Jump to content

What Happen Pgi? Why Did You Change? Please Would Like A Official Response.

General

277 replies to this topic

#21 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 May 2014 - 10:25 AM

View PostBarantor, on 09 May 2014 - 09:44 AM, said:

They downgraded the graphics when they found a lot of folks couldn't run it on pretty good machines. Couple that with the fact that it didn't seem very optimized on the machines that did run it and you have a small customer base.

Enough time has passed now that folks should be able to purchase newer machines to run it the way it began, but I don't know if that will ever happen.

Still a decent looking game, though I agree that sounds could use a once over.

If it were just the graphics, I would be OK still. But c'mon, the Immersion is gone, even remote shots at balance, gone.

You recall in CB.... you hit 80% heat and your HUD started flickering in and out? Keep riding at 90% heat or so for too long, and POP goes the ammo? And heck that was with SHS. I remember when the pilot tree "pinpoint fire" actually meant something other than XP ground out for no reason. Switch aim too fast and watch those PPC streams cross in front or behind your target.......... The Awesome and Dragon weren't death traps.

Our stock mech Monday brought back SOME of that feel, and was certainly more tactical, and more fun, but hose immersion points, to me are far more important than the total graphics (which oddly I ran fine on a very middle of the pack, 2 year old computer back in CB.)

It all started going downhill IMO, when instead of actually examining why RnR wasn't working, they simply chucked it to keep the whiny minority happy.

(Hint... it didn't work because you put an easily exploitable 75% repair and rearm mechanics into the game, and gamers are going to exploit whatever you let them exploit. Remove that, balance rewards vs risk a little more, and you had yet another great balancer to keep people from running maxtech every match.... except of course too many of the UberComp Players feel entitled to run MaxTech with no risk. Imagine had PGI stayed the course..... now instead of using private lobbies to do stock mechs, we would probably see private lobbies with no xp and rewards and no risk, for the High Elo Comp crowd, who simply want to minmax everything..... which would actually have made a lot more bloody sense)

#22 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 09 May 2014 - 10:26 AM

game used to be more "hardcore" and if you thin hardcore is better, then it was better

graphics have been "Blizzardized" to be more mainstream

missiles used to rock, but gamers tend to optimize and missiles in batches rocked "too much"

HSR didn't exists, so the lag shields were powerful back then

#23 Alcom Isst

    Member

  • PipPipPipPipPipPipPip
  • The Professional
  • The Professional
  • 935 posts
  • LocationElo Heaven

Posted 09 May 2014 - 10:26 AM

View PostWarHippy, on 09 May 2014 - 09:58 AM, said:

That is what graphic settings are for. For the people that can't run the game with those visuals they just need to lower the settings, and for the people that can run those graphics they can up their settings to get them. What we got was an across the board reduction in graphics quality, which is a real shame.

Perhaps developing at that graphics level proved too expensive, so the overall maximum graphics quality was turned down? :D

Gameplay differences are less excusable.

Edited by Alcom Isst, 09 May 2014 - 10:27 AM.


#24 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 09 May 2014 - 10:26 AM

View PostMister Blastman, on 09 May 2014 - 10:00 AM, said:

Well it should. But the Counterstrike crowd doesn't like that. It's all about teh AWP, BABY.

It pisses us Quakers off.

huh? If MWO catered to the CS crowd, we wouldn't have the Gauss rifle as is. It would be a very long CD insta 15 point dmg weapon, period.

#25 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 09 May 2014 - 10:27 AM

what happenned?

Money, Founders not being the 'core audience', money, continually ignoring their base, money, Team players being "on an island", money, etc..

#26 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 09 May 2014 - 10:27 AM

View PostRhaythe, on 09 May 2014 - 10:01 AM, said:

I miss the old LRM flight paths so much. And if that rocking of the Awesome there at the end was a string of internal ammo explosions, by god, they need to bring that back!

It was engine damage - his engine had taken critical hits and was failing... slowing him down, making targeting more difficult, and generally better submersion.

#27 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 May 2014 - 10:29 AM

View PostBhael Fire, on 09 May 2014 - 10:22 AM, said:


Yep. To this day, I still insist that the splatcat was just a one trick pony and nowhere near as much of a threat as some players insist they were.

You can thank KONG and other minmaxxers for that.... they ran their 8 man Splatcat unti sand just Zerg Rushed N00bies and Devs (most who play worse than n00bies) and then ran their propaganda machine, and viola! Predictable results.

View Postfocuspark, on 09 May 2014 - 10:27 AM, said:

It was engine damage - his engine had taken critical hits and was failing... slowing him down, making targeting more difficult, and generally better submersion.

his mech was going underwater!?!?!?!?! :D

#28 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 09 May 2014 - 10:29 AM

A Canadian, eh?? (That's what the separatist comment is about right?)

I don't actually have any gripes with Counterstike and it was fun but if its fanbase is holding back MW:O well thats just wrong... Mind you, thye aren't the ones implementing the changes to the game so the blame could go elsewhere I suppose.

#29 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 09 May 2014 - 10:30 AM

View PostAlcom Isst, on 09 May 2014 - 10:26 AM, said:

Perhaps developing at that graphics level proved too expensive, so the overall maximum graphics quality was turned down? :D

Gameplay differences are less excusable.


I'm going to go out on a short limb and assume it was just laziness.

#30 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,220 posts
  • LocationOntario, Canada

Posted 09 May 2014 - 10:32 AM

Yes Kyle...the good old days when EVERYTHING was better...or was it? You see one video and suddenly it was a lot better.
No XL engines.
6 variety's of mech instead of 24
4 maps
The air was cleaner, birds chirped...
..golly! Weren't the old days better with polio?

#31 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 09 May 2014 - 10:35 AM

View PostMycrus, on 09 May 2014 - 10:11 AM, said:

bait and switch at its finest.


Bait and switch? Really? More like the game evolved and some things not to our liking.

#32 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 May 2014 - 10:36 AM

View PostGorgo7, on 09 May 2014 - 10:32 AM, said:

Yes Kyle...the good old days when EVERYTHING was better...or was it? You see one video and suddenly it was a lot better.
No XL engines.
6 variety's of mech instead of 24
4 maps
The air was cleaner, birds chirped...
..golly! Weren't the old days better with polio?

Or you take one point and twist it out of context, because oh yeah....... during closed beta, we had better, graphics, better immersion, and things like XLs and DHS were added, bit by bit.

But those weren't even the point you either didn't get or are intentionally misrepresenting, which was "how did the base game degenerate so far" when the add ons like new Mechs and equipment have ZERO impact on that.

The answer being, catering to the lowest common denominator.

#33 DDDs

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 368 posts

Posted 09 May 2014 - 10:36 AM

View PostKyle Wright, on 09 May 2014 - 09:41 AM, said:


What game are you playing?

I MISS those SRMs. What we have now is confetti. If SRMs worked like they did in closed beta, poptarts will be toast.

#34 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 May 2014 - 10:36 AM

View PostDymlos2003, on 09 May 2014 - 10:35 AM, said:


Bait and switch? Really? More like the game devolved and some things not to our liking.

FTFY

#35 Merrick

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 336 posts
  • Locationcanada

Posted 09 May 2014 - 10:41 AM

The power of QQ won the day, thus we have COD: Giant Stompy Robots now. The worst part of that whole situation is that the vocal minority changes every 3 months as thgey get tired and run off to the next game they can exploit the **** out of meaning those who bitched until we ended up with the game we have now aren't even playing and a new crowd of whiney 12 years has taken on the cause to make it even worse.

#36 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 09 May 2014 - 10:42 AM

View PostBishop Steiner, on 09 May 2014 - 10:36 AM, said:

Or you take one point and twist it out of context, because oh yeah....... during closed beta, we had better, graphics, better immersion, and things like XLs and DHS were added, bit by bit.

But those weren't even the point you either didn't get or are intentionally misrepresenting, which was "how did the base game degenerate so far" when the add ons like new Mechs and equipment have ZERO impact on that.

The answer being, catering to the lowest common denominator.


I still think you're having memory problems with the HUD flickering and such. That was in one MW and that was 3. When you rode heat too high your internals started to take damage, that's the only thing heat did back then.

Edited by Dymlos2003, 09 May 2014 - 10:44 AM.


#37 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 09 May 2014 - 10:42 AM

View PostWarHippy, on 09 May 2014 - 10:24 AM, said:


I say booo to all of you separatists and wooo to all those that happily enjoyed Unreal Tournament, Quake, and Counter-Strike. :D

Still love UT. Can't stand Counterstrike. Therefore, your list is invalid. ;)

#38 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 09 May 2014 - 10:43 AM

View PostNapes339, on 09 May 2014 - 10:29 AM, said:

A Canadian, eh?? (That's what the separatist comment is about right?)

The separatist comment was tongue in cheek about him saying it pissed off the quake guys and you saying you were more in the UT camp. Had nothing to do with nationality.

View PostNapes339, on 09 May 2014 - 10:29 AM, said:

I don't actually have any gripes with Counterstike and it was fun but if its fanbase is holding back MW:O well thats just wrong... Mind you, thye aren't the ones implementing the changes to the game so the blame could go elsewhere I suppose.
I have noticed that people like to blame counter-strike gamers for things around here and I never have understood it. I played a lot of CS and I am normally on the same side of arguments as the people that seem to have a grudge against it. I really think the problem stems from people trying to pin this game as a FPS and then trying attribute its features to specific FPS like CS/UT/Quake when to me this isn't really a FPS. This game has a lot of room for different types of players, but the devs seem to have a lack of focus so everyone around here is trying to stake out their claim while trying to run off the others.

#39 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 09 May 2014 - 10:43 AM

That brought back so many good memories! SRMs registering, Awesomes not sucking, BRAWLING! Those sounds were actually a bit better IMO.

#40 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 09 May 2014 - 10:45 AM

View PostMerrick, on 09 May 2014 - 10:41 AM, said:

The power of QQ won the day, thus we have COD: Giant Stompy Robots now. The worst part of that whole situation is that the vocal minority changes every 3 months as thgey get tired and run off to the next game they can exploit the **** out of meaning those who bitched until we ended up with the game we have now aren't even playing and a new crowd of whiney 12 years has taken on the cause to make it even worse.


Ahh but the whiny power gamers are in fact MWO "core audience" I mean they kinda have to be if the dedicated older BT crowd that funded the game site unseen, filled the closed beta,and formed and maintained Mechwarrior gaming groups for years before MWO even exsited aren't.

I mean thinking logically here, clearly who is this game for the FOTM that will play for a month or so and ditch it or the BT fans who will sink time and money into it. Clearly the FOTMers, amirite?

Edited by Agent of Change, 09 May 2014 - 10:46 AM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users