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Locust Needs Some Retuning!

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#1 krolmir

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Posted 09 May 2014 - 07:23 AM

On my Locust today when a teammate Atlas walked into me and did 2% damage to my total health...

On my Locust today when my legs blew off because I stepped of a rock less than a quarter of my mechs height for the 30th time in a match....

Is this sounding familiar to anyone yet?

In fact nothing beats watch your health steadily drop more than just being out running. If people's legs were as brittle as the Locust we'd all be in wheelchairs FCS!

Oh, I can do a goddamn swan dive, from the friggin peak in alpine, straight to the ground on my Atlas and maybe get 1% damage, but god forbid I don't watch exactly where I am running in my Locust because I might blow my goddamn leg off when I stub a toe!!!!

Ok, I am done venting now. This is a serious issue that this mech has had since its inception, there are countless threads about it, and yet not even the mention of a "fix". Either tune the fall and collision damage to be proportional across the board or just get rid of it.

I know the Locust isn't a frontline light mech. In fact its a terrible mech for any role other than spotting at which it ranks marginal. I do not include tagging and narc as viable roles for this mech, Raven 3L is epic at both due to ECM functionality and having enough mass to carry said devices w/o being slow-Mcweak-sauce.

In its current state its still too slow to not get one shotted by any other mech with 20 points of pinpoint damage.

Other issues stem from the current arrangement with motors under the 250 mark ( a game feature that makes medium and light mechs weaker). Having to mount 3 extra heat sinks kills the internal space on this mech; a mech that needs Endo and FF to fight for every ton. Take the LCT 1V for example, If you mount 4 MG's, 1 ML, and AMS you can only get 1 ton of ammo for the MG's before you run out of weight, which still leaves you with .6 free tons. So you think I'll swap the ML for a SL and get the extra weight needed for the ton of ammo. NOPE no space because w/o the FF you run out tonnage first any way. So you either have to sacrifice engine size and speed, or you ditch the AMS and lose valuable protection, or you sacrifice the firepower, or ditch the double heat sinks and lose stamina in a firefight. Ultimately, this all adds up to a mech with no role it can do well on the battlefield.

It has no individuality it is not the fastest mech, nor the most well armed, nor the best scout. The Death's Knell is faster by 2 KPH, and is heavier by 5 tons. Any 35 ton light will smash it for armor and firepower, and be fast enough to prevent it from getting away.

There are a couple of easy viable fixes, however: one that add the heat sinks back into the motors below 250, and adjust the motors weight accordingly, lower the chassis base weight, or increase the max motor size to 200-freeing up 3 Crit Slots when using DHS. Any one of these should be a simple fix.

Edited by Egomane, 09 May 2014 - 03:20 PM.


#2 Joseph Mallan

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Posted 09 May 2014 - 07:28 AM

We discussed this to death yesterday. So much so it is now on Pg3!

#3 IraqiWalker

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Posted 09 May 2014 - 07:29 AM

I've had the problem of running into bigger mechs and losing some damage on my legs (which mechs perfect sense, and is logical), but other than that, my Locust seems fine.

Also I think you meant to say the TDK is faster by 20Kph.

Yes, the Locust right now is handicapped until we get MASC implemented. However, I disagree with you on the 1V example not having room. My build has max armor, 4MGs, 1ML, and 3 tons of ammo, with an XL 170.

The Locust's main advantage is that it's the smallest and hardest to hit mech in the game, and when it comes to it's battlefield roles I completely disagree with you (click the link in my sig and read on). The Locust is capable of a lot. Spotting is just one thing it can do. My 1V is one of the most lethal mechs I have, the 3M in both configurations is great as either a tiny gunboat, with 5MLs or SPLs, or escort mech with 2AMS.

Edited by IraqiWalker, 09 May 2014 - 07:30 AM.


#4 FupDup

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Posted 09 May 2014 - 07:29 AM

Probably not going to happen, sadly. PGI believes that mechs like the Locust, Awesome, and Dragon are meant to be "bottom tier avatars" that players upgrade out of (even though they ignore the fact that you can just skip them entirely for the best mechs instantly).

#5 Joseph Mallan

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Posted 09 May 2014 - 07:31 AM

View PostFupDup, on 09 May 2014 - 07:29 AM, said:

Probably not going to happen, sadly. PGI believes that mechs like the Locust, Awesome, and Dragon are meant to be "bottom tier avatars" that players upgrade out of (even though they ignore the fact that you can just skip them entirely for the best mechs instantly).

Awesome and Dragon I can understand the distain Fup... But its a Locust. An Atlas on TT can use one as a Club fer cryin' out loud!

#6 FupDup

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Posted 09 May 2014 - 07:32 AM

View PostJoseph Mallan, on 09 May 2014 - 07:31 AM, said:

Awesome and Dragon I can understand the distain Fup... But its a Locust. An Atlas on TT can use one as a Club fer cryin' out loud!

Does that preclude it from having some kind of role besides being a self-inflicted handicap?

#7 Joseph Mallan

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Posted 09 May 2014 - 07:35 AM

View PostFupDup, on 09 May 2014 - 07:32 AM, said:

Does that preclude it from having some kind of role besides being a self-inflicted handicap?

Yes!

#8 FupDup

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Posted 09 May 2014 - 07:35 AM

View PostJoseph Mallan, on 09 May 2014 - 07:35 AM, said:

Yes!

:D

#9 General Taskeen

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Posted 09 May 2014 - 07:36 AM

@krolmir

Come play Stock Matches with us where Locusts are awesome fun and useful, and one of the fastest, most common Light 'Mechs of the Inner Sphere :D.

But, as far as what you outlined, it is definitely fragile when running into or stepping over things. Its caught between a rock and a hard place when it comes to the full customization mode regarding what you show are valid points.

Maybe they should up the Locust engine limit to an XL280 for full customization, seeing as the super-future Locust uses it *shrugs*. I wonder if 226 km/h would break the game?

#10 IraqiWalker

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Posted 09 May 2014 - 07:38 AM

Anyone that bashes the Locust doesn't know how to pilot it. Same thing with the Dragon. Each mech excels at something. If you take it out of it's specialty it will be handicapped competing against mechs better suited for that environment.

View PostGeneral Taskeen, on 09 May 2014 - 07:36 AM, said:

Maybe they should up the Locust engine limit to an XL280 for full customization, seeing as the super-future Locust uses it *shrugs*. I wonder if 226 km/h would break the game?


we're still in 3050

and yes, 226 will break the game. Lights used to go a lot faster than 170 Kph in CB, but they capped it at 170Kph because the game engine can't handle our mechs going much faster than that, without developing latency issues.

#11 Joseph Mallan

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Posted 09 May 2014 - 07:38 AM

View PostIraqiWalker, on 09 May 2014 - 07:36 AM, said:

Anyone that bashes the Locust doesn't know how to pilot it. Same thing with the Dragon. Each mech excels at something. If you take it out of it's specialty it will be handicapped competing against mechs better suited for that environment.

Run like hell, stay behind every enemy, don't even think about stopping! That is ANY 20 ton Mech. You are soft and squishy and real mechs make fun of you for trying.

#12 FupDup

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Posted 09 May 2014 - 07:39 AM

View PostJoseph Mallan, on 09 May 2014 - 07:38 AM, said:

Run like hell, stay behind every enemy, don't even think about stopping! That is ANY 20 ton Mech. You are soft and squishy and real mechs make fun of you for trying.

Sounds awfully similar (i.e. exactly the same) to that way you play any 35 ton light mech, but you have way less armor and firepower to perform that playstyle if you do it with a 20 tonner.

#13 Deathlike

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Posted 09 May 2014 - 07:41 AM

View PostJoseph Mallan, on 09 May 2014 - 07:31 AM, said:

An Atlas on TT can use one as a Club fer cryin' out loud!


DO WANT.

#14 General Taskeen

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Posted 09 May 2014 - 07:41 AM

View PostIraqiWalker, on 09 May 2014 - 07:38 AM, said:


we're still in 3050

and yes, 226 will break the game. Lights used to go a lot faster than 170 Kph in CB, but they capped it at 170Kph because the game engine can't handle our mechs going much faster than that, without developing latency issues.


Oh yes, I am aware. I was just thinking out loud if it would break the engine now or if they still haven't fixed high speed issues. The 200 km/h Commando was quite hilarious.

#15 Joseph Mallan

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Posted 09 May 2014 - 07:43 AM

View PostDeathlike, on 09 May 2014 - 07:41 AM, said:


DO WANT.

TT Club rules. A Mech can Lift and swing up to 1/5 its tonnage(two hand swing). A Locust CAN be a Club for an Atlas!

Edited by Joseph Mallan, 09 May 2014 - 07:43 AM.


#16 DONTOR

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Posted 09 May 2014 - 07:44 AM

Leg armor to 20, and another module slot, and preferably (but wont happen) lose the 10 heat sink rule.

#17 IraqiWalker

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Posted 09 May 2014 - 07:45 AM

View PostJoseph Mallan, on 09 May 2014 - 07:38 AM, said:

Run like hell, stay behind every enemy, don't even think about stopping! That is ANY 20 ton Mech. You are soft and squishy and real mechs make fun of you for trying.


Most of the time, yeah. Somehow though myself and my friends still manage to do great in those Locusts. I can easilly get 500+ damage games in my 3M.

Khajja is a significantly better pilot than me when it comes to the locusts, and he's like a wizard with it.

Here's an example of it
Spoiler


#18 Joseph Mallan

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Posted 09 May 2014 - 07:46 AM

View PostFupDup, on 09 May 2014 - 07:39 AM, said:

Sounds awfully similar (i.e. exactly the same) to that way you play any 35 ton light mech, but you have way less armor and firepower to perform that playstyle if you do it with a 20 tonner.

Posted Image
Yes.

View PostDONTOR, on 09 May 2014 - 07:44 AM, said:

Leg armor to 20, and another module slot, and preferably (but wont happen) lose the 10 heat sink rule.

So you don't want to play MechWarrior? :D

#19 Deathlike

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Posted 09 May 2014 - 07:46 AM

View PostJoseph Mallan, on 09 May 2014 - 07:43 AM, said:

TT Club rules. A Mech can Lift and swing up to 1/5 its tonnage(two hand swing). A Locust CAN be a Club for an Atlas!


If I can use an enemy or teammate Locust for my bidding to swat other flies.... BATTER'S UP!

#20 Joseph Mallan

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Posted 09 May 2014 - 07:48 AM

View PostFupDup, on 09 May 2014 - 07:35 AM, said:

:D

Dude, List any 20 ton Mechs that is "Combat Ready" Locusts are a 'run forest run!' Scout! Like every 20 ton Mech... Heck one is even advertising the fact. The Fireball!
Posted Image





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