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What Happen Pgi? Why Did You Change? Please Would Like A Official Response.

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#241 Wildstreak

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Posted 11 May 2014 - 06:43 PM

View PostBarantor, on 11 May 2014 - 02:55 PM, said:


Half ton ammo was never in the game at any point though the CN9-AH was an actual mech you could use in the game, then it disappeared and the YLW came out.

I know that.
I still want it.

#242 Kmieciu

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Posted 12 May 2014 - 04:03 AM

Last time I checked, the MDF file for CN9-AH is still in the game files. And since we got new phoenix variants, maybe bringing back the CN9-AH is not out of the question. It's not like it would drop the sales of YLW.

#243 Karl Streiger

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Posted 12 May 2014 - 04:11 AM

View PostBishop Steiner, on 11 May 2014 - 12:42 PM, said:

not exactly the equation.

Forest Colony + Old Spawn Point + Atlas' Glowing Eyes + Gauss-a-Pult = 7 v 8, 1 second into match. ;)

Not at this range ~ 1700m between the spawn points - i should known my client did crash all the time when i hit targets at 1620m with my ER-PPC

Main problem between now and then:
NO endosteel - NO DHS - repair and rearm
-> do i need a XL - do i need the extra firepower of 10 LRMs and 6 SRMs - or does the smaller 5er LRM rack is enough?

Oh and Awesome with a XL was always a good trade - with critical damage - stop moving and accept the inevitable head shot

Edited by Karl Streiger, 12 May 2014 - 04:13 AM.


#244 Barantor

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Posted 12 May 2014 - 05:01 AM

View PostKmieciu, on 12 May 2014 - 04:03 AM, said:

Last time I checked, the MDF file for CN9-AH is still in the game files. And since we got new phoenix variants, maybe bringing back the CN9-AH is not out of the question. It's not like it would drop the sales of YLW.


I tweeted that question to Russ and he said it could still happen but to "not hold your breath". They have to have an internal meeting about it.

#245 Kmieciu

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Posted 12 May 2014 - 05:15 AM

View PostKarl Streiger, on 12 May 2014 - 04:11 AM, said:


NO endosteel - NO DHS - repair and rearm
-> do i need a XL - do i need the extra firepower of 10 LRMs and 6 SRMs - or does the smaller 5er LRM rack is enough?

Oh and Awesome with a XL was always a good trade - with critical damage - stop moving and accept the inevitable head shot


Funny but I never did pay for the XL engine repair nor for the ammo during the R'N'R period because you did't have to repair your engine. An Atlas with 3xaLRM15 was the best earner back then because 75% ammo was free and payouts were hugely dependent on damage. R'n'R was a badly implemented and pointless. It only punished the uninformed. For smart players who knew how to exploit the system it was a golden era of earnings.

Edited by Kmieciu, 12 May 2014 - 05:20 AM.


#246 Karl Streiger

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Posted 12 May 2014 - 05:20 AM

View PostKmieciu, on 12 May 2014 - 05:15 AM, said:

For smart players who knew how to exploit the system it was a golden era of earnings.

I always payed the fee - it was part of the game. It was poorly implemented thats right (but the 75% free was a later Open Beta Madness) -> (So simple fix instead of 75% for free and 25 for 100 - you only have to pay 25% of 100)

Also did run the game during CB where the earning of 4-10 battles was enough to buy another Mech- But a destroyed XL for example on a Dragon was also >3.000.000 C-Bills.

Anyhow - the game did degenerate when knockdown and R&R were removed.

#247 Bishop Steiner

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Posted 12 May 2014 - 05:24 AM

View PostKmieciu, on 12 May 2014 - 05:15 AM, said:


Funny but I never did pay for the XL engine repair nor for the ammo during the R'N'R period because you did't have to repair your engine. An Atlas with 3xaLRM15 was the best earner back then because 75% ammo was free and payouts were hugely dependent on damage. R'n'R was a badly implemented and pointless. It only punished the uninformed. For smart players who knew how to exploit the system it was a golden era of earnings.

dunno what period you are talking about. For a rather interesting period, if you took damage to your XL, (like form, say, an ammo explosion or gauss) you often paid 3+ million to fix it.

The fact you could easily earn that back in 1-2 missions notwithstanding. I rather enjoyed the period, still ran an XL in my CN9-AH, and still was sitting on close to a billion cbills in between wipes because I wasn't an idiot.

RnR was poorly implemented because (shocker!) they left easy and obvious exploits. But the reason it was really removed is because too many Timmies out there cried because they felt they should be able to run maxtech mechs all the time with no penalty. And Timmy, instead of being told to grow up, instead needs to be continued to be coddled.

Edited by Bishop Steiner, 12 May 2014 - 05:25 AM.


#248 Kmieciu

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Posted 12 May 2014 - 05:25 AM

View PostKarl Streiger, on 12 May 2014 - 05:20 AM, said:

Also did run the game during CB where the earning of 4-10 battles was enough to buy another Mech- But a destroyed XL for example on a Dragon was also >3.000.000 C-Bills.


You did not have to repair your engine back then, too. I send them bug reports that destroying an engine does not kill the mech in-game but apparently they wanted it this way. It was never fixed.

#249 AlmightyAeng

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Posted 12 May 2014 - 05:33 AM

View PostBhael Fire, on 09 May 2014 - 10:22 AM, said:


Yep. To this day, I still insist that the splatcat was just a one trick pony and nowhere near as much of a threat as some players insist they were.


Well, ya know how they like to balance around bugs? The splatcat came into its own when missiles were registering on FAR more hitbox areas than they were supposed to, with spread. As such, that alpha was often 20-30 times more powerful than it was supposed to be, due to overlapped damage splash. So they nerf the hell out of missile spread, how they flew, and damage...and then took away splash, and never returned SRM's to their former stats.

It sucks. I miss that old combat, when mechs felt like mechs duking it out...everything is so much faster and dies easier these days. Lame.

Edited by Ghost Badger, 12 May 2014 - 06:03 AM.


#250 Bishop Steiner

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Posted 12 May 2014 - 05:35 AM

View PostKmieciu, on 12 May 2014 - 05:25 AM, said:

[/size]

You did not have to repair your engine back then, too. I send them bug reports that destroying an engine does not kill the mech in-game but apparently they wanted it this way. It was never fixed.

No, actually you did. And the QQ was loud. Two biggest money killers were an XL engine and running an ALRM boat (unless of course, one exploited the 75% repair mechanic)

View PostGhost Badger, on 12 May 2014 - 05:33 AM, said:


Well, ya know how they like to balance around bugs? The splatcat came into its own when missiles were registering on FAR more hitbox areas than they were supposed to, with spread. As such, that alpha was often 2-3 times more powerful than it was supposed to be, due to overlapped damage splash. So they nerf the hell out of missile spread, how they flew, and damage...and then took away splash, and never returned SRM's to their former stats.

It sucks. I miss that old combat, when mechs felt like mechs duking it out...everything is so much faster and dies easier these days. Lame.

actually, I believe the explosions ended up in some cases closer to 10x damage or some insane number. But yeah, because PGI has to get "fancy" instead of just IDK... applying damage, they nerfed them and SRMs into the dirt. Now Paul is convinced that at 2 DMG, with proper hit registration they will need a damage nerf? Unless they are causing damage multipliers again, Paul is on crack.

#251 AlmightyAeng

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Posted 12 May 2014 - 05:41 AM

View PostDarthPeanut, on 09 May 2014 - 11:00 AM, said:

Interesting.

Somethings are cool about the beta version that I see and like, but I guess it was one of those things you had to play to appreciate fully. I see some things I like and some things I do not at all.

One thing is clear, Atlas eyes need to glow red again! So they do not make for easy targeting... something like a min range before it is visible!


If you feel that way, click my signature link, lol. ;)

#252 AlmightyAeng

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Posted 12 May 2014 - 05:48 AM

View PostBishop Steiner, on 09 May 2014 - 12:49 PM, said:

also loved the choking engine sputter as you went down. Immersion. It was OP, apparently, so Paul nerfed it.


The engine choke/sputter and HUD flicker was fantastic....when you still managed to make a kill with that going on before finally going down...best feeling in the world.

#253 AlmightyAeng

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Posted 12 May 2014 - 05:54 AM

View PostNikolai Lubkiewicz, on 09 May 2014 - 04:20 PM, said:

We certainly remain passionate about our game, which is why we could not let it suffer from being too demanding on the average users system. As has been pointed out by a number of players, we have had to tone down some of the graphical elements of the game in order to allow these players in.

Does this mean the end of those qualities forever? Certainly not. We still have a great deal of optimization work ahead of us and improvements to the average users specifications will allow us to push even further.


Shouldn't that sort of optimization be completed BEFORE you declare a game 'launched?' Isn't that what BETA was for?

#254 Rhaythe

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Posted 12 May 2014 - 06:04 AM

View PostGhost Badger, on 12 May 2014 - 05:54 AM, said:


Shouldn't that sort of optimization be completed BEFORE you declare a game 'launched?' Isn't that what BETA was for?

Battlefield 4 would like a word with you.

#255 Vermaxx

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Posted 12 May 2014 - 06:12 AM

I miss when light mechs would fall the fk over if they tried to run through you or stand directly at your feet. I don't really miss the dragon linebackers, but PGI at least solved a lot of that with putting premades in their own queue. If they get this group balance thing working, that would basically kill most of the worry of a four man of linebackers winning without effort.

I miss when people rushed, when brawl mechs were terrifying, when gauss were actually cannons and not power ups. I miss when ALL Awesomes were fast and you could rush someone with a load of medium pulse in an assault mech.

I miss the original heat. Sure, ghost heat stopped six ppc stalkers. Instead, I have LRM 100 stalkers and my four ppc catapult is a liability.

I miss standard ppc doing damage below 90 meters with a linear drop off. I miss when the gauss had as many internal hit points as anything else and didn't break under a stiff wind.

I miss the original sounds, I don't know why they changed things.

Mostly, I miss being naive. I miss believing everything PGI said. I miss being so goddamn thrilled about this game I'd spend fifty dollars on a beta. I miss the belief that this would be the most amazing Mechwarrior ever, and one of the best games in general ever.

Edited by Vermaxx, 12 May 2014 - 06:22 AM.


#256 Agent of Change

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Posted 12 May 2014 - 06:25 AM

View PostVermaxx, on 12 May 2014 - 06:12 AM, said:

I miss when light mechs would fall the fk over if they tried to run through you or stand directly at your feet. I don't really miss the dragon linebackers, but PGI at least solved a lot of that with putting premades in their own queue. If they get this group balance thing working, that would basically kill most of the worry of a four man of linebackers winning without effort.

I miss when people rushed, when brawl mechs were terrifying, when gauss were actually cannons and not power ups. I miss when ALL Awesomes were fast and you could rush someone with a load of medium pulse in an assault mech.

I miss the original heat. Sure, ghost heat stopped six ppc stalkers. Instead, I have LRM 100 stalkers and my four ppc catapult is a liability.

I miss standard ppc doing damage below 90 meters with a linear drop off. I miss when the gauss had as many internal hit points as anything else and didn't break under a stiff wind.

I miss the original sounds, I don't know why they changed things.

Mostly, I miss being naive. I miss believing everything PGI said. I miss being so goddamn thrilled about this game I'd spend fifty dollars on a beta. I miss the belief that this would be the most amazing Mechwarrior ever, and one of the best games in general ever.


Preach it brother. Preach it.

;)

#257 TexAce

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Posted 12 May 2014 - 07:22 AM

From what I see what I think was better in the video than now:

- The map looked better, looked MORE IN SCALE!
- The Atlas' red eyes, oh how I miss those
- Lensflare on the eyes and highly glowing mech parts - NICE, why did they remove that?
- SRMs worked
- Some sounds were better, especially getting hit had those PLOK sounds
- The crit/ammo death at the end was very nice!

BUT besides that, the gameplay was not better than it is now, all those points above are only cosmetics and bugs, nothing that really had to do with balance or playstyle. Keep that in mind.

Still I would love if they could bring back those points above!

#258 Name140704

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Posted 12 May 2014 - 08:18 AM

View PostBishop Steiner, on 09 May 2014 - 01:01 PM, said:

no, pretty sure that was the engine being destroyed by the ammo (very dumb sound for explosions) but if I recall correctly, when I got the torso gutted on my AWS-8Q it would sputter like that, though it has been so long since I ran it, I cannot swear to that.

BTW... anyone else find ammo explosion deaths...not dramatic enough? I mean, I think there should be an explosion blasting open that section, and a very very loud BOOM, yo know?



Here's the drama:

nubnub has killed Psycho Farmer
"Oh noes..."
Exit Match
Mechlab
*click* x 20
Ready
"Stay together team, my last game sucked"

#259 Keeshu

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Posted 12 May 2014 - 08:28 AM

Personally I the game feels better now than it ever did. Looking at that video in the opening post, everything seems obsolete. More trees is the only thing that makes it look better. Though really I always found the extra trees to be more annoying than anything when piloting.

I only a couple things:
#1 The large splash damage on missles (not expecting it to come back though, what we have is fine)
#2 Being able to do large alphas with boated weapons. Ghost heat makes it so I can't really do that too much though. However I prefer Ghost Heat to stay, as it made the game much more enjoyable when it came in. Besides firing in chunks or chainfiring is still fun.

They've improved on the game so much that I find it silly people that say the game is worse. Of course, there will always be those people in any game when they've been around in a beta and stuck around long enough to see the game change to something different.

#260 focuspark

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Posted 12 May 2014 - 10:31 AM

View PostDymlos2003, on 09 May 2014 - 10:50 AM, said:

... never remember having my HUD flick. That was not in the game and I would remember such.

Um... dude... it's in the video. We can all witness the flickering HUD. So remembering it or not, it was there.

Just say'n: maybe your memory isn't what you remember it to be (I know mine isn't!)





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