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#21 Abisha

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Posted 11 May 2014 - 07:48 AM

hmm how about only a CPU processed environment?

it don't have to look fancy, it's only have to show that i not walk against a wall or a other mech.
a monitor with a simple line geometry will already do the job.

#22 Sephlock

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Posted 11 May 2014 - 03:14 PM

View PostThunder Child, on 11 May 2014 - 01:36 AM, said:

I petitioned for a Rearview Mirror Cockpit item. It was declined. Previous games had it though....
Not only that, but if they can do advanced zoom, why not a rear view module? Just make it so you can't have them both active at once if need be.

#23 Nathan Foxbane

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Posted 11 May 2014 - 03:35 PM

I may be wrong, but as pointed out CryEngine and multiperspective views do not get along so I would think they would encounter the same problems with a rear view as they do with PiP. A vector graphic display still would require the engine to render a new image at full resolution, then compress that image down to the size of a secondary monitor. Getting any kind of targeting ability out of that from CryEngine sounds shudder worthy.

#24 Amsro

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Posted 11 May 2014 - 03:48 PM

View PostCaptain Stiffy, on 11 May 2014 - 05:04 AM, said:

I read all the time about how it's just "not possible" to do certain things in Cryengine.

Why the hell is this boasted as a "good" engine?


Oh the engine is good, I've played many great CryEngine games, I would say that this an excuse of a bad programmer.

#25 MechWarrior5152251

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Posted 11 May 2014 - 04:24 PM

Mechwarrior 2 had the option of a rear camera monitor. Is very unrealistic that you cannot monitor your backside.

#26 80sGlamRockSensation David Bowie

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Posted 11 May 2014 - 04:28 PM

Wtf? Why are you all under the assumption this is super complicated?

Just do what MW4 did. Press a button and your view switches to your rear arc.

Done.

#27 anonymous161

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Posted 11 May 2014 - 04:37 PM

Simple reason, the talents at pgi just are not talented enough to make best use out of this engine, they cant even implement destructible...trees, much less buildings, heck arms coming off are often glitched and just floating in the air.

This ip needs another reboot by experienced programmers that know what they are doing and with enough funding that it doesn't beg us for scraps everyday.

#28 80sGlamRockSensation David Bowie

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Posted 11 May 2014 - 06:36 PM

View PostDarth Bane001, on 11 May 2014 - 04:37 PM, said:

Simple reason, the talents at pgi just are not talented enough to make best use out of this engine, they cant even implement destructible...trees, much less buildings, heck arms coming off are often glitched and just floating in the air.

This ip needs another reboot by experienced programmers that know what they are doing and with enough funding that it doesn't beg us for scraps everyday.


2018! I can't wait!

PGI losses their license and someone else might pick it up! Or if not well at least PGI can't touch it anymore!

#29 Bishop Steiner

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Posted 11 May 2014 - 06:45 PM

View PostDarth Bane001, on 11 May 2014 - 04:37 PM, said:

they cant even implement destructible...trees, much less buildings, heck arms coming off are often glitched and just floating in the air.



Actually, at least before the Cry3 upgrade, they did have destructible terrain set up, it was simply turned off, for beta purposes. IDK if they got lazy, forgot, figure it will eat up too much resources, but have never heard them address it since. But on River City there at least used to be a few stop lights you could destroy, don't know if they are still there.

View Postmwhighlander, on 11 May 2014 - 06:36 PM, said:


2018! I can't wait!

PGI losses their license and someone else might pick it up! Or if not well at least PGI can't touch it anymore!

You mean unless Microsoft renews it with them?

#30 Green Mamba

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Posted 11 May 2014 - 06:50 PM

Mirrors are Lostech

#31 Deathlike

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Posted 11 May 2014 - 07:20 PM

View PostOnmyoudo, on 11 May 2014 - 04:59 AM, said:

For those that didn't want to read Adridos' link, short version is Cryengine can't do it.


At least, it's real Lostech! Even if it's not, PGI isn't at the level that would be able to rediscover such a thing.

Remember, we got "Cockpit Glass".

View PostAbisha, on 11 May 2014 - 05:27 AM, said:

oke, if that incredible Engine can't handle that how about a View Port button?.

you know same like Ctrl but then switch to behind the mech.



Well, that would be "easier", but only as realistic as 3PV (as in, not really). Better than nothing I suppose.


View PostAbisha, on 11 May 2014 - 07:48 AM, said:

hmm how about only a CPU processed environment?

it don't have to look fancy, it's only have to show that i not walk against a wall or a other mech.
a monitor with a simple line geometry will already do the job.


I'm not sure if we really need to eat more CPU in a game that is "poorly optimized". Just saying.

Edited by Deathlike, 11 May 2014 - 07:21 PM.


#32 9erRed

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Posted 11 May 2014 - 07:48 PM

Greetings all,

So CryEngine has difficulty in rendering any other view than the one being used by the Pilot.

- we already have a 3rd person view that allows for another viewing option.
- So for rear view just enable reverse 3rd person, only visible from the top of the Mech facing back.
- Position the camera very near the Mech's head looking back, no turning allowed.

Precautions will need to be is place so it can't be abused, but we have that method of seeing what's behind the Mech. It doesn't need to be functional for weapons but just for looking back.

9erRed

Edited by 9erRed, 11 May 2014 - 07:51 PM.


#33 wanderer

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Posted 12 May 2014 - 03:52 AM

Honestly, simply letting people switch to a "behind" view would do the trick. Good luck on seeing it anytime soon, we're getting a spectator cam before we get something like this. Because E-sports.

#34 CMDR Sunset Shimmer

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Posted 12 May 2014 - 05:44 AM

View PostCaptain Stiffy, on 11 May 2014 - 05:31 AM, said:


In actual BattleTech they have rear mounted weapons.....



In actual Battletech, a 360 degree arc around the pilot is converted onto a 120 degree screen... You want that too?

#35 Bishop Steiner

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Posted 12 May 2014 - 05:59 AM

View PostJade Kitsune, on 12 May 2014 - 05:44 AM, said:


In actual Battletech, a 360 degree arc around the pilot is converted onto a 120 degree screen... You want that too?

actually it was a view strip across the top of the main viewscreen, and yeah, I would love it.

#36 Satan n stuff

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Posted 12 May 2014 - 07:30 AM

View PostCaptain Stiffy, on 11 May 2014 - 05:09 AM, said:


Source Engine... the original HL2 source engine... in it's graphics test level... had cameras and true reflections.

So does every version of Unreal Engine. Aside from the physics, which MWO doesn't use, there's no reason to choose Cryengine over any of it's competitors.

Edit: Every version since 1999 at least, I know for a fact that the ( older ) version used for Deus Ex has buggy reflections.

Edited by Satan n stuff, 12 May 2014 - 07:34 AM.


#37 KingCobra

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Posted 12 May 2014 - 07:35 AM

Abisha PGI is so in love with OP circle burning lights you may never see a rear view or a true 360 degree 100 meter short range radar like MechWarrio2-MechWarrior4 had.All those old PC games had these features and much more.

#1 need a 360 degree100 meter short range radar.
#2 a rear view (it was toggled by your back movement on the POV of your joystick in past games) or a keyboard button that could be mapped.

#38 FupDup

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Posted 12 May 2014 - 09:25 AM

View PostKingCobra, on 12 May 2014 - 07:35 AM, said:

Abisha PGI is so in love with OP circle burning lights you may never see a rear view or a true 360 degree 100 meter short range radar like MechWarrio2-MechWarrior4 had.All those old PC games had these features and much more.

#1 need a 360 degree100 meter short range radar.
#2 a rear view (it was toggled by your back movement on the POV of your joystick in past games) or a keyboard button that could be mapped.

Running in a circle is literally one of the worst tactics you can possibly employ as a light mech. It puts you in a predictable path for enemies to line up their alpha strikes to tear your face off.

#39 Mister Blastman

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Posted 12 May 2014 - 09:33 AM

View PostCaptain Stiffy, on 11 May 2014 - 05:04 AM, said:

I read all the time about how it's just "not possible" to do certain things in Cryengine.

Why the hell is this boasted as a "good" engine?


Because it is cheap.

In actuality, CryEngine is crap. It is a big reason why Elite: Dangerous has made soooo much progress on a significantly smaller budget than Star Citizen has. Elite: Dangerous wrote their own engine.

In fact, I almost decided to NOT fund Star Citizen based on Cry Engine, alone. I gave in, though, in the end, to the tune of 60 bucks but I'm still very skeptical.

#40 TimePeriod

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Posted 12 May 2014 - 09:54 AM

So hooking a camera up to a monitor is too hard?

I'm a gamer, not a techhead yet even I can do that.





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