3N3RGY, on 13 May 2014 - 09:08 AM, said:
To update this post a bit, I still don't quite prefer it after the "nerf" but to each their own.
 
I was just more shocked in the direction that PGI is taking this game, AGAIN, having played MW4 for many many many years.
 
The increased heat, nerfing of gauss/PPC, buffing of LRMS, jump jet shake???
 
...Just seems that it was 'clearly' moving toward a close-range "brawl" type of mech game, though just my opinions once again.
 
Though, having witnessed the epic 800m-1000m Large Laser/Gauss/PPC snipe poptart/jump jet battles in MechWarrior 4, I could never truly ever appreciate brawling again 

 
 
Well, I have to say you're wrong.
 
They still haven't fixed SRMs and some of the only viable brawling weapons are the AC20/10 and the ML.
 
Long range weapons still have the advantage in damage application and simply range. They also work great up close, while brawling weapons cannot work at range. If the short range weapons actually worked better up close than the long range weapons, it would be a good trade off. As is, no so much.
 
Besides, the heat system is absolutely horrible for brawling. You can't make a viable heat neutral build, and once you hit the heat wall, you lose most of your firepower. This supports the hillhumping gameplay, since you can fallback and cooldown without risk.