#21
Posted 09 May 2014 - 04:41 PM
http://mwomercs.com/...mmunity-warfare
You know, the thing that was splashed across the website, ooh about several years ago. (Posted Dec 7, 2011) Nothing more, and nothing less. That's it. Whether is saves or kills MWO is up to the developers and how much they try to trim it like they do the rest of everything around here.
#22
Posted 09 May 2014 - 04:43 PM
Roland, on 09 May 2014 - 04:35 PM, said:
But the thing is, it wasn't just wavy lines on a map.
Then tell me how a lone wolf player who has no time or inclination for being an obedient little sprog in someone else’s war machine gets anything whatsoever out of Community Warfare.
A league-centric persistent universe does nothing but harm anyone who’s not in a league. I love Mechwarrior, I have for as long as I can remember, and I’ve put my time in on all of them. I’ve spent piles of dollars in MWO because I love Mechwarrior-the-franchise, but I do not have time to go through all the mancow dung and rigmarole of finding a half-decent unit to hitch up with so I can get on the CW bandwagon.
The only way it works is if it’s the same drops we already have but with a LP counter to go with our MXP and GXP counters and a squiggly-lined map. Because anything else and Piranha loses a whole lot more than the old-hand MW4 folks who want to squeeze everyone else out of their personal clubhouse. In fact, they’d lose just about everyone but.
I can tell you which crew of players would be more detrimental to lose
#23
Posted 09 May 2014 - 04:44 PM
#24
Posted 09 May 2014 - 04:44 PM
The game play is stale and gets worse with each attempt at "balance" that certain folks there make. The company consistently refuses to take heed of any constructive criticism or good ideas generated by the very folks that keep the company in business....the player base.
Weapons balance / pin point FLD damage is probably the single biggest thing dragging this game down as it contributes to the pop tart / jump sniper meta that the game has devolved into....with the occasional LRM swarm tossed in for good measure. Stock mechs have no place in the game.
Until PGI finds a way to either eliminate these issues or segregate the min/max player base from the Battletech / Mechwarrior fan that wants to play this game it will never succeed.
#25
Posted 09 May 2014 - 04:51 PM
1453 R, on 09 May 2014 - 04:35 PM, said:
As soon as six-hour sieges becomes the only game mode in this game, I’m out. Not because I want to be out, but because I have a job and a life and I can’t make time for the full-on Community Vision™ of Community Warfare. I just can’t. And frankly I don’t feel like you guys have any more right to take my game away from me than I have to take yours away from you.
And since Piranha agrees with that sentiment, CW will consist of maps with vaguely squiggling lines and the occasional economic boon/crash. Sooner people accept that, the sooner we can move past CWWSMWO and maybe throw our energy and effort into things that might help.
1. The 'Public Queue' will still exist, ie the exact game you can play right now.
2. Where do you have this inside information about 6 hour sieges using several mechs, etc?
3. Who is taking the game away from you? See 1.
4. I guess I have more faith in PGI than you do. I think it is totally possible for them to create CW that isn't just 'squiggly lines'. Or can you point me to the Dev post that says 'PGI agrees with 1453 R and CW will be squiggly lines'. I must have missed that one.
#26
Posted 09 May 2014 - 04:52 PM
Nikolai Lubkiewicz, on 09 May 2014 - 04:33 PM, said:
I also don't want do necessarily discourage the feelings of any particular player or diminish their legitimate concerns, but the generalized notion that the game is altogether failing or needs saving is ultimately the fallacy of all threads which take any such position. Had any such claim been right, we wouldn't have had a game in the first place in Closed Beta, let alone an extension of our license more recently.
I'm afraid its this head in the sand mentality that will do MWO in at some point. The game is failing. All I have to do is look at my unit and the other competitive units that USED to exist to see the state of the game.
Closed beta existed because PGI sold us a bill of goods on what the game was going to be. Any goodwill you guys had, is long since gone after one debacle after another. You can no longer hide behind that excuse.
I derive no pleasure from saying this. I have spend more money on this game than any other game in the history of my gaming career. I've played Battletech since 1987 and every MW game that has came out. This is hands down the biggest Clusterfook of the MW franchise I've seen.
I'm not going to list all the issues I have with the game since closed beta, cause I dont have 3 hours to type it all out. But the health of competitive scene (or lack thereof) can be used as a microcosm of the real state of the game and it isnt pretty.
Edit: And its a damn shame the mods are so scared of realistic feedback that they have to bury this thread in K Town.
Edited by SilentWolff, 09 May 2014 - 04:54 PM.
#27
Posted 09 May 2014 - 04:57 PM
Nikolai Lubkiewicz, on 09 May 2014 - 04:33 PM, said:
I also don't want do necessarily discourage the feelings of any particular player or diminish their legitimate concerns, but the generalized notion that the game is altogether failing or needs saving is ultimately the fallacy of all threads which take any such position. Had any such claim been right, we wouldn't have had a game in the first place in Closed Beta, let alone an extension of our license more recently.
Granted, there are issues, so let's discuss them in a healthy and constructive manner in issue-specific threads rather than drawing upon strong emotions, vulgar words, and aggressive positions.
I actually considered reporting this post as too reasonable. It has no place here.
I, like many people, am very emotionally invested in Battletech. Also the things MW:O does well it does very, very well - the first-person perspective is incredible, the visuals are excellent, it can make the things that seem off all the more frustrating. I'm as guilty of this as anyone.
It's not that there are not legitimate complaints and concerns to be voiced. Doing so in an irrational way that's not just off base but bordering on silly just saps the value, literally, out of more useful and legitimate feedback and concern.
At this point when Russ says something on Twitter (for the love of GOD get him off Twitter. I'm sure he's a great guy and terribly erudite in person but communicating game development concepts that impact the experience of tens of thousands of players or valuing/devaluing ideas that deeply impact everyones game experience in 140 character quips is an idea on par with trying to drive off a rabid badger by slapping it in the face with your wedding tackle) people don't trust it because so much has been 'walked back' over the years.
Conversely someone can put forward an intelligent, well worded and reasoned idea and both devs and players ignore it because 'it's just someone else whining on the forums'. We devalue our own ideas by mixing them up in a slurry of exaggeration and condemnation.
#28
Posted 09 May 2014 - 04:58 PM
SilentWolff, on 09 May 2014 - 04:52 PM, said:
I'm afraid its this head in the sand mentality that will do MWO in at some point. The game is failing. All I have to do is look at my unit and the other competitive units that USED to exist to see the state of the game.
Closed beta existed because PGI sold us a bill of goods on what the game was going to be. Any goodwill you guys had, is long since gone after one debacle after another. You can no longer hide behind that excuse.
I derive no pleasure from saying this. I have spend more money on this game than any other game in the history of my gaming career. I've played Battletech since 1987 and every MW game that has came out. This is hands down the biggest Clusterfook of the MW franchise I've seen.
I'm not going to list all the issues I have with the game since closed beta, cause I dont have 3 hours to type it all out. But the health of competitive scene (or lack thereof) can be used as a microcosm of the real state of the game and it isnt pretty.
Edit: And its a damn shame the mods are so scared of realistic feedback that they have to bury this thread in K Town.
In my Post # 18 I list why I think your Right on this and will happen
#29
Posted 09 May 2014 - 04:59 PM
Davers, on 09 May 2014 - 04:51 PM, said:
1. The 'Public Queue' will still exist, ie the exact game you can play right now.
2. Where do you have this inside information about 6 hour sieges using several mechs, etc?
3. Who is taking the game away from you? See 1.
4. I guess I have more faith in PGI than you do. I think it is totally possible for them to create CW that isn't just 'squiggly lines'. Or can you point me to the Dev post that says 'PGI agrees with 1453 R and CW will be squiggly lines'. I must have missed that one.
1.) Yeah – and either nobody will be in it because CWWSMWO, or everybody will be in it – and we’ll have wasted several thousand man-hours of development time and also p!ssed off/depressed a significant portion of the player base.
2.) I don’t – but that’s what The Community wants from CW, isn’t it?
3.) People who have decided that six-hour sieges are a better idea than quick-fire skirmish (the military conflict, not the game mode) drops that I can squeeze in any time I’ve got a spare twenty minutes and that the latter deserve to be Expunged From Mechwarrior Forever because they aren’t immersive enough.
4.) My apologies for the misunderstanding. Piranha may or may not agree with me on the squiggly-lines issue – what I know they agree with me on, and what I was referencing, was the notion that nobody in this game has the right to take away anyone else’s game. Mostly because no sane developer believes anything else
#30
Posted 09 May 2014 - 05:17 PM
BLAH.
First of all, thanks for nothing, Niko. See if I back you up in any more threads >_>. Addendum: hiya, K-town folks. Never met you, but here I am. Apparently.
Second of all…I’m just so sick of every single player in this entire friggin’ forum slinging around their egos and demanding that MWO is TOTALLY RUINED and that ONLY [personal pet peeve solution here] WILL SAVE IT.
Community warfare is the ONLY THING that can Save Mechwarrior Online, except no. Spread fire/cone-of-fire/lack-of-convergence/being-completely-unable-to-hit-where-you’re-actually-aiming is the ONLY THING that can Save Mechwarrior Online, except no. Aggressive bug fixing and a complete pull-back from any new content/features until the game sparkles like Scrooge McDuck’s Money Bin is the ONLY THING that can Save Mechwarrior Online, except no. Total rebalancing of all weapons systems and a system which generates a million-damage bolt of lightning the instant anyone fires more than 10 LRMs at once or discharges any sort of weapon in the air is the ONLY THING that can Save Mechwarrior Online, except no. [X] is the ONLY THING that can Save Mechwarrior Online, except no because someone else hates [Y] with a passion instead and figures that if only [Y] was fixed, everything would be all right and we’d be in a good spot to wait for everything else.
Get. Over. Yourselves. neither CW, nor convergence, nor bugfixing, nor rebalancing, is ever going to Save Mechwarrior Online by themselves. The entire game needs to be treated as a whole, and overemphasizing any one aspect of it is the sort of thing that landed us in the mess we’re in now in the first place!
*COUGH U.I.2.0 COUGH*
Seriously…how anyone can think that MWO Will be Saved when the rotting disaster that is U.I. 2.0 is still in place is beyond me…but you don’t see me threatening to uninstall or signing forum-wide petitions or proclaiming “N.O.P.E.” in every single thread ever to try and get U.I. 2.0 rebuilt, eh?
#31
Posted 09 May 2014 - 06:19 PM
Shh... shhh... shhh... mama knows, child, mama knows.
#32
Posted 09 May 2014 - 09:08 PM
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#33
Posted 13 May 2014 - 06:12 PM
#34
Posted 13 May 2014 - 07:58 PM
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