Barantor, on 09 May 2014 - 09:44 AM, said:
Enough time has passed now that folks should be able to purchase newer machines to run it the way it began, but I don't know if that will ever happen.
Still a decent looking game, though I agree that sounds could use a once over.
If it were just the graphics, I would be OK still. But c'mon, the Immersion is gone, even remote shots at balance, gone.
You recall in CB.... you hit 80% heat and your HUD started flickering in and out? Keep riding at 90% heat or so for too long, and POP goes the ammo? And heck that was with SHS. I remember when the pilot tree "pinpoint fire" actually meant something other than XP ground out for no reason. Switch aim too fast and watch those PPC streams cross in front or behind your target.......... The Awesome and Dragon weren't death traps.
Our stock mech Monday brought back SOME of that feel, and was certainly more tactical, and more fun, but hose immersion points, to me are far more important than the total graphics (which oddly I ran fine on a very middle of the pack, 2 year old computer back in CB.)
It all started going downhill IMO, when instead of actually examining why RnR wasn't working, they simply chucked it to keep the whiny minority happy.
(Hint... it didn't work because you put an easily exploitable 75% repair and rearm mechanics into the game, and gamers are going to exploit whatever you let them exploit. Remove that, balance rewards vs risk a little more, and you had yet another great balancer to keep people from running maxtech every match.... except of course too many of the UberComp Players feel entitled to run MaxTech with no risk. Imagine had PGI stayed the course..... now instead of using private lobbies to do stock mechs, we would probably see private lobbies with no xp and rewards and no risk, for the High Elo Comp crowd, who simply want to minmax everything..... which would actually have made a lot more bloody sense)