Mercer Skye, on 13 May 2014 - 11:20 AM, said:
Obviously, it's not exactly well explained, or maybe I got it all wrong. Because, you're kind of right, it makes no sense that it's a 'If I pull the trigger harder...' situation.
Oh it's basically completely unexplained. But at its surface you can take it like this: to be able to get it you must first have this much experience, dedicated specifically to it. This unlocks the ability to buy it.
Then, you buy it, and whatever mech you slap that expensive little virtually weightless thing into gets this much more range, but generates this much more heat.. if it generates heat at all. Some don't even generate heat.
But since there is something you buy and install, it certainly is not a "pull the trigger harder" thing.
To me, modules constitute the
Illegal quirk.
A more legal way, is to take
Accurate Weapon (or improved targeting; but technically that's delayed convergence at play) and combine
No Cooling Jacket. Basically it's more accurate (or otherwise longer range) but has a penalty to its heat generation and slap the two on a specific laser variant.
For example if slapped on a laser associated with Kurita factories, then this would be easier for them to get and harder for Steiner to get. But then Steiner could have one with more firepower, but other defects (if we use the Rassal Blue Beam example from earlier, that'd hurt their D-DC the most due to shutting down their ECM when it fires! Yay
EM Intereference!)
But that's just me trying to make the game more interesting instead of permanently locking players into 'module' levels as you can never reduce the level of your 'upgrade'.
Edited by Koniving, 13 May 2014 - 11:36 AM.