1453 R, on 11 May 2014 - 06:45 AM, said:
Ye know, there's a part of me that wishes it knew how we got from "Why do you people think CW will magically/single-handedly Save Mechwarrior Online?" to where we are now...but then the rest of me remembers it doesn't like headaches.
The reason why people want CW, is because they want to do the things that YOU claim to want, based on your love of the battletech novels. And this is enabled by CW, if done correctly, in the same way that the old planetary leagues enabled that aspect of MW4.
Community Warfare enables that, by putting the individual matches within a larger context. You aren't simply fighting for 8 minutes against people who you don't know. You're fighting for some greater purpose, against forces who have established personalities.
Even as a lone wolf, you have the ability to contribute to such an environment and engage in the types of heroics that you imagine from the Battletech novels. You can play as a mercenary and help one of the major houses who is losing ground to their competitors. And the choices about who you fight for actually mean something.. you're actually given a choice to make.
As an example, back in NBT for a while we played Burrock, and enjoyed a good deal of success against the Inner Sphere. At one point, we had a falling out with the clan grand council, after Clan Wolf's leadership changed, and they decided to remove our invasion rights. As a result, we abandoned the clans entirely and went back to our mercenary roots (We had previously played as Mercenaries in prior leagues). At that point, we started taking jobs from those same Inner Sphere units that we had previously been pounding on... to go and just beat the tar out of Clan Wolf. And that's exactly what we did. Not only did we effectively end their advancement into IS space, but through the ridiculously high fees we were being paid by the Lyrans, we were able to assemble our own planetary assault force and started digging up through clanspace, capturing systems with jump charging stations, all the way up to Wolf's homeworld.
All of that was played, ultimately, in the same basic way that MWO exists.. single matches (albeit usually longer than the ones in MWO due to much larger maps). What made it actually MEAN something was that they weren't just random matches against random opponents. They were against specific units, who had actual people playing them.
That's why CW is important... if it's done correctly.
Now, if it's done incorrectly, and has no real meaning or sense of identity? Then you're right. It'll do nothing to save this game, and this game will inevitably die as it hemorrhages more and more players. But without Community Warfare, it's already suffering that fate as we speak.
Mechwarrior 4 was a neat game.. but it was the leagues, who provided a layer of community warfare, which kept that game alive for the better part of a decade.
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Frankly, I'm surprised the CW people are even allowing* the Clan packs to release. The prevailing attitude seems to be "PULL that **** and get to work on CW first! Founders spent money more than two years ago on CW, and only CW, and we deserve that before anyone else deserves anything else!"
Quite frankly, yes... PGI's decision to release the clans prior to Community Warfare was a pretty catastrophic mistake on their part.
And they can't even give the normal answer of, "Oh, well different people make mechs!" because the clans require a significant balancing effort to try and find a way to fit them into the game. They have drawn a huge amount of resources from what PGI really should have been focusing on.
Because they are introducing the clans, but we never got to play the CW as the houses PRIOR to the clan invasion.... That's a major part of battletech. You have all the major houses beating each other up, and then the clans show up and the IS houses need to refocus their efforts to defend themselves against this new threat.
But now you've just skipped all that, and the clans show up... but the clans don't actually MEAN anything without community warfare. They're just new mechs. There's no sense of them actually being some devastatingly powerful invading force.
And from a purely business perspective, their decisions have proven to be terrible.. That's why you have a 350 page thread telling PGI to eat it when they came out with their clan announcement. It's why they have sold so few clan packages.... To the extent that they needed to pretend like they are "running out of stock" of the gold MadCat package... and yet, with only 50 of them, they still haven't sold out. Because no one wants them.
Deciding to release the clans prior to all of the other stuff that they needed to focus on, like community warfare, fixing the mechlab, balancing the game, etc.... Was a terrible, terrible decision on PGI's part. They thought it would generate revenue, but I seriously suspect that it failed at that end.
Edited by Roland, 11 May 2014 - 10:28 AM.