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Stuck / Out-Of-World / Collision Feedback


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#241 shellashock

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Posted 18 December 2014 - 04:35 PM

View PostKay Wolf, on 18 December 2014 - 02:51 PM, said:

Holy crap, shellashock!!! For as many screenshots as you have, there, it looks like you had some fun prior to leaving the map, hehe.

What do you mean by "fun"? I am not really understanding what you are insinuating.

#242 Threat Doc

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Posted 18 December 2014 - 05:14 PM

I'm not insinuating anything, so cool your jets, there, buddy.

I'm simply saying it looks like you were in candy land for a while, and got quite a few pics.

#243 shellashock

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Posted 18 December 2014 - 05:22 PM

View PostKay Wolf, on 18 December 2014 - 05:14 PM, said:

I'm not insinuating anything, so cool your jets, there, buddy.

I'm simply saying it looks like you were in candy land for a while, and got quite a few pics.

Ah, OK! The "hehe" kinda through me off so I was confused about what you were saying. As for the picture spam, I didn't think that one picture would adequately show the issue, so I just took a bunch and made an album. Sorry about that.

#244 Threat Doc

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Posted 18 December 2014 - 05:48 PM

That was certainly the best idea. Remember the pics of the group that went off-map on River City Night a few weeks back... I thought that was awesome. All sorts of speculation went with that, about expanding that map, about how boundaries might work between contiguous maps, etc. Your pics just give us an awesome look at what we DON'T want to step into... unless, of course, we're on the Ice Ship Lizen, from MechWarrior 2: Mercs, hehe.

#245 shellashock

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Posted 19 December 2014 - 12:35 PM

View PostKay Wolf, on 18 December 2014 - 05:48 PM, said:

That was certainly the best idea. Remember the pics of the group that went off-map on River City Night a few weeks back... I thought that was awesome. All sorts of speculation went with that, about expanding that map, about how boundaries might work between contiguous maps, etc. Your pics just give us an awesome look at what we DON'T want to step into... unless, of course, we're on the Ice Ship Lizen, from MechWarrior 2: Mercs, hehe.

I am currently trying to see if this was an isolated experience, considering that I haven't been able to reproduce with my adder/spider yet. This might be only possible with jenners because of how elongated the snout is with the head at the end of it.

#246 Threat Doc

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Posted 19 December 2014 - 02:00 PM

Ooh, officer thinking, Mr. Shellashock.

I don't know anything about how maps work, let alone in Cry Engine, though I tried to learn for Doom maps a long time ago, and tried for the sake of AI on maps in MechWarrior 3, more recently, but I wonder if the glass boundaries of the maps are constantly in motion, and you have to catch them just right to have something like this happen? Is that as silly sounding to you as it is to me?

#247 Tarogato

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Posted 20 December 2014 - 12:50 AM

I've found this one to be reproduceable and very common.

All details can be inferred from the screenshot - this occurs when trying to jumpjet up to the platform from the bottom/water level. Even happened to me twice in this same match. One jumpjet equipped, if I remember correctly.

Posted Image

#248 shellashock

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Posted 20 December 2014 - 02:18 PM

View PostKay Wolf, on 19 December 2014 - 02:00 PM, said:

Ooh, officer thinking, Mr. Shellashock.

I don't know anything about how maps work, let alone in Cry Engine, though I tried to learn for Doom maps a long time ago, and tried for the sake of AI on maps in MechWarrior 3, more recently, but I wonder if the glass boundaries of the maps are constantly in motion, and you have to catch them just right to have something like this happen? Is that as silly sounding to you as it is to me?

Uh, I don't think the boundaries move at all. After doing some more testing, I can't even get the same jenner to go outside the boundaries in testing grounds, so this might have something to do with lag in a live match. Will continue trying to reproduce this in a live match.

#249 ManDaisy

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Posted 20 December 2014 - 09:34 PM

Mining collective: Infinite Fall while leg damage. Mech awesome.

1592.9, 2040.2, 328.4

#250 ArchangelKenko

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Posted 21 December 2014 - 04:21 PM

  • The kind of collision issue. (What happened?)
Stuck behind building
  • The map affected.
Sulfurous Rift
  • The game mode used.
Invasion
  • The grid tile affected.
D2
  • The Mech and/or weapon used to achieve the collision issue.
KTO-GB
  • A screen or video capture to help locate the bug.
Posted Image

Edited by ArchangelKenko, 21 December 2014 - 04:22 PM.


#251 Catho Sharn

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Posted 23 December 2014 - 08:19 AM

The kind of collision issue. (What happened?)
-- Spider stuck in geometry while using jump jets.
The map affected.
-- Crimson Straits.
The game mode used.
-- Assault.
The grid tile affected.
-- G1
The Mech and/or weapon used to achieve the collision issue.
-- Spider SDR-5D + Jump Jets.
A screen or video capture to help locate the bug.
-- Screen cap (with coordinates): http://i1062.photobu...zps1ddaa7a9.jpg

#252 BlackCrusader

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Posted 24 December 2014 - 05:48 AM



#253 Stingray Productions

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Posted 28 December 2014 - 10:55 AM

Here's a stuck bug that I ran in to. Yes, it does seem to be another common one. Position is in the screenshot:


Posted Image

#254 Khereg

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Posted 29 December 2014 - 03:06 PM

* Kind of issue: Stuck, occurs when jumping at affected location, location is in a terrain corner

* Map: Mining Collective

* Game Mode: Any, also replicated on Testing Grounds

* Grid Tile: 1739.2 x 1400.8 x 317.9

Video:
https://www.dropbox....-37-48.wmv?dl=0

Mech: Jenner-F (JR7-F)

#255 Arisaema

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Posted 29 December 2014 - 03:39 PM

  • The kind of collision issue. (What happened?)
I was jumping from rock top across the gorge in the F7 area in Forest Colony and got stuck in the terrain at the coordinates 2552.0 1848.5 170.4
  • The map affected.
Forest Colony
  • The game mode used.
Conquest mode
  • The grid tile affected.
F7 area
  • The Mech and/or weapon used to achieve the collision issue.
Spider 5D
  • A screen or video capture to help locate the bug.
http://i.imgur.com/Cl6e2tr.jpg

#256 SilentScreamer

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Posted 29 December 2014 - 05:28 PM

My mech got stuck during a match. I could not turn or move forward or back. torso twist still worked.

map - sulferous rift
gamemode - invasion
my mech - Wolverine 6k
coordinates - 1041.7 2653.4 178.9
screenshot -
Posted Image

Edited by SilentScreamer, 30 December 2014 - 07:59 AM.


#257 Sugomi

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Posted 30 December 2014 - 02:25 PM

Stuck!

Mining Colective

1760.1 2249.1 348.8

Posted Image

#258 Ra-ul

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Posted 30 December 2014 - 05:02 PM

On a counterattack on sulfurous rift, I tried to jump over the beta gate with my Griffin 3M, but did not make it and fell down just before the gate and got stuck at 1841.5 1909.0 162.3.
Posted Image

Edited by GraySho, 30 December 2014 - 05:03 PM.


#259 War Steiner

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Posted 31 December 2014 - 10:32 AM

Stuck on Sulfurous Rift.

Ticket number 1542285

See screen shot at below link. It was on the back of the Beta Gate Generator.

Thanks,
War Steiner.
1FWG FWLM

https://support.pira...eenShot0004.jpg

#260 JoolNoret

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Posted 31 December 2014 - 05:34 PM

Stuck
Frozen City 2463.2 1810.8 101.4
Throttle shows partial movement. Jump jets partial refill. Still couldn't move.
Spider 5V. Was trying to jump up the cliff.
Posted Image





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