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What Happen Pgi? Why Did You Change? Please Would Like A Official Response.

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#121 moneyBURNER

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Posted 09 May 2014 - 01:48 PM

The game looked and played so much nicer with the slower overall movement and lower heat caps before DHS. It often feels like a spastic FPS now with hyper convulsive torso-twisting and shaking. The mech skills go too far in speeding up movement, and the animations don't sync up well making the game feel even more cartoonish.

Personally, I would scrap a lot of the mechs skills and revamp the whole tree.

#122 Bishop Steiner

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Posted 09 May 2014 - 02:05 PM

View PostRoland, on 09 May 2014 - 01:31 PM, said:

In that video, the Awesome most definitely did die from ammo explosion.. that's why it starts just taking damage in bursts at the end there.

You used to see it happen to other mechs too..

At one point, we asked Thomas about this, and he said that nothing was changed.. .But I don't remember my ammo cooking off like that in a VERY long time. I've died from ammo explosions since then, but it seems like it's just like, "Boom!" you died from ammo explosions. It's not the same kind of sequential series of explosions that it used to be.

No idea why they changed that aspect, since it was pretty awesome.

I didn't say it didn't. I said I believe the sound effect was the ammo explosion destroying it's engine. Because my AWS-8Q ALSO made that sound back then, and had no ammo.

View PostDymlos2003, on 09 May 2014 - 01:28 PM, said:


WIth R&R I have an idea. Here is the jiff of it. You can either pay the repair bill(expensive as it may be) or wait a small time out(the more level 2 tech you have the longer the wait time.)
Here is a way to monetize it:
Have a tech crew boost so your timelimit is shorter since you have a expert team with you repairing your mech. 1, 3 or 7 day boosts increments.

Seems simple enough.

interesting. Might need tweaks, but what doesn't? Question is, which way would achieve the needs with least complexity? But I would be up to testing ANYTHING to return the economy, and discourage zerg rushes. Sadly, the target audience PGI seems to have settled on largely only seems to understand two game types...zerg rush, or turtle. So, likelihood of that changing.......?

#123 Kyle Wright

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Posted 09 May 2014 - 02:09 PM

Wow guys, I was totally expecting people to ignore this thread, but up to 7 pages and everyone is being civil. Id buy beers for everyone! But...yeah lol

If only we could get more of the people that use to play to talk about the old days and keep from flaming PGI and took this post to epic proportions.

#124 Bishop Steiner

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Posted 09 May 2014 - 02:09 PM

View PostDurant Carlyle, on 09 May 2014 - 01:42 PM, said:

It's funny, all of the people remembering R& R fondly, when all I remember was people complaining that they won matches, survived ... and earned only 25,000 C-Bills because the cost of their ammo and repairs ate the profits. I think I even remember some coming closer to zero earnings.

I never minded R&R simply because I was a light pilot and only loaded one or two tons of ammo.

If they brought back R&R and made earnings what they were at that time, we'd still have large numbers of people complaining about low earnings. The popularity of ACs and LRMs would pretty much guarantee it.

vocal minority, as usual being misrepresented as the majority. When you had Vassago posting 80 comments to everyone elses one to bully his views into the game (mostly how economy was horrible way to balance a game....because, well because it WAS!!!!), it probably did make it seem that way, Durant. But one thing I know from the TS servers, almost NOBODY in any of the clans I talked to, or in the old round robins Paul used to actual host in the old server in the wee hours, did most people complain. They might have wanted tweaks to the amount made vs amount lost, but aside from a few KONGtards and such, not removed.

Those vocal minorities managed to get the game made into the braindead CoD: Mechs we have today, and oh, where are they? Yup, nowhere to be seen. Some people just want to watch the world burn.

Anyhow, that is what I remember from CB man, maybe you saw it different?

Edited by Bishop Steiner, 09 May 2014 - 02:11 PM.


#125 Roland

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Posted 09 May 2014 - 02:09 PM

Quote

I didn't say it didn't. I said I believe the sound effect was the ammo explosion destroying it's engine. Because my AWS-8Q ALSO made that sound back then, and had no ammo.

Hmm... Did it have AMS? Because that's definitely the ammo explosion sounds.

I think other things could also make that sound, like if someone was just shooting you with certain weapons. But your engine just exploding normally didn't make those sounds back then. When you died normally, it just killed you.

The ammo explosion is what generated that sequence of multiple bangs, each doing damage to you, until you died.

#126 Bishop Steiner

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Posted 09 May 2014 - 02:10 PM

View PostKyle Wright, on 09 May 2014 - 02:09 PM, said:

Wow guys, I was totally expecting people to ignore this thread, but up to 7 pages and everyone is being civil. Id buy beers for everyone! But...yeah lol

If only we could get more of the people that use to play to talk about the old days and keep from flaming PGI and took this post to epic proportions.

I might have broken the civility thing a little just now, lol.

#127 PanzerMagier

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Posted 09 May 2014 - 02:10 PM

Ha this game was the best in closed beta.

I'd love to see a closed beta mode XD HA HA HA HA

Edited by PanzerMagier, 09 May 2014 - 02:11 PM.


#128 Bishop Steiner

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Posted 09 May 2014 - 02:11 PM

View PostRoland, on 09 May 2014 - 02:09 PM, said:

Hmm... Did it have AMS? Because that's definitely the ammo explosion sounds.

I think other things could also make that sound, like if someone was just shooting you with certain weapons. But your engine just exploding normally didn't make those sounds back then. When you died normally, it just killed you.

The ammo explosion is what generated that sequence of multiple bangs, each doing damage to you, until you died.

those weren't bangs at all, though, that was glugs and gurgles, just like a motor sputtering to a halt, like a chainsaw running out of gas. :) (and pretty sure I didn't have AMS..... aside from a few mechs I had nothing better to use it on, I never have felt it worth it's weight. And if I do, the ammo is almost always in the head.)

Edited by Bishop Steiner, 09 May 2014 - 02:13 PM.


#129 Roland

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Posted 09 May 2014 - 02:15 PM

Maybe you're hearing something else other than what I was listening to. I was talking about the loud "CLANG" sounds that came in time to the screen flashing and the mech taking damage.

#130 Bishop Steiner

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Posted 09 May 2014 - 02:17 PM

View PostRoland, on 09 May 2014 - 02:15 PM, said:

Maybe you're hearing something else other than what I was listening to. I was talking about the loud "CLANG" sounds that came in time to the screen flashing and the mech taking damage.

http://youtu.be/syyrgIKLim8?t=5m25s
the knocking sputter between 5:26-5:30 after the crash bang

except now the time stamp part does not want to work..... sigh

Edited by Bishop Steiner, 09 May 2014 - 02:18 PM.


#131 Barantor

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Posted 09 May 2014 - 02:19 PM

View PostBishop Steiner, on 09 May 2014 - 01:25 PM, said:

disagree with removal, but agree with the rest.


My outlook is that during the Cadet Phase, one doesn't have RnR, but you get a "dummy screen" so you can see what it WOULD have cost you. Basically treat the 25 (or more) Cadet Matches as simulator battles.


well, you wolves with your myopic Kerensky-vision..............


For IS warriors an idea I had a long long while back was that they would get this mech.

http://www.sarna.net/wiki/Chameleon

It would be the 'training' variant that all new players would get and allow you to get used to the game. It wouldn't cost repair and rearm, but you also couldn't have the mech efficiencies because it is a single variant.

This also allows folks that are just super stupid terrible to have something to pay off repairs if they really sink themselves in a hole.

I would even be fine if this was all F2P players got to use as free but if you have premium time you can use the trial champs too.

This would be similar to how the tier 1 tanks are in world of tanks where they don't cost anything to buy so you always have something to get back in the game with.

#132 Bishop Steiner

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Posted 09 May 2014 - 02:22 PM

View PostBarantor, on 09 May 2014 - 02:19 PM, said:


For IS warriors an idea I had a long long while back was that they would get this mech.

http://www.sarna.net/wiki/Chameleon

It would be the 'training' variant that all new players would get and allow you to get used to the game. It wouldn't cost repair and rearm, but you also couldn't have the mech efficiencies because it is a single variant.

This also allows folks that are just super stupid terrible to have something to pay off repairs if they really sink themselves in a hole.

I would even be fine if this was all F2P players got to use as free but if you have premium time you can use the trial champs too.

This would be similar to how the tier 1 tanks are in world of tanks where they don't cost anything to buy so you always have something to get back in the game with.

One thing I also had recommended was at least for House Warriors, that you could use "House Mechs" which would be stock variants, with no RnR associated (a variant of the trial mech system, but with all chassis available), but also much lower rewards, or you could use your own "personal" Mech, and possibly make a lot more, but also cover your own RnR.

Edited by Bishop Steiner, 09 May 2014 - 02:22 PM.


#133 Barantor

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Posted 09 May 2014 - 02:28 PM

View PostBishop Steiner, on 09 May 2014 - 02:22 PM, said:

One thing I also had recommended was at least for House Warriors, that you could use "House Mechs" which would be stock variants, with no RnR associated (a variant of the trial mech system, but with all chassis available), but also much lower rewards, or you could use your own "personal" Mech, and possibly make a lot more, but also cover your own RnR.


Eh, if I had my way if you got enough loyalty in one house (by fighting for them enough) you would start out by getting discounts on repairs on the mechs associated with that house, then eventually ammo would be free and repairs would be 75% off.

I.E you have been fighting several hundred battles for the draconis combine and you have a dragon? You get a discount on the repair and rearm and other variants of it are discounted as well so long as you remain a DC snake lover :).

The trainer mech would allow you to fight for a faction without worrying about repair and possibly get a small discount to that factions mechs if you built up enough loyalty.

This is how CW would work in my head at least, on top of that you would get rewards/medals/achievements for fighting so many battles for that faction too.

#134 DDDs

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Posted 09 May 2014 - 02:30 PM

View PostKyle Wright, on 09 May 2014 - 02:09 PM, said:

Wow guys, I was totally expecting people to ignore this thread, but up to 7 pages and everyone is being civil. Id buy beers for everyone! But...yeah lol

If only we could get more of the people that use to play to talk about the old days and keep from flaming PGI and took this post to epic proportions.

What I wonder is how many people still play that were invited in the first couple waves of Closed Beta. When the game had 5 mechs, Atlases had big heads, Hunchback's ruled the day, Jenners warped across the field, Forest Colony was sunny, LRMs took 3 seconds to lock, POTATO!, LaznAzn and his OP Jenner..

Edited by DDDs, 09 May 2014 - 02:32 PM.


#135 Barantor

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Posted 09 May 2014 - 02:32 PM

View PostDDDs, on 09 May 2014 - 02:30 PM, said:

LaznAzn and his OP Jenner..


He wasn't that OP, just fun to shoot at and try to beat the lag shield.

#136 Durant Carlyle

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Posted 09 May 2014 - 02:36 PM

Some fixes:
1. Engines should only affect speed.
2. Torso twisting speed and up/down movement speed should be locked per variant.
3. No more Speed Tweak.
4. Heat sinks should only affect heat dissipation.
5. Double Heat Sink dissipation should be double SHS dissipation.
6. Weapon cooldowns should be increased, making for slower rate of fire for all weapons.
7. Weapon extended ranges should be reduced to 0.5x or even to zero, making small maps larger and big maps huge. Oh yeah, and most 'Mech combat would happen within 300 meters, like it does in the lore.
8. Max engine rating should be reduced on all 'Mechs, to something like (stock rating + 15).
9. Max armor rating should be based on stock armor rating, something like (stock tonnage + 2 tons).
10. Base sensor range should be class-dependent, something like 1200 meters for lights, 1000 meters for mediums, 800 meters for heavies, and 600 meters for assaults.
11. More rewards for doing scouty things.
12. R&R.
13. Heat Capacity should be static for all 'Mechs, modified only by variant quirks.
14. There should be movement and weapon penalties for running hot, something like 50% increased cooldown, some reticle shake similar to when jump jets are active, and 50% reduced speed, starting at 75% of Heat Capacity.
15. Turn radius should be determined by speed and 'Mech tonnage.
16. Collisions.

Yes, I want 'Mechs to be slower and less maneuverable.
Yes, I want 'Mechs to have different armor maximums, to make them feel more like they were designed to be.
Yes, I want weapons to have a slower rate of fire, especially the FLD weapons.
Yes, I want combat to happen at closer ranges.
Yes, I want heat to matter more than "Am I shutdown or not?".
Yes, I want to have players learn some fire discipline and not alpha all damn day.
Yes, I want players to stop face- and back-hugging, and better control range.
Yes, I think these changes would greatly benefit the game.

#137 C12AZyED

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Posted 09 May 2014 - 02:39 PM

yep the sad thing is the gameplay and graphics used to be sooo much better.


graphics were hugely better, much better lighting, ambient occlusion, textures, effects and shadows.

The mechs had really cool individualised paint schemes and in particular the Awesome, had shiny armour.

Weapon sounds were way better, such as the AC20 having a serious gutteral, futuristic "whoummmgrr" when it came barrelling out.

SRMs used to feel like you were acting smashing them to pieces with explosives.

The game was much more methodical, and favoured brawling.

Actually, I can't think of a single thing thats better about the game now, its worse in almost every single way.

#138 Dymlos2003

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Posted 09 May 2014 - 02:41 PM

View PostDurant Carlyle, on 09 May 2014 - 02:36 PM, said:

Some fixes:
1. Engines should only affect speed.
2. Torso twisting speed and up/down movement speed should be locked per variant.
3. No more Speed Tweak.
4. Heat sinks should only affect heat dissipation.
5. Double Heat Sink dissipation should be double SHS dissipation.
6. Weapon cooldowns should be increased, making for slower rate of fire for all weapons.
7. Weapon extended ranges should be reduced to 0.5x or even to zero, making small maps larger and big maps huge. Oh yeah, and most 'Mech combat would happen within 300 meters, like it does in the lore.
8. Max engine rating should be reduced on all 'Mechs, to something like (stock rating + 15).
9. Max armor rating should be based on stock armor rating, something like (stock tonnage + 2 tons).
10. Base sensor range should be class-dependent, something like 1200 meters for lights, 1000 meters for mediums, 800 meters for heavies, and 600 meters for assaults.
11. More rewards for doing scouty things.
12. R&R.
13. Heat Capacity should be static for all 'Mechs, modified only by variant quirks.
14. There should be movement and weapon penalties for running hot, something like 50% increased cooldown, some reticle shake similar to when jump jets are active, and 50% reduced speed, starting at 75% of Heat Capacity.
15. Turn radius should be determined by speed and 'Mech tonnage.
16. Collisions.

Yes, I want 'Mechs to be slower and less maneuverable.
Yes, I want 'Mechs to have different armor maximums, to make them feel more like they were designed to be.
Yes, I want weapons to have a slower rate of fire, especially the FLD weapons.
Yes, I want combat to happen at closer ranges.
Yes, I want heat to matter more than "Am I shutdown or not?".
Yes, I want to have players learn some fire discipline and not alpha all damn day.
Yes, I want players to stop face- and back-hugging, and better control range.
Yes, I think these changes would greatly benefit the game.

Make it so only mechs can upgrade once higher lets say 40 points higher/lower? Example: Stock 275 upgrades to 325 and downgrades to 235 only.

View PostC12AZyED, on 09 May 2014 - 02:39 PM, said:

yep the sad thing is the gameplay and graphics used to be sooo much better.


graphics were hugely better, much better lighting, ambient occlusion, textures, effects and shadows.

The mechs had really cool individualised paint schemes and in particular the Awesome, had shiny armour.

Weapon sounds were way better, such as the AC20 having a serious gutteral, futuristic "whoummmgrr" when it came barrelling out.

SRMs used to feel like you were acting smashing them to pieces with explosives.

The game was much more methodical, and favoured brawling.

Actually, I can't think of a single thing thats better about the game now, its worse in almost every single way.


The way the damn thing runs? Might look better but I'm sure it plays better in some ways.

#139 Roland

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Posted 09 May 2014 - 02:43 PM

View PostBishop Steiner, on 09 May 2014 - 02:17 PM, said:

http://youtu.be/syyrgIKLim8?t=5m25s
the knocking sputter between 5:26-5:30 after the crash bang

except now the time stamp part does not want to work..... sigh

Yeah, I'm not hearing it... The repeated knocking sound is the ammo exploding, but I'm not sure what the splutter is you're saying.

#140 Dakkath

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Posted 09 May 2014 - 02:44 PM

Beers....did someone say beers?





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