Posted 09 May 2014 - 07:12 PM
MASC
It isnt talked about yet, or at least not since the flea. It is in at base design for use with clan mechs. IMO, the current situation will lead to clan mechs getting it so that now, Kit Fox can run 155kph. Only in bursts though, so as to balance it against it's supposed superior firepower. Now it can escape jenners, it can react like a light should to support fire positions, move quickly into min range of lrm boats, etc. Only for a brief time though.
The flip side is, IS mechs we have now, will not be allowed to use it, and in fact may never get to use it. ANY mech that has omni tech with fixed engine will be allowed masc, while ANY mech that has no omni, or in other words, the current traditional hardpoint design with engine caps, will NOT get to use masc, unless engine cap is restricted to allow it. IMO, if/when Flea comes out, it will have an engine cap and masc to = roughly 170kph, possibly faster if they think dx11 allows them to open that for us.
I do not think masc will be out at clan release. I am not sure all variants will be out, certainly not all skins. I think it is far more likely all clan pack mechs will have default skin, and that goofy orange stripe nonsense one they show. Then as they release for c-bills, corresponding sale of skins to go with them. masc is likely near the top of the "soon" list though, as it will be a key to clan light play. It is possible also, masc will be reserved until base performance is evaluated on clan lights to see how much penalty if any is needed for it's activation.
No, I have no source for this, but it looks simple to me when looking at the larger picture of mech tonnage vs speed vs firepower and class roles.