Horse Pryde, on 06 June 2016 - 08:58 AM, said:
I got a new laptop and have now loaded the game and love it. Have been waiting a while to get into it as my old machine didn't have everything you'd want to be able to play.
This is where i stand:
I haven't found a style i love yet. Ive got 6 kills, 49 kill assists and 20 deaths in my 25 missions, my first 4 missions did not go well at all.
I have done the most damage with LRM's as they are the easiest to be accurate with. I would love to be a brawler but I am not sure I have the pilot skill for that yet but I'm improving.
I love the Direwolf as it is the mech that got me into CBT in the first place but is that practical? I also really like the Timberwolf or Madcat.
I don't want to be a liability to any assigned team by taking up an assault spot in a drop.
I do not have an issue with spending a little $ on the game. Just wondering where to go from here.
any tips or help is much appreciated.
Most of what I'd say has already been covered, so I'll only reiterate a few points.
First, the meta is a rule of thumb. Normally the metagame comes about by imitating the competitive scene, where often a small number of tactics have been found to be the most viable, and therefore competitive. However, like best-in-slot lists for MMOs, sometimes the top-tier meta only works best if you have all the pieces - meaning skillsets, tactics, and teammates who do the same things. This means that you can still be effective and have fun with anything that works for you; the meta is usually objectively better, but you can worry about top-level play when you get there. So, do what works for you, but take the meta seriously and learn how and why it works - if only to know what meta players are likely to be able to do to you.
Second, as some have told you already, the trial 'mechs are a good way to figure out what kinds of 'mechs and weapons you enjoy. Once you know that, buy the corresponding 'mech (preferably one that appears at the top of a lot of people's tier lists.) Recognize, however, that many 'mechs - depending on their available loadouts, etc - rely heavily on Pilot Skill unlocks to achieve their full potential. This has been particularly true of my Ebon Jaguars and Hellbringers; both came highly recommended, but until I progressed far enough into the skill trees to get doubled Basics, I was starting to be afraid that I had made a mistake. Give the builds time, and pay attention to what works
now - a very effective build with doubled basics may overheat one critically important alpha too soon to really shine when you first pick up the 'mech.
And finally, though you haven't mentioned it, I want to make clear a point on which many players are mistaken: Clan 'mechs are not more expensive (in terms of c-bills) than their Inner Sphere counterparts. Many players assume this is the case because the purchase price for an individual 'mech is so much more expensive: but that's so because the Clan OmniMechs come pre-upgraded, while the Inner Sphere often has to refit their 'mechs with Endo-steel, Double Heat Sinks, XL Engines, etc. Overall, the cost to buy and upgrade a Clan 'mech is roughly the same as for the Inner sphere.