Jump to content

Uller = Not Totally Broken

BattleMechs

67 replies to this topic

#41 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 09 May 2014 - 01:27 AM

View PostCurccu, on 09 May 2014 - 01:18 AM, said:

Well...
Echo spider... was standing still.
Bravo spider... was standing still for your 1st alpha strike
Juliet spider... was standing still.
so it's kinda irrelevant how fast they could be or how fast you are.

but I think your point was anyway that <100 kph lights can be killed without any real effort, which is true.


Silly pilots are silly pilots.. Hahahaha... Not wasting opportunities is a skill. :lol:

But seriously...
Looks at this..
http://www.twitch.tv...gtv/b/526110060
Skip to the 1hr 1s mark... That raven is me.. And that me running at 129KPH..
The looks slow and probably made slower due to archtype movement changes..
No wonder some peeps are able to constantly tag my legs with dual ppcs...

I can't imagine <100 KPH... lights... ^_^

#42 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 09 May 2014 - 01:43 AM

View PostShinVector, on 09 May 2014 - 01:27 AM, said:

Silly pilots are silly pilots.. Hahahaha... Not wasting opportunities is a skill. :D

Yes they areand It was good game on your part ^_^


View PostShinVector, on 09 May 2014 - 01:27 AM, said:

But seriously...
Looks at this..
http://www.twitch.tv...gtv/b/526110060
Skip to the 1hr 1s mark... That raven is me.. And that me running at 129KPH..
The looks slow and probably made slower due to archtype movement changes..
No wonder some peeps are able to constantly tag my legs with dual ppcs...

I can't imagine <100 KPH... lights... :ph34r:

I wouldn't dare to come closer than 600 meters to enemies with that mech :lol:

#43 LiGhtningFF13

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,375 posts
  • LocationBetween the Flannagan's Nebulea and the Pleiades Cluster

Posted 09 May 2014 - 01:46 AM

Ehy guys wait, this mech variant isn't released yet. Wait until you can choose it and than create your opinion.

#44 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 09 May 2014 - 01:48 AM

View PostLiGhtningFF13, on 09 May 2014 - 01:46 AM, said:

Ehy guys wait, this mech variant isn't released yet. Wait until you can choose it and than create your opinion.

And i don't expect that the Uller C will be released. -> seen the A-Pods?

#45 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 09 May 2014 - 03:11 AM

View PostLiGhtningFF13, on 09 May 2014 - 01:46 AM, said:

Ehy guys wait, this mech variant isn't released yet. Wait until you can choose it and than create your opinion.


We are just waiting for the news.. Due to immense from IGP marketing.. PGI will forgo pretty much 90% of lore regarding Clan mechs and allow it to fully customisable, just like IS mechs with the additional feature that Clans get omni pods... ^_^

#46 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 09 May 2014 - 03:13 AM

View PostShinVector, on 09 May 2014 - 03:11 AM, said:

We are just waiting for the news.. Due to immense from IGP marketing.. PGI will forgo pretty much 90% of lore regarding Clan mechs and allow it to fully customisable, just like IS mechs with the additional feature that Clans get omni pods... :ph34r:

Well two things will happen 50% of the current MWO players will buy the 240 package - the other 50% will quit playing ^_^ :lol:

#47 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 09 May 2014 - 05:17 AM

View PostFupDup, on 08 May 2014 - 05:38 PM, said:

Ballistics on a light mech, Clan or not, is generally not the best idea because ballistics have less damage per ton than energy and missiles.


You sir, made my day. I've been repeating that on the forums - almost daily? - , because it seems like something most people are unable to comprehend.

#48 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 09 May 2014 - 05:24 AM

View PostUltimatum X, on 09 May 2014 - 05:17 AM, said:

You sir, made my day. I've been repeating that on the forums - almost daily? - , because it seems like something most people are unable to comprehend.

1t AC 5 ammo = 150dmg 1 Medium Laser = 5dmg....i don't know what you want to tell us ^_^ :lol:

#49 Grimm Peaper

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 175 posts
  • LocationEnjoys long walks with Assault mechs

Posted 09 May 2014 - 06:38 AM

View PostMalodorousMonkey, on 08 May 2014 - 05:42 PM, said:

Also, we don't know whether the Alt. C will be included as a variant. It would be nice if they gave at least one clan mech ECM.


If you check the clan packages page where you can pre-order the mechs, the uller is listed as coming with prime + 2 variants. So most likely that means Prime + A + B. You are NOT likely to get the C version for the Uller....sorry.

#50 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 09 May 2014 - 07:06 AM

Prime & B are identical from hardpoints, A has 1 missile less than Prime & B.

C has A-pods

D is a missile boat 2M in RA & LA

S has JJs and quite different hardpoints than the others (but a half ton of ammo). 1E1M in LA, 1B in LT & RT, 2E RA

My hope is that they pass by A&B, C has equipment that isn't in mwo. So I am hoping we get Prime, D, S and they implement half ammo tons.

I would almost guarantee we get Prime A & B of all mechs but a guy can dream I suppose.

#51 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 09 May 2014 - 07:25 AM

View Post3rdworld, on 09 May 2014 - 07:06 AM, said:

Prime & B are identical from hardpoints, A has 1 missile less than Prime & B.

C has A-pods

D is a missile boat 2M in RA & LA

S has JJs and quite different hardpoints than the others (but a half ton of ammo). 1E1M in LA, 1B in LT & RT, 2E RA

My hope is that they pass by A&B, C has equipment that isn't in mwo. So I am hoping we get Prime, D, S and they implement half ammo tons.

I would almost guarantee we get Prime A & B of all mechs but a guy can dream I suppose.

If we don't get Alt C, the Kitty Focks will almost certainly be a direct downgrade to the Puma because the Poomer gets more armor and the same pod space (or, if you add armor to the Fox, the Puma still gets more armor and now has more pod space). ECM is the only chance this little guy has against the Adder. For the A-Pods, those can just be implemented in Command Console form (do nothing).

#52 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 09 May 2014 - 07:53 AM

View PostSirLANsalot, on 08 May 2014 - 05:32 PM, said:

So looking at the Uller
Posted Image

The C config is the one that will have some very good nastys all setup on it. The 3 AMS and ECM all sit in the Right Arm, along with a Tag (thus granting an Energy HP). Its Left Arm has 2 Energy and 2 Ballistic as well.

Well the Clan Ultra AC/2 is 2 crits and 5 tons....so that means this little light mech will be able to pack 3 ER Medium Lasers AND 2 Ultra AC/2's. With 3 tons STILL LEFT to spare, plus a little more from armor tweaking. Also note that Clan ECM is 1 ton, not 1.5 tons like the IS have with there inferior tech. If you want even more tonnage to play with for things other then weapons, you can still run 3 ER Small Lasers (about 200ish opti range for still .5T) and the UAC's.


This little light mech is going to be a beast, packing firepower of most of the IS medium mechs AND still bringing ECM/triple AMS or even Streak Boating. Anyone thinking that the Clan Light mechs are DoA....will be sorely mistaken when they rip your precious Atlas up faster then you can say "oh crap".

IF... We get that variant, which I am desperatley hoping for. Clan mechs better launch with atleast 1 ECM variant.

#53 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 09 May 2014 - 08:28 AM

View PostFupDup, on 09 May 2014 - 07:25 AM, said:

If we don't get Alt C, the Kitty Focks will almost certainly be a direct downgrade to the Puma because the Poomer gets more armor and the same pod space (or, if you add armor to the Fox, the Puma still gets more armor and now has more pod space). ECM is the only chance this little guy has against the Adder. For the A-Pods, those can just be implemented in Command Console form (do nothing).


Which is why I hope they include Alt D & S. It would at least be different than the Adder, otherwise the Adder ALT B is basically an uller upgrade.

Uller D swapping LRMS, SRMS, Narc for Streaks. 1 ton left for additional armor. Swap ECM for bap if it can't use it.

Posted Image

#54 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 09 May 2014 - 10:47 AM

View Postlockwoodx, on 08 May 2014 - 06:24 PM, said:


You guys pilot dragons with XLs? No wonder you gave up on them LOL

LOL if you dont use an XL in a Dragon: YOU ARE WRONG! Easiest CT to hit in the game bar none.

#55 SirLANsalot

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,540 posts
  • LocationWashington State

Posted 09 May 2014 - 01:00 PM

Alt C

Has ECM (1 ton 1 crit)
Has 3 AMS!
Has BAP (1 ton 1 crit)

A pods will be nothing in this game, probably wont even be implemented as they have no role here (no infantry).

#56 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 09 May 2014 - 05:37 PM

View PostDONTOR, on 09 May 2014 - 10:47 AM, said:

LOL if you dont use an XL in a Dragon: YOU ARE WRONG! Easiest CT to hit in the game bar none.


I use that to my advantage son. So long as my arms are clear, I'll leave you crippled at worst, use you as a door mat at best.

#57 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 09 May 2014 - 07:12 PM

MASC

It isnt talked about yet, or at least not since the flea. It is in at base design for use with clan mechs. IMO, the current situation will lead to clan mechs getting it so that now, Kit Fox can run 155kph. Only in bursts though, so as to balance it against it's supposed superior firepower. Now it can escape jenners, it can react like a light should to support fire positions, move quickly into min range of lrm boats, etc. Only for a brief time though.

The flip side is, IS mechs we have now, will not be allowed to use it, and in fact may never get to use it. ANY mech that has omni tech with fixed engine will be allowed masc, while ANY mech that has no omni, or in other words, the current traditional hardpoint design with engine caps, will NOT get to use masc, unless engine cap is restricted to allow it. IMO, if/when Flea comes out, it will have an engine cap and masc to = roughly 170kph, possibly faster if they think dx11 allows them to open that for us.

I do not think masc will be out at clan release. I am not sure all variants will be out, certainly not all skins. I think it is far more likely all clan pack mechs will have default skin, and that goofy orange stripe nonsense one they show. Then as they release for c-bills, corresponding sale of skins to go with them. masc is likely near the top of the "soon" list though, as it will be a key to clan light play. It is possible also, masc will be reserved until base performance is evaluated on clan lights to see how much penalty if any is needed for it's activation.

No, I have no source for this, but it looks simple to me when looking at the larger picture of mech tonnage vs speed vs firepower and class roles.

#58 xXBagheeraXx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,707 posts

Posted 09 May 2014 - 07:24 PM

Ullers and pumas will likely be cannon fodder. They are SLOW. and you cant change the engine to make them faster.

They are also very arm-loaded. and with the low armor values lights have, its a simple task to lop off an arm with a few well placed medium lasers and render you useless.

#59 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 09 May 2014 - 07:28 PM

View Post3rdworld, on 09 May 2014 - 08:28 AM, said:


Which is why I hope they include Alt D & S. It would at least be different than the Adder, otherwise the Adder ALT B is basically an uller upgrade.

Uller D swapping LRMS, SRMS, Narc for Streaks. 1 ton left for additional armor. Swap ECM for bap if it can't use it.

Posted Image

The S would be nice for the jets, although I'm not sure the D will make that much of an impact. Streak boating on a mech that can't outrun or outgun IS Streak-boating mediums doesn't seem like a good idea to me. I'd stick to long-range energy as my main gunz and maybe have a few backup Streaks for close quarters.

PS: I still think the ECM variant (or at least its omnipods) is a "must have" for the Fox to be worthwhile. The S is technically available in the timeline but I think they got added to TT later than the alternates A-D (can someone verify?). Otherwise, I would think that having it be an "S" would be pointless as you could just make it alt E.

#60 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 09 May 2014 - 07:51 PM

View PostEldagore, on 09 May 2014 - 07:12 PM, said:

MASC

It isnt talked about yet, or at least not since the flea. It is in at base design for use with clan mechs. IMO, the current situation will lead to clan mechs getting it so that now, Kit Fox can run 155kph. Only in bursts though, so as to balance it against it's supposed superior firepower. Now it can escape jenners, it can react like a light should to support fire positions, move quickly into min range of lrm boats, etc. Only for a brief time though.

The flip side is, IS mechs we have now, will not be allowed to use it, and in fact may never get to use it. ANY mech that has omni tech with fixed engine will be allowed masc, while ANY mech that has no omni, or in other words, the current traditional hardpoint design with engine caps, will NOT get to use masc, unless engine cap is restricted to allow it. IMO, if/when Flea comes out, it will have an engine cap and masc to = roughly 170kph, possibly faster if they think dx11 allows them to open that for us.

I do not think masc will be out at clan release. I am not sure all variants will be out, certainly not all skins. I think it is far more likely all clan pack mechs will have default skin, and that goofy orange stripe nonsense one they show. Then as they release for c-bills, corresponding sale of skins to go with them. masc is likely near the top of the "soon" list though, as it will be a key to clan light play. It is possible also, masc will be reserved until base performance is evaluated on clan lights to see how much penalty if any is needed for it's activation.

No, I have no source for this, but it looks simple to me when looking at the larger picture of mech tonnage vs speed vs firepower and class roles.

They mentioned that MASC would be implemented in-line with the TT rules - specifically, that it cannot be pod-mounted and is either present on an OmniMech as fixed equipment or it cannot be mounted at all.

Quote

In all OmniMechs, the following are determined by Design on a per chassis basis and cannot be changed or customized in any way:

.....
  • Whether MASC is present.
    • If not present, MASC cannot be added by the player.
    • If present, MASC cannot be removed by the player.
    • If present, the location MASC occupies cannot be changed.
  • Some OmniMechs, as determined by Design, have specific weapons or other pieces of equipment (such as jump jets) as part of their base configuration.
    • These weapons and equipment can be neither moved nor removed.

Quote

OmniMechs: The type, weight and placement of critical slots for MASC and Triple-Strength Myomer must be established when designing an OmniMech’s base configuration, and may not be altered in that OmniMech’s completed primary or alternate configurations. Unlike jump jets, neither MASC nor Triple-Strength Myomer may be “pod-mounted,” so an OmniMech may not feature MASC or TSM capabilities on an alternate configuration unless the base configuration is so equipped.

- TechManual, pg. 53






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users