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Omnimech - An Expensive Mistake?


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#1 William Warriors

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Posted 20 May 2014 - 03:26 AM

I have look through all the Omnimech on offer by PGI... and I notice one fatal flaw with the designs.. fatal depends on one's point of view.

Most of the weapon mount points are concentrated in the arms, with the exception of the Madcat, so if both of your arms are shot off.. you are dead.

And an Omnimech will cost a bundle in C-Bills..

So when they come out, aim for the arms.. and then once they are both shot off... CLAM MEAT!

Edited by William Conrad, 20 May 2014 - 03:28 AM.


#2 BLOOD WOLF

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Posted 20 May 2014 - 03:34 AM

View PostWilliam Conrad, on 20 May 2014 - 03:26 AM, said:

I have look through all the Omnimech on offer by PGI... and I notice one fatal flaw with the designs.. fatal depends on one's point of view.

Most of the weapon mount points are concentrated in the arms, with the exception of the Madcat, so if both of your arms are shot off.. you are dead.

And an Omnimech will cost a bundle in C-Bills..

So when they come out, aim for the arms.. and then once they are both shot off... CLAM MEAT!

That is how the game is played, analysis is key.

#3 Redshift2k5

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Posted 20 May 2014 - 03:50 AM

At least my Summoner and Daishi will have a CLRM in the LT to pelt you with when I've lost my arms.

#4 Monkey Lover

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Posted 20 May 2014 - 03:54 AM

Streaks are going to make a come back :P

#5 CyclonerM

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Posted 20 May 2014 - 03:57 AM

You have not seen the Gargoyle :P

#6 Karl Streiger

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Posted 20 May 2014 - 04:16 AM

View PostWilliam Conrad, on 20 May 2014 - 03:26 AM, said:

I have look through all the Omnimech on offer by PGI... and I notice one fatal flaw with the designs.. fatal depends on one's point of view.

Arms means better mobility - for the weapon mounted there - i don't have problems that 80% of my weapons are mounted in the arms of my Victor or 90% in the arms of my CN9-YLW...that isn't a problem at all.

#7 Pariah Devalis

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Posted 20 May 2014 - 04:30 AM

Any fool who wastes their time trying to prune both my arms off is going to get their CT wrecked with the arm they have not blown off yet.

#8 Kinski Orlawisch

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Posted 20 May 2014 - 05:48 AM

Oh my good. Noob Alarm. Sorry.

Daishi: 50.5t Podspace. Variant B: 4 Ultra AK 2. LT. 1 Energie Slot CT.
Masakari: 32.5t Podspace: Variant B 2 Missel Slot RT 1 missel Slot CT
Mad Cat: 28t podspace: RT energie+ ballistic +missel Slot LT missel Slot +ballistic Slot
Thor:22.75t podspace: LT slots
Ryoken: 23t podspace LT/RT missel Slots (Variant A+:)
Black Hawk 16.25 t LT/RT 6 Slots free
Dragonfly 8.75t podspace RT/LT 5 ballistic (Variant C)
Puma 16.25t podspace RT/LT 5 free Slots. Variant B has Energieslot there.....

All Mechs already configurated.....:P (Yes i have my own Readoput 3050...inkl. Poster...and so on)

#9 Pariah Devalis

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Posted 20 May 2014 - 05:52 AM

View PostMarc von der Heide, on 20 May 2014 - 05:48 AM, said:

Oh my good. Noob Alarm. Sorry.

Daishi: 50.5t Podspace. Variant B: 4 Ultra AK 2. LT. 1 Energie Slot CT.
Masakari: 32.5t Podspace: Variant B 2 Missel Slot RT 1 missel Slot CT
Mad Cat: 28t podspace: RT energie+ ballistic +missel Slot LT missel Slot +ballistic Slot
Thor:22.75t podspace: LT slots
Ryoken: 23t podspace LT/RT missel Slots (Variant A+ :P
Black Hawk 16.25 t LT/RT 6 Slots free
Dragonfly 8.75t podspace RT/LT 5 ballistic (Variant C)
Puma 16.25t podspace RT/LT 5 free Slots. Variant B has Energieslot there.....

All Mechs already configurated..... :) (Yes i have my own Readoput 3050...inkl. Poster...and so on)



Why is a Clansman that is calling our mechs by barbarian Inner Sphere designations calling someone else a newbie?

:P

Edited by Pariah Devalis, 20 May 2014 - 05:53 AM.


#10 Kinski Orlawisch

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Posted 20 May 2014 - 05:53 AM

Ups Spoiler Alarm. Instead of the fast Dragonfly..we get the slow Uller. 16t podspace. RT 5 Slots LT 6 Slots free of Omnipodspace.

#11 Kinski Orlawisch

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Posted 20 May 2014 - 05:56 AM

Ups..:P I m Clan..I should use the Clannames..:)
Sorry for that.....Deep inside is still the Awesome Q pilot ...fighting off the Clans in Close combat...:P

No back to Topic. So it is easy to understand for everybody.

#12 Akerlof

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Posted 20 May 2014 - 06:16 AM

Concentrating their weaponry in the arms has been an issue for omnimechs since they first came out in the tabletop game. I think it's an intentional design decision: In the tabletop game it gimps physical attacks by clanners (which they considered dishonorable anyway,) and here it's probably partly due to the tabletop canon and partly due to just the issue you pointed out.

So, I'll start by handling omnis the same way I did in the tabletop game, keep to one side and try to work through that arm/side torso, then switch to the other side. (Unless, of course, something else is nice and red.) We'll just have to experiment and see how it works out.

#13 Tetryon88

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Posted 20 May 2014 - 07:11 AM

There are already several mechs that rely on having most of their weaponry in the arms and still manage to do exceptionally well. Heck the 3 most commom builds in the meta (Jager, cataphract and victor) rely entirely on arms for mounting their incredibly fire power. I run Orions almost exclusively and I rarely end up zombied. Most of the time my CT or side torsos go. It happens now and then but it's not like I'm playing every second match without arms.

Clan design philosophy was that mobility and adaptability were the keys to victory. Having most of the firepower mounted in the arms facilitated this philosophy. In practical application it also makes a lot of sense. It's a lot easier to angle an arm then it is an entire torso.

Edited by Tetryon88, 20 May 2014 - 07:11 AM.


#14 Forte

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Posted 20 May 2014 - 07:32 AM

View PostPariah Devalis, on 20 May 2014 - 05:52 AM, said:



Why is a Clansman that is calling our mechs by barbarian Inner Sphere designations calling someone else a newbie?

:P


I think he is a spy sent to either test our Clan values or to steal our precious tech, nerf it down, and then send it back like it is new and powerful to propogate across our mighty invasion....Hey why is my ER LL 2 seconds long to fire off the full amount? That is worse damage per second than the damn IS barbarians....I'LL GET YOU FOR THIS MARC VON DER HEIDE!!!!!!

#15 Innocent

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Posted 20 May 2014 - 07:40 AM

View PostMarc von der Heide, on 20 May 2014 - 05:53 AM, said:

Ups Spoiler Alarm. Instead of the fast Dragonfly..we get the slow Uller. 16t podspace. RT 5 Slots LT 6 Slots free of Omnipodspace.

What is the point of saying how much pod space there is? The clan mechanics they are going with have nothing to do with weapon pods.

#16 Silence Jin Mang

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Posted 20 May 2014 - 08:12 AM

Pod space is just what is left over after the internals are put in. Mechs in MWO are essentially Omni mechs without the flex hardpoints, as they have a specific weight you can work with that is determined by the armor, engine, and structure points. It is the same for true Omni`s, you can not have 70 tons of pod space on a diashi, it would be so op at that point. But it is also explained that it comes from the fact the diashi comes with a specific engine, structure, and armor type meaning you only have what is left (ex: 50 tonnes of pod space) and that is your pod space. Technically every mech should have a pod space, its just inner sphere you can edit the engine and structure which changes the pod space amount.

#17 ErikModi

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Posted 20 May 2014 - 08:45 AM

Uh, no. "Pod Space" is specific to OmniMechs, because only they use "plug and play" weapons pods. For a non-OmniMech, to replace a weapon, you have to actually strip out the built-in weapon and replace it with a new one (it's actually a point of interest in several of the early technical readouts that 'Mechs depicted as holding weapons in their hands, like the BattleMaster, can swap that weapon out more easily than others.) BattleMechs (as opposed to OmniMechs) just have their weight and space, and modifying them is a significantly more daunting undertaking, requiring a lot more time and effort to rewire the added/subtracted weapons, heat sinks, equipment, and so on. And if you're replacing engines or structure, you may as well just start building a new 'Mech from scratch.

Now, MWO doesn't put any time or cost constraints on modifying BattleMechs (except for the price of the equipment you don't own and how long it takes you as a player to come up with a build you're happy with), so they essentially have what the in-universe flexibility of the OmniMech was intended to have. This paradoxically makes OmniMechs WORSE at being customized than BattleMechs, since with a BattleMech, you can recongifure armor, structure, engines, and just about everything else, provided you have enough time (and hardpoints, in MWO.) In tabletop, OmniMechs CAN be modified beyond Pod Space, but this moves the refit from an "Omni Repod," which takes only an hour or two, into "Maintenance" or "Factory" refits, which can take MONTHS. PGIs way of keeping OmniMechs customizable is certainly interesting. The idea being that you'll be able to mix and match the hardpoints of any official variant to create your own custom design, which goes toward what the OP was saying. Want more torso-mounted weapons for zombie mode? Find variants with more hardpoints in the torsos, and switch out your "Prime" left and right torsos for left and right torsos that can hold the weapons you want.

#18 Sky Hawk

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Posted 20 May 2014 - 08:46 AM

View PostWilliam Conrad, on 20 May 2014 - 03:26 AM, said:

I have look through all the Omnimech on offer by PGI... and I notice one fatal flaw with the designs.. fatal depends on one's point of view.

Most of the weapon mount points are concentrated in the arms, with the exception of the Madcat, so if both of your arms are shot off.. you are dead.

And an Omnimech will cost a bundle in C-Bills..

So when they come out, aim for the arms.. and then once they are both shot off... CLAM MEAT!


Ye, arms... it was clear for the first sight... But, because the strange-XL-Clan-rule, they are not dead, but lose most of the weapons. I think we see more 2-Mech teams, one goes for the right and the other for the left arm. ;)

And C-Bills.. Just one bundle would be not enough... In the near future, MWO will be a very hard farm-game..

#19 Silence Jin Mang

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Posted 20 May 2014 - 08:51 AM

Erik, I hope you know I was mentioning MWO and not lore, remember not all of the people who play MWO know the lore. I was explaining the concept in a way that anyone could understand, and how it pertained to MWO not the BT universe. I realize how actual pod space works compared to what IS mechs have to go through to get the same results.

#20 Kinski Orlawisch

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Posted 20 May 2014 - 09:05 AM

This also means that it is not possibel to put a weapon in a Omnipod, wich demands more space that the aera has left.

Anyway. As Erik said. We can not put any weapon inside as in classic BT. We can just Switch to another version.
The A B Versions have more LT/RT hardpoints and this means that you can put other weapons inside than just using the arms.

I think there will bee a lot of IS Units using Clanmechs in the near Futur. I don t see anything that says: Clanmechs are for Clan Fraction only. We Need Community warfare. When PGI will start to restrict mechs to fractions....oh my god. I don t want to see the shitstorm.

Because of the delay in Community warfare...PGI is in big troubel now.





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