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Holy Crap They Ruined The Gauss

Weapons Gameplay

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#101 Trauglodyte

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Posted 12 May 2014 - 07:13 AM

View Post3N3RGY, on 10 May 2014 - 05:32 PM, said:

Was using it on my highlanders 1 year ago, it was pretty good.

So they nerfed the jump jets (they shake now), and now the gauss is worthless/garbage (recharge? seroiusly?)


Are there trying to make this game, a no-skill, 100m, in your face brawl at 10kph game?

Posted Image


Seems to work for me. I point at a target, I click the button, count One Missi, and I release. It just kind of sucks when you're in a brawl which is kind of the point of the charge up.

#102 Koniving

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Posted 12 May 2014 - 07:25 AM

View PostJoseph Mallan, on 12 May 2014 - 02:38 AM, said:

I am good with all but the shots under 60. The Charge time is pretty good at this. as when a target is in close you do have less time to snap off a shot thanks to the present charge discharge time.

See, that's the part that hurts everyone. The discharge time. There'd be absolutely nothing wrong with the concept if it weren't for the discharge. If it could at least last two seconds and have a warning because you can't tell when it does that if you turned off the cockpit lights.

#103 Trauglodyte

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Posted 12 May 2014 - 07:36 AM

I think that I'd be happier if it just fired at the end of the 0.75s instead of making me release the button.

#104 MeiSooHaityu

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Posted 12 May 2014 - 07:55 AM

They "ruined" the Gauss is a subjective opinion. I still use the weapon on a chassis and achieve fairly descent results.

Adding that charge mechanic makes it tricky, but not impossible or ineffective to use. I will admit though, I now run it on a dual gauss setup. I could run a mech with a single gauss, but it would need to be a chassis that would benefit from the low heat generation of the Gauss (such as...why add aditional heat generation to an already hot running setup).

Overall, the Gauss doesn't make me as sad as it makes some other players. It's usable, does damage, and generates almost not heat. It still seems like a descent gun to me.

#105 Almond Brown

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Posted 12 May 2014 - 11:10 AM

View PostMeiSooHaityu, on 12 May 2014 - 07:55 AM, said:

They "ruined" the Gauss is a subjective opinion. I still use the weapon on a chassis and achieve fairly descent results.

Adding that charge mechanic makes it tricky, but not impossible or ineffective to use. I will admit though, I now run it on a dual gauss setup. I could run a mech with a single gauss, but it would need to be a chassis that would benefit from the low heat generation of the Gauss (such as...why add aditional heat generation to an already hot running setup).

Overall, the Gauss doesn't make me as sad as it makes some other players. It's usable, does damage, and generates almost not heat. It still seems like a descent gun to me.


Still rated as #2 on the Damage chart. When that changes, then even I will complain about it. ;)

P.S. For the incoming NitPickers. The LRM 20 runs a varied damage model. Does the LRM20 actually EVER do 20 points of damage? :angry:

Edited by Almond Brown, 12 May 2014 - 11:13 AM.


#106 Pygar

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Posted 12 May 2014 - 11:16 AM

Meh...it makes it tougher to use, but it's not impossible to overcome. Oddly, for as hard as it makes it to get a shot off sometimes- it is helpful for conserving ammo, and makes accidentally shooting team mates with them much less frequent.

#107 Alaskan Nobody

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Posted 12 May 2014 - 11:22 AM

View PostPygar, on 12 May 2014 - 11:16 AM, said:

and makes accidentally shooting team mates with them much less frequent.

And all the more embarrassing when it does happen. ;)

#108 CMDR Sunset Shimmer

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Posted 12 May 2014 - 02:38 PM

They turned the Gauss into the Sniper Rifle from TF/TF2...

Which would be fine... if they followed said treatment with other sniper weaponry. but they did not.

#109 Santos Villalobos

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Posted 12 May 2014 - 05:17 PM

I persisted in using the Gauss Rifle when the change was made, and having adapted to it I still believe the charge-up was a mistake. Paul justified it by saying the mechanic makes the GR a "more specialized" sniper weapon, but he should have added that it also makes it a less effective sniper weapon, compared to both the Old Gauss (yes, it gets capitals) and PPCs/ACs. I don't believe the GR has been brought "in line" with other weapons - I think it's been demoted to below average.

The Gauss Rifle was framed and the PPC was the culprit.

#110 Captain Stiffy

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Posted 12 May 2014 - 05:34 PM

I had to look at how old this thread was.

Is the gauss worthless?

Short Answer: No.

Long Answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

I was playing 2x gauss earlier. Kills in matches: 5, 3, 1, 4, 5

2x gauss is totally insanely OP if you can aim.

#111 Captain Stiffy

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Posted 12 May 2014 - 06:02 PM

And not only that! I actually landed a hit on a heavy moving at least 55 or 60 kph at TWENTY FIVE HUNDRED METERS.

That probably doesn't do a lot of damage but the projectile speed is super fast and once you have a good handle on the speed you can easily lead targets or do pinpoint damage at 700m.

#112 Mcgral18

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Posted 12 May 2014 - 06:43 PM

View PostCaptain Stiffy, on 12 May 2014 - 06:02 PM, said:

And not only that! I actually landed a hit on a heavy moving at least 55 or 60 kph at TWENTY FIVE HUNDRED METERS.

That probably doesn't do a lot of damage but the projectile speed is super fast and once you have a good handle on the speed you can easily lead targets or do pinpoint damage at 700m.


Well, 0 damage actually. 660*3=1980 so no damage at all past 2 KM.

But yes, long range shots are very possible with the gauss.

Edited by Mcgral18, 12 May 2014 - 06:44 PM.


#113 ArmandTulsen

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Posted 12 May 2014 - 07:49 PM

View PostModo44, on 11 May 2014 - 12:51 AM, said:

Gauss is fine. It takes more skill now, making the AC20/10 the goto noobie weapons. To see what it can do, watch some heimdelight. He is pretty good with the weapon.


To fully stomp the in-game mechlab, even the bugs on Smurfy are more hilarious.


Did you just say the AC/10 is a noob weapon?

#114 Abivard

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Posted 12 May 2014 - 08:03 PM

View PostArmandTulsen, on 12 May 2014 - 07:49 PM, said:

Did you just say the AC/10 is a noob weapon?


No, He said the AC 10 AND the AC 20 are newb weapons.

#115 Ngamok

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Posted 12 May 2014 - 08:07 PM

Buahahahha ruined the Gauss.

#116 ArmandTulsen

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Posted 13 May 2014 - 08:51 AM

View PostAbivard, on 12 May 2014 - 08:03 PM, said:



No, He said the AC 10 AND the AC 20 are newb weapons.


Thanks for that. I couldn't read English.

Never heard of reading between the lines eh?

To claim that the AC/10 is a noob weapon shows a lot of ignorance.

#117 Abivard

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Posted 13 May 2014 - 08:54 AM

View PostArmandTulsen, on 13 May 2014 - 08:51 AM, said:


To claim that the AC/10 is a noob weapon shows a lot of ignorance.


So does your post lol

#118 Aegic

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Posted 13 May 2014 - 08:58 AM

No problems with the change here.

#119 n r g

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Posted 13 May 2014 - 09:08 AM

To update this post a bit, I still don't quite prefer it after the "nerf" but to each their own.

I was just more shocked in the direction that PGI is taking this game, AGAIN, having played MW4 for many many many years.

The increased heat, nerfing of gauss/PPC, buffing of LRMS, jump jet shake???

...Just seems that it was 'clearly' moving toward a close-range "brawl" type of mech game, though just my opinions once again.

Though, having witnessed the epic 800m-1000m Large Laser/Gauss/PPC snipe poptart/jump jet battles in MechWarrior 4, I could never truly ever appreciate brawling again ;)

#120 Mcgral18

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Posted 13 May 2014 - 09:54 AM

View Post3N3RGY, on 13 May 2014 - 09:08 AM, said:

To update this post a bit, I still don't quite prefer it after the "nerf" but to each their own.

I was just more shocked in the direction that PGI is taking this game, AGAIN, having played MW4 for many many many years.

The increased heat, nerfing of gauss/PPC, buffing of LRMS, jump jet shake???

...Just seems that it was 'clearly' moving toward a close-range "brawl" type of mech game, though just my opinions once again.

Though, having witnessed the epic 800m-1000m Large Laser/Gauss/PPC snipe poptart/jump jet battles in MechWarrior 4, I could never truly ever appreciate brawling again ;)


Well, I have to say you're wrong.

They still haven't fixed SRMs and some of the only viable brawling weapons are the AC20/10 and the ML.

Long range weapons still have the advantage in damage application and simply range. They also work great up close, while brawling weapons cannot work at range. If the short range weapons actually worked better up close than the long range weapons, it would be a good trade off. As is, no so much.

Besides, the heat system is absolutely horrible for brawling. You can't make a viable heat neutral build, and once you hit the heat wall, you lose most of your firepower. This supports the hillhumping gameplay, since you can fallback and cooldown without risk.





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