Jump to content

Stuck / Out-Of-World / Collision Feedback


333 replies to this topic

#201 Man with Axe

    Member

  • PipPip
  • 41 posts

Posted 13 November 2014 - 05:28 AM

  • The kind of collision issue: run into piled boxes and stuck @ 1314.8 1072.0 26.6
  • The map affected: River City (Night)
  • The game mode used: Skirmish
  • The grid tile affected: D1
  • The Mech used to achieve the collision issue: Centurion CN9-AL
  • A screen or video capture to help locate the bug:
Posted Image

#202 CaptnCrunch

    Member

  • Pip
  • Talon
  • Talon
  • 10 posts

Posted 13 November 2014 - 09:47 AM

  • The kind of collision issue: got stuck in the roof of building on the middle island
  • The map affected: River City Night
  • The game mode used: Assault
  • The grid tile affected: coordinates 2202.6 11332.0 76.1
  • The Mech used to achieve the collision issue: Jenner7-D(S)
Sorry, no screenshot

#203 BigZach

    Member

  • PipPipPip
  • The Grizzly
  • The Grizzly
  • 69 posts

Posted 16 November 2014 - 11:29 AM

Fell off the central elevated platform in The Mining Collective in Skirmish mode, and got stuck in terrain, I couldn't move my legs, but i could twist my torso and elevate my arms. I was running a Raven-3L. Grid was D3. Coordinates shown in the screenshot: 1887.7 1923.4 333.5

Posted Image

Edited by BigZach, 16 November 2014 - 11:33 AM.


#204 GumbyC2C

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 392 posts
  • Twitch: Link
  • LocationDeutchland

Posted 17 November 2014 - 11:32 AM

Posting this here as per instructions given to me in support request 149401

Please watch this video I took from a match on Forest Colony



I became stuck on the terrain and the hitboxes were shifted on all opposing mechs. Additionally, I was not able to be hit by the opposing mech's weapons. I found this accidentally but it could be used as a cheat to win. The match in question is from the begining of the video to 15:46. I ended up overheating intentionally so the match would end since the other team could not hit my mech.

Edited by GumbyC2C, 17 November 2014 - 11:33 AM.


#205 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 17 November 2014 - 04:54 PM

That was honorable of you to do, Gumby. Nicely done.

#206 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 18 November 2014 - 08:43 AM

River City, Victor Dragon Slayer

In sector B4 near the border with B5 is a building with some debris piled up like a ramp. I walked up the debris and jumped on top of the building, no problem. I started taking fire and backed off the building, and got stuck in the debris pile when I landed on it.

#207 Octantis

    Member

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 129 posts
  • LocationSt. Louis

Posted 19 November 2014 - 07:31 AM

I was running around the new Bog map in testing grounds last night with my Jenner D and just started randomly shooting stuff. While running around the center of the map I started shooting at the shell / corpse of that big ass monster. Much to my surprise my SRMs flew right through shell. I think my lasers might have as well but with their instantaneous nature I couldn't see them flying when I ran around the back.

I don't know if this is a testing grounds only bug as I only had time last night to patch and then walk around the new map.

As far as grid / tiles affected I would say that every grid with some shell in it was affected. I'll try and snag a screen shot tonight.

#208 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 19 November 2014 - 07:36 AM

The large bone structure in C4 on Virdian Bog has no collision with missiles. Any mech with SRMs or LRMs can shoot right through it and damage any mechs located on the other side. Located at approximately 1780 2465 130.

Posted Image


View PostOctantis, on 19 November 2014 - 07:31 AM, said:

I was running around the new Bog map in testing grounds last night with my Jenner D and just started randomly shooting stuff. While running around the center of the map I started shooting at the shell / corpse of that big ass monster. Much to my surprise my SRMs flew right through shell. I think my lasers might have as well but with their instantaneous nature I couldn't see them flying when I ran around the back.

I don't know if this is a testing grounds only bug as I only had time last night to patch and then walk around the new map.

As far as grid / tiles affected I would say that every grid with some shell in it was affected. I'll try and snag a screen shot tonight.


EDIT looks like Octanis beat me to the punch, but I am noticing the same thing. I found out that LRMs definitely do damage through the structure as I tried to take cover behind it only to absorb over 100 missiles as they went right through...

Edited by aniviron, 19 November 2014 - 07:38 AM.


#209 Gallowglas

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 19 November 2014 - 01:41 PM

1) The kind of collision issue. (What happened?)

I moved behind a building for cover and found myself unable to move except torso twist. I tried a mech shutdown, but that didn't work. When a teammate attempted to get me unstuck by jumping on my head (we were trying everything we could think of), he was instantly legged from phantom fall damage.

2) The map affected.

Crimson Strait

3) The game mode used.

Skirmish

4) The grid tile affected.

B4

5) The Mech and/or weapon used to achieve the collision issue.

Misery

6) A screen or video capture to help locate the bug.



(Apologies for some modest foul language in the video, but it really does show the full issue)

#210 August55

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 295 posts

Posted 19 November 2014 - 02:16 PM

http://imgur.com/McId4ns

Mist Lynx in Tourmaline.

Someone in support told me to post my stuck bug here so here you go.

#211 LittleFly

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 43 posts
  • LocationPurvo

Posted 24 November 2014 - 10:35 AM

Mining collective
Mech Locust pb
Location 2616/2 2179.6 33.4

Stuck location.

#212 SoggyGorilla

    Member

  • PipPipPipPipPip
  • The Money Maker
  • The Money Maker
  • 194 posts

Posted 24 November 2014 - 11:10 AM

The kind of collision issue. (What happened?)
-Jump jet to the citadel on river city, got stuck coming down the back side.

The map affected.
-river city

The game mode used.
-conquest

The grid tile affected.
2285.1 1119.4 88 in grid d3

The Mech and/or weapon used to achieve the collision issue.
misty linx


A screen or video capture to help locate the bug.

Posted Image

Posted Image

#213 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 24 November 2014 - 06:57 PM

Mining map, there are ledges around the map if your mech hits the ledge before it clears to land on top from a jump, the legs will get stuck and cause the mech to slide across the ledge meanwhile damage is multiplying so from maybe 1 point to a miss jump turns into 8 points doing that a couple times on a drop can be devastating to a light mech like the Spider.

#214 CgMass

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 60 posts
  • LocationOK

Posted 26 November 2014 - 09:52 AM

Map: The Mining Collective
Mode: Conquest
Map Coordinate: 1999.8 x 2321.8 x 366.8
What I was doing: I was in a wolverine. I jj to the ledge then backed up and started to fall, i then tried to JJ again to get back up but i got stuck and my JJ wouldnt reset and i couldn't move or touch the floor, just torso twist.

#215 Hell Pryde

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel III
  • Star Colonel III
  • 1,615 posts
  • LocationUA

Posted 26 November 2014 - 10:27 AM

The Mininig Collective. Timber Wolf-C. Jumped between wall and hemispherical structure and stucked. While was stucked, received damage and finaly died.
Posted Image

#216 Lazerblazer

    Member

  • PipPip
  • Philanthropist
  • 25 posts

Posted 26 November 2014 - 04:50 PM

The kind of collision issue. (What happened?)
Couldn't pass between the rock and the tree root. Maybe my mech was just too fat, though.

The map affected.
Viridian Bog

The game mode used.
Conquest

The grid tile affected.
C5

The Mech and/or weapon used to achieve the collision issue.
JM6-DD

A screen or video capture to help locate the bug.
Posted Image

The kind of collision issue. (What happened?)
The area outlined in the screen shot was impassable.

The map affected.
Crimson Strait

The game mode used.
Conquest

The grid tile affected.
C4

The Mech and/or weapon used to achieve the collision issue.
JM6-A

A screen or video capture to help locate the bug.
Posted Image

The kind of collision issue. (What happened?)
Shots hit an invisible forcefield surrounding a building.

The map affected.
Crimson Strait

The game mode used.
Assault

The grid tile affected.
C5/C6

The Mech and/or weapon used to achieve the collision issue.
JM6-A & AC2

A screen or video capture to help locate the bug.
Posted Image

Edited by Lazerblazer, 30 November 2014 - 12:54 PM.


#217 KozioU

    Rookie

  • Big Brother
  • 1 posts
  • LocationWarsaw, Poland

Posted 26 November 2014 - 06:17 PM

  • The kind of collision issue. (What happened?)
I was trapped in a hole in a broken tree trunk and couldn't move from there or even turn around. Throttle was set on zero, but 'mech was shaking just like it tried to get out all the time until I was destroyed.
  • The map affected.
Viridian Bog
  • The game mode used.
I don't remember.
  • The grid tile affected.
Exact position is 2092.1 2328.3 129.2
  • The Mech and/or weapon used to achieve the collision issue.
HGN-733C
  • A screen or video capture to help locate the bug.
Posted Image

#218 Platinum Spider

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 209 posts

Posted 26 November 2014 - 09:03 PM

  • The kind of collision issue. (What happened?)
I got stuck in a pit, it wasn't a hard lock, like others I've had in the past, I was able to urn a bit and my JJs got a bit of fuel every few seconds but I couldn't get out.
  • The map affected.
Viridian Bog
  • The game mode used.
Skirmish
  • The grid tile affected.
D5
  • The Mech and/or weapon used to achieve the collision issue.
Firestarter FS9-H
  • A screen or video capture to help locate the bug.
[IMG]http://www.imagesup.net/?di=914170650676[/img]

Edited by Platinum Spider, 26 November 2014 - 09:15 PM.


#219 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 27 November 2014 - 01:08 AM

  • The kind of collision issue. (What happened?)
I got stuck on the edge of a platform and a wall.
  • The map affected.
Crimson Strait
  • The game mode used.
Conquest
  • The grid tile affected.
C6 coordinates 3267.5 2787.4 206.9
  • The Mech and/or weapon used to achieve the collision issue.
Timberwolf S
  • A screen or video capture to help locate the bug.
Spoiler

Edited by Satan n stuff, 27 November 2014 - 01:09 AM.


#220 DeadEyeDeale

    Member

  • PipPip
  • The Determined
  • The Determined
  • 23 posts
  • LocationVirginia

Posted 28 November 2014 - 02:53 PM

Viridian Bog
Coords: 1019.8 2048.0 178.4
Shadow Hawk - Had to Jump Jet into that position
Got stuck in map. Shutting down, jumping, twisting - could not get out. Playing with friend: Damien Cale





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users