x 2040.8 x 332.5[/color]
https://support.pira...eenShot0007.jpg
and river city stuck
https://support.pira...eenShot0003.jpg

#133 Sentinel069

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Posted 06 October 2014 - 10:09 PM

  • The kind of collision issue. (What happened?)
I got stuck on a ledge with no ability to use JJ's (they were at 0% perpetually) and no way to turn my legs. Torso twisting and weapons worked.
  • The map affected.
Mining collective
  • The game mode used.
Assault
  • The grid tile affected.
about the line of C3/D3 jumping up onto the ledge, see screenshot, I was stuck there the rest of the map.
  • The Mech and/or weapon used to achieve the collision issue.
Timberwolf C with JJs
  • A screen or video capture to help locate the bug.
http://postimg.org/image/duxcg16lt/

#134 MagResPolarBear

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Posted 06 October 2014 - 11:53 PM

Got stuck twice yesterday while jumping around.

First time was in my spider on Mining Collective. I jumped onto the middle of a building and got stuck at 1395.4 1732.4 358.3.
Spoiler


The second time was on Frozen City. I failed to jump onto a building, and got stuck on the geometry as I slid back down it. Final resting place was 2046.9 1685.0 126.6.
Spoiler


#135 Hydrocarbon

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Posted 07 October 2014 - 04:23 PM

My mech just got stuck 8 times in a row...in Skirmish and I clearly did not select it. I politely ask a GM remove me from that pool of players and return me to Conquest & Assault. Thanks in advance.

#136 Akule

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Posted 07 October 2014 - 04:26 PM

Jenner JR7-F stuck on Mining Collective. I was trying to jump onto the upper level and got stuck at 1739.2 1400.8 317.9.


The second time was on Forest Colony. There is a patch of rocks down from the spawning point that traps a Jenner's legs. 1522.8 2293.3 175.5.


The third time was on Forest Colony Snow. There is a patch of rocks in the tunnel that also traps a Jenner's legs. 2014.1 2560.1 159.6.


#137 Threat Doc

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Posted 07 October 2014 - 09:09 PM

I thought this might likely be the best place to put this, so here goes...

Terra Therma, about 8:45 - 9pm Pacific Time, Protolictor and I found a bridge on the map that was way out of sorts. The coordinates I was at were 4257.0 || 3279.8 || 351.8 .

I have seen images attached in this thread... but I'm not seeing where I can do that. I have to switch over to my laptop to upload to my web site, and then I can link the image... I wish you people would make this forum more user-friendly.

EDIT: I have an image, but I have no intention of attaching it... this is just a damn hassle. The map name and coordinates should be enough. It was two of us who saw the thing, so it wasn't just on my computer, meaning it has to be with the map.

Edited by Kay Wolf, 07 October 2014 - 09:11 PM.


#138 SovietArmada

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Posted 08 October 2014 - 03:55 PM

Found this bug in terra therma making the bridge completely inapplicable by normal means (i.e no Jump Jets). Bug found 10/8/14.
http://i.imgur.com/KRDUzS7.jpg
http://i.imgur.com/pNyN9Ie.jpg
http://imgur.com/KRD...yN9Ie,m7FB27x#2

I also have a short video but whether or not it's helpful would need some input before I take the time to upload it.

Edited by SovietArmada, 08 October 2014 - 07:52 PM.


#139 Magos Titanicus

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Posted 08 October 2014 - 11:25 PM

View PostNikolai Lubkiewicz, on 07 May 2014 - 05:14 PM, said:

[color=#00FFFF]Please attempt to respond to the following concerns in your responses:[/color]
  • The kind of collision issue. (What happened?)
  • The map affected.
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue.
  • A screen or video capture to help locate the bug.


The kind of collision issue. (What happened?)
- The Kappa Cap Point on Crimson Straight glued my mech
Posted Image

The map affected.
- Crimson Straight

The game mode used.
- Conquest

The grid tile affected.
- D4

The Mech and/or weapon used to achieve the collision issue.
- Timberwolf S variant (4xML, 4SRM6)

PS: I wasn't able to move into any direction, neither forward / backward / upward.
Edit: I was able to fire my weapons, just moving was no longer possible

Edited by Magos Titanicus, 08 October 2014 - 11:27 PM.


#140 Toek

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Posted 09 October 2014 - 12:22 AM

The map affected.
- The Minning Collective

The game mode used.
- Conquest

The grid tile affected.
- E3

Position:
1743.0 1401.0 318.2

The Mech and/or weapon used to achieve the collision issue.
- FS9-E (4xML, 4MG)





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