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Can Anyone Confirm If Narc Gives The Reward Multiple Times Per Mech?

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#1 Jun Watarase

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Posted 08 May 2014 - 11:53 PM

Can anyone (for example the ones who have been dropping in private matches) confirm whether NARC gives you the reward multiple times per mech? Its supposed to give the reward once per friendly mech that hits the NARC target with LRMs, but i have only been able to get it to give me the reward once per NARC target, regardless of how many friendlies fire LRMs at it.

To be clear, this is for the NARC/TAG reward assist and NOT spotting reward assist, which is an entirely different reward.

A screenshot would be great if you can get it.

#2 Curccu

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Posted 09 May 2014 - 12:57 AM

each missile volley that hits tagged / narced enemy should give you reward... that's my understanding of it at least

and because PGI hates people who gives them money, we don't get any C-B or XP in private matches.

so cannot confirm that in private match.

#3 Bobzilla

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Posted 09 May 2014 - 04:25 AM

I've gotten multipule rewards from a single target using tag. Can't remember if narc did the same thing, also can't be sure if it was from different volleys or different mechs, but i'm pretty sure it's from different mechs.

#4 Deathlike

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Posted 09 May 2014 - 04:44 AM

Last time I used it, it worked very much like a "spotting reward", even if you aren't directly spotting them. NARC is an "indirect spotter", so you can collect as many times as there are "groups of missiles" fired at the target... assuming the missile boat is actively targeting the NARCed target.

Edited by Deathlike, 09 May 2014 - 04:45 AM.


#5 A Man In A Can

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Posted 09 May 2014 - 04:45 AM

+1 for science. ^_^

The only way to know for sure is if you have 2-3 buddies all packing missiles of some sort in your group that will fire on the target you just Narc'd. Once you know for sure, please share your findings with the rest of us.

I'll try to do the same so it's not just your k/d on the line.

Edited by Mechwarrior Mousse, 09 May 2014 - 04:51 AM.


#6 Dunkelfalke

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Posted 09 May 2014 - 05:01 AM

I'm using tag for a while now and have observed the following:

When you tag a mech an it gets hit by LRMs from Player A, you get 1 spotting assist (incl. CBils and XP) and 1 tag/narc bonus (incl. CBills and XP). If the tagged mech is hit again by Player A, you get nothing. If the tagged mech is hit by LRMs from Player B, you get 1 tag/narc bonus (incl. CBills and XP) but no further spotting assist.

So basicly, you can get 1 spotting assist for every enemy player and 1 tag/narc bonus for every friendly player per enemy player.

#7 Jun Watarase

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Posted 09 May 2014 - 08:43 PM



Tested it, but only got one reward despite 3 different mechs hitting it with LRMs...

#8 Nathan Foxbane

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Posted 10 May 2014 - 10:16 AM

Because Narc is passive fire-and-forget unlike spotting or tagging, it is once per target.

#9 A Man In A Can

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Posted 11 May 2014 - 10:59 AM

View PostJun Watarase, on 09 May 2014 - 08:43 PM, said:

Tested it, but only got one reward despite 3 different mechs hitting it with LRMs...

Thank you for the video. It seems that Tag/Narc assists need to be adjusted for Narcs to stack in the same manner as spotting assists to give players more reasons to play that role.

#10 Meta 2013

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Posted 11 June 2014 - 12:07 PM

Ok been playing with Narc in our drops.

2 of us have been running mechs with it. Conclusion, Narc while nice for the missile boats, sucks for the narcer. The Bonus for Narc is squat. Tag and Narc give the same bonus, they shouldn't. Narc should be twice what you get for tagging. Tag has almost twice the range for 1 ton. Narc is harder to use, you have to get much closer, and on a Jenner, without the ECM cover, you get spotted and take more damage. After Narcing 6 or 7 mechs in a match with 2 boats launching on them, I had a grand total of 4400 cb bonus. That is not worth the 5 tons of weight. 3 +2 tons of ammo. While Narc is useful, its not worth carrying. I've taken it off my mechs and put that extra weight into heat sinks and engine. I do better cb/exp wise in a match with the extra damage I can do. The EXP for Narcing is silly. Worse if you bring narc and no on brings missiles, 5 tons wasted for nothing.

Narc need 2 levels of exp: one for just narcing whether people launch or not since it does provide tracking of a mech, and then another bonus if missiles get launched on it.

Tag CB Bonus is good where its At, but Narc should be a separate bonus, and worth a lot more, or a combo of more cbills plus get a portion of the damage done from missiles on a target you Narc. Narc should also count for a kill assist.

Conclusion: don't waste the tonnage for narc, just tag stuff, you make more cbills, and its only a ton t carry.

Meta

#11 Jun Watarase

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Posted 11 June 2014 - 02:33 PM

Yea i tried to tell support that but IIRC they kept dodging the points. IIRC they also wouldnt address why NARC shouldnt give C-ECM reward bonuses when used to disable ECM, the only thing they would say was "this is the way it works now".

#12 DAYLEET

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Posted 11 June 2014 - 02:46 PM

Its better to drop a uav than try to narc.

#13 Levi Porphyrogenitus

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Posted 11 June 2014 - 06:04 PM

All the ancillary rewards need to be drastically increased. Capture assists, NARC/TAG bonuses, spotting assists, grid clears, etc.

#14 TheCaptainJZ

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Posted 11 June 2014 - 08:02 PM

View PostJun Watarase, on 11 June 2014 - 02:33 PM, said:

Yea i tried to tell support that but IIRC they kept dodging the points. IIRC they also wouldnt address why NARC shouldnt give C-ECM reward bonuses when used to disable ECM, the only thing they would say was "this is the way it works now".

Recommend you post your findings in the http://mwomercs.com/...courtesy-phone/ thread. Karl has been excellent at talking to the player base and actually bringing things the players found to the team's attention.

#15 wolf74

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Posted 11 June 2014 - 10:03 PM

NARC can get you UP to 11 bonus per mech. (Good LUCK ever seeing that thou)

You get a Bonus for Each Different Team mate that hits the NARC'd mech with a Locking Missile type. (AKA LRM or Streak SRM)

So if 3 Player hit the NARC'd Mech 4 time each you will get a total of 3 Narc bonus for that Mech.

#16 Jun Watarase

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Posted 11 June 2014 - 10:04 PM

I literally posted a video showing it doesnt work that way.

#17 Reptilizer

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Posted 12 June 2014 - 12:49 AM

View PostMeta 2013, on 11 June 2014 - 12:07 PM, said:

Ok been playing with Narc in our drops.

2 of us have been running mechs with it. Conclusion, Narc while nice for the missile boats, sucks for the narcer. The Bonus for Narc is squat. Tag and Narc give the same bonus, they shouldn't. Narc should be twice what you get for tagging. Tag has almost twice the range for 1 ton. Narc is harder to use, you have to get much closer, and on a Jenner, without the ECM cover, you get spotted and take more damage. After Narcing 6 or 7 mechs in a match with 2 boats launching on them, I had a grand total of 4400 cb bonus. That is not worth the 5 tons of weight. 3 +2 tons of ammo. While Narc is useful, its not worth carrying. I've taken it off my mechs and put that extra weight into heat sinks and engine. I do better cb/exp wise in a match with the extra damage I can do. The EXP for Narcing is silly. Worse if you bring narc and no on brings missiles, 5 tons wasted for nothing.

Narc need 2 levels of exp: one for just narcing whether people launch or not since it does provide tracking of a mech, and then another bonus if missiles get launched on it.

Tag CB Bonus is good where its At, but Narc should be a separate bonus, and worth a lot more, or a combo of more cbills plus get a portion of the damage done from missiles on a target you Narc. Narc should also count for a kill assist.

Conclusion: don't waste the tonnage for narc, just tag stuff, you make more cbills, and its only a ton t carry.

Meta


True if looking for c-bills only, but for general usefulness i disagree.
Narc sticks and you cant get it off. No hardcover = hurt from above.
You can not easily detect a narcer. No red pointy-line leading the next PPC bolt to the evil spotter.
Hit and run is very viable with NARC and very difficult with TAG.

Pair the NARC with a medium laser and a lot of people will not even get that YOU NARCed them.
I run both, TAG and NARC and in my observations NARC is more effective by far. It is also a lot more weight, so *shrug* ...

Edited by Reptilizer, 12 June 2014 - 12:50 AM.


#18 Meta 2013

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Posted 13 June 2014 - 12:13 PM

I agree Narc is more effective. Never said it wasn't, Narc is also a bit more useful than a uav simply because a uav is one shot and done, if you have 5 or 6 people with lrms, the uav hits its sweet spot, but if you only have one boat, then the boat has to try and find the highest priority target and work on it. UAV doesn't last that long for missile purposes, though it is an awesome intel tool.

Like I said, for missile boats, narc is the bomb. The let down is bringing narc, an having no one with missiles. Also pilot skill has a lot to do with how useful the narcer is. I suck with my Jenners, I do not avoid damage well, and so when trying to narc, end up not being much more useful harassing. Try sneaking up on targets on alpine, good pilots, not a problem, myself... well the skills are a bit lacking.

Narc is also useful just as an intel tool.

I have seen one light with Narc, and a couple missile mechs decimate a team. But as far as pug matches, have gone 5 or 6 maps in a row without seeing a boat. The streaks I can load up end up being more useful a higher percentage of the time.

Guess it comes down to goal and personal pref. Now I will equip it when dropping in a premade.





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