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Mechxp Useless?


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#21 Hellen Wheels

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Posted 13 May 2014 - 09:27 AM

needs something...maybe more levels than Basic ... Elite ... Master.

National Master (1,000,000 mech points) = %+ to efficiencies (or unlocks other efficiencies)

International Master (2,000,000 mech points) = "

Grandmaster (4,000,000 mech points) = ?

Just an illustration, such an ladder or ranking system would seem to me to be easily implemented.

Happy to write that code for ya there Russ, make me an offer. I could cram a hell of lot more stats in the screen below and even have it relate to the mythical CW that's coming "soon" ™. This ain't rocket science, and I work cheap.

Posted Image

Edited by Hellen Wheels, 13 May 2014 - 09:30 AM.


#22 Deux

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Posted 13 May 2014 - 09:34 AM

With all this extra Xp kicking around, they wonder why no one gets excited for their dbl Xp weekend....

#23 Bigbacon

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Posted 13 May 2014 - 09:51 AM

View PostDeux, on 13 May 2014 - 09:34 AM, said:

With all this extra Xp kicking around, they wonder why no one gets excited for their dbl Xp weekend....


i was very excited for the double XP weekend. It gave me the chance to boost up a whole lot of mechs.

too bad you can't share cbills with other players....I would take some of you 89 million off your hands.

Edited by Bigbacon, 13 May 2014 - 09:51 AM.


#24 maniacos

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Posted 13 May 2014 - 11:03 AM

View PostKoniving, on 13 May 2014 - 08:00 AM, said:


Technically, anything in the "pilot skills" is supposed to be you learn what you're talking about, meet some dudes in a bar, and someone says "I've got some illegal black after-market enhancements for your medium pulse lasers. 6,000,000, meet me in a dark alley, tell no one, bring no one... and if you don't have the money we'll kill you."

The mech skills, basically you have some experience, watch the techs, and then you learn that if you clean the heatsinks once in a while they'll cool faster.

However I'd prefer weapon variants over "modules" any day of the week.


Yeah, but come on, lasers wont go further because of skills... its physics, lasers go infinite just their strength decreases with distance...

#25 Koniving

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Posted 13 May 2014 - 11:11 AM

View PostJherek C, on 13 May 2014 - 11:03 AM, said:


Yeah, but come on, lasers wont go further because of skills... its physics, lasers go infinite just their strength decreases with distance...


No, the skill is spent to get the module. The module, which you slap in there (in example laser lenses with better ability to focus the beams) would then allow said laser to do more damage at more heat.

In this case, the module would do something along the lines of enhancing the range. It doesn't make as much sense for lasers, but in the case of autocannons it does. You replace bullet A with bullet B for a more ergonomically shaped set of stablizing fins to improve the range.

As I said I still think it's stupid. I'd prefer real weapon variants with brand names like the Rassal Blue Beam Medium Laser by Arcturan Arms for its high damage per beam tick rate despite its EM Interference (firing it basically makes your hud flicker and disables your ECM like a self-hit EMP effect during the beam's firing time) and long recharge (in exchange it has a 0.3 second beam time 3.7 second cooldown time) or the Optimax medium laser by Diplass Industries for its traits.

But the 2 to 6 million cbill module that you slap in is what gives you the range. Not the 'skill'.

For example, does improving your skill in bartering automatically get you better weapons? No, but combined with some weapon knowledge, it allows you to tell the shop keeper the crossbow he's got on display is a piece of dirt and you want a more powerful crossbow for a fair price. But if you didn't know about the weapon, even with a bartering skill, would you have any idea that the weapon in the display case is garbage?

Edited by Koniving, 13 May 2014 - 11:18 AM.


#26 Mercer Skye

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Posted 13 May 2014 - 11:20 AM

View PostJherek C, on 13 May 2014 - 11:03 AM, said:


Yeah, but come on, lasers wont go further because of skills... its physics, lasers go infinite just their strength decreases with distance...


It's 'after market' stuff. The things you're not brave enough to do until you know what you can get away with. It's like the equivalent of crossing a few wires and thinning some insulation so the beam lasts a bit longer.

Obviously, it's not exactly well explained, or maybe I got it all wrong. Because, you're kind of right, it makes no sense that it's a 'If I pull the trigger harder...' situation.

#27 xeromynd

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Posted 13 May 2014 - 11:31 AM

Most annoying part of converting is that you need to have the mech in a bay to transfer its XP. You can't transfer MXP from mechs you don't own anymore.

#28 Koniving

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Posted 13 May 2014 - 11:33 AM

View PostMercer Skye, on 13 May 2014 - 11:20 AM, said:

Obviously, it's not exactly well explained, or maybe I got it all wrong. Because, you're kind of right, it makes no sense that it's a 'If I pull the trigger harder...' situation.


Oh it's basically completely unexplained. But at its surface you can take it like this: to be able to get it you must first have this much experience, dedicated specifically to it. This unlocks the ability to buy it.
Then, you buy it, and whatever mech you slap that expensive little virtually weightless thing into gets this much more range, but generates this much more heat.. if it generates heat at all. Some don't even generate heat.
But since there is something you buy and install, it certainly is not a "pull the trigger harder" thing.

To me, modules constitute the Illegal quirk.
A more legal way, is to take Accurate Weapon (or improved targeting; but technically that's delayed convergence at play) and combine No Cooling Jacket. Basically it's more accurate (or otherwise longer range) but has a penalty to its heat generation and slap the two on a specific laser variant.

For example if slapped on a laser associated with Kurita factories, then this would be easier for them to get and harder for Steiner to get. But then Steiner could have one with more firepower, but other defects (if we use the Rassal Blue Beam example from earlier, that'd hurt their D-DC the most due to shutting down their ECM when it fires! Yay EM Intereference!)

But that's just me trying to make the game more interesting instead of permanently locking players into 'module' levels as you can never reduce the level of your 'upgrade'.

Edited by Koniving, 13 May 2014 - 11:36 AM.


#29 Jody Von Jedi

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Posted 13 May 2014 - 11:39 AM

View PostKoniving, on 13 May 2014 - 08:00 AM, said:


Technically, anything in the "pilot skills" is supposed to be you learn what you're talking about, meet some dudes in a bar, and someone says "I've got some illegal black after-market enhancements for your medium pulse lasers. 6,000,000, meet me in a dark alley, tell no one, bring no one... and if you don't have the money we'll kill you."



LOL!

Koniving, if you're not a paid published author, you need to become one ! Write a BT novel and retire...play MW:O all day long on a tropical island surrounded by native girls wearing coconuts.

#30 maniacos

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Posted 13 May 2014 - 12:35 PM

View PostKoniving, on 13 May 2014 - 11:33 AM, said:


Oh it's basically completely unexplained. But at its surface you can take it like this: to be able to get it you must first have this much experience, dedicated specifically to it. This unlocks the ability to buy it.


This sounds pretty much constructed to me, to get the XP some reasoning in game...

#31 Koniving

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Posted 13 May 2014 - 12:59 PM

Pretty much. After all there has to be some reason to spend money on the shortcut.

#32 Werewolf486 ScorpS

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Posted 13 May 2014 - 01:04 PM

It's meant to swindle people out of real money by paying with MC to convert it to GXP.

#33 maniacos

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Posted 13 May 2014 - 01:56 PM

As often as I was meeting the same guys in matches, they really seem to need the money (or they could work on the game to get more players back - for instance that failure of a matchmaker where 3 lances of PUG meet 2 premade)...

Edited by Jherek C, 13 May 2014 - 02:12 PM.


#34 Kinski Orlawisch

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Posted 15 May 2014 - 12:33 AM

Achievments give a lot of GXP. I have now the the complete Pilot tree unlocked. 130k+ GXP....and i m waiting for my Clanmechs and new pilot skills to spend em.

#35 Itsalrightwithme

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Posted 15 May 2014 - 04:25 AM

Shall I continue to hoard my 1 Million GXP?

#36 Bigbacon

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Posted 15 May 2014 - 04:42 AM

View PostWerewolf486, on 13 May 2014 - 01:04 PM, said:

It's meant to swindle people out of real money by paying with MC to convert it to GXP.


how is it swindling if you have to make the conscious choice to pay the MC? There are other ways to get GXP so you choose one.

Not like they force you to spend any money at all....why does everyone seem to think that they are like pirates stealing ye golde all the time?





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