#21
Posted 11 May 2014 - 07:48 AM
it don't have to look fancy, it's only have to show that i not walk against a wall or a other mech.
a monitor with a simple line geometry will already do the job.
#22
Posted 11 May 2014 - 03:14 PM
Thunder Child, on 11 May 2014 - 01:36 AM, said:
#23
Posted 11 May 2014 - 03:35 PM
#24
Posted 11 May 2014 - 03:48 PM
Captain Stiffy, on 11 May 2014 - 05:04 AM, said:
Why the hell is this boasted as a "good" engine?
Oh the engine is good, I've played many great CryEngine games, I would say that this an excuse of a bad programmer.
#25
Posted 11 May 2014 - 04:24 PM
#26
Posted 11 May 2014 - 04:28 PM
Just do what MW4 did. Press a button and your view switches to your rear arc.
Done.
#27
Posted 11 May 2014 - 04:37 PM
This ip needs another reboot by experienced programmers that know what they are doing and with enough funding that it doesn't beg us for scraps everyday.
#28
Posted 11 May 2014 - 06:36 PM
Darth Bane001, on 11 May 2014 - 04:37 PM, said:
This ip needs another reboot by experienced programmers that know what they are doing and with enough funding that it doesn't beg us for scraps everyday.
2018! I can't wait!
PGI losses their license and someone else might pick it up! Or if not well at least PGI can't touch it anymore!
#29
Posted 11 May 2014 - 06:45 PM
Darth Bane001, on 11 May 2014 - 04:37 PM, said:
Actually, at least before the Cry3 upgrade, they did have destructible terrain set up, it was simply turned off, for beta purposes. IDK if they got lazy, forgot, figure it will eat up too much resources, but have never heard them address it since. But on River City there at least used to be a few stop lights you could destroy, don't know if they are still there.
mwhighlander, on 11 May 2014 - 06:36 PM, said:
2018! I can't wait!
PGI losses their license and someone else might pick it up! Or if not well at least PGI can't touch it anymore!
You mean unless Microsoft renews it with them?
#30
Posted 11 May 2014 - 06:50 PM
#31
Posted 11 May 2014 - 07:20 PM
Onmyoudo, on 11 May 2014 - 04:59 AM, said:
At least, it's real Lostech! Even if it's not, PGI isn't at the level that would be able to rediscover such a thing.
Remember, we got "Cockpit Glass".
Abisha, on 11 May 2014 - 05:27 AM, said:
you know same like Ctrl but then switch to behind the mech.
Well, that would be "easier", but only as realistic as 3PV (as in, not really). Better than nothing I suppose.
Abisha, on 11 May 2014 - 07:48 AM, said:
it don't have to look fancy, it's only have to show that i not walk against a wall or a other mech.
a monitor with a simple line geometry will already do the job.
I'm not sure if we really need to eat more CPU in a game that is "poorly optimized". Just saying.
Edited by Deathlike, 11 May 2014 - 07:21 PM.
#32
Posted 11 May 2014 - 07:48 PM
So CryEngine has difficulty in rendering any other view than the one being used by the Pilot.
- we already have a 3rd person view that allows for another viewing option.
- So for rear view just enable reverse 3rd person, only visible from the top of the Mech facing back.
- Position the camera very near the Mech's head looking back, no turning allowed.
Precautions will need to be is place so it can't be abused, but we have that method of seeing what's behind the Mech. It doesn't need to be functional for weapons but just for looking back.
9erRed
Edited by 9erRed, 11 May 2014 - 07:51 PM.
#33
Posted 12 May 2014 - 03:52 AM
#36
Posted 12 May 2014 - 07:30 AM
Captain Stiffy, on 11 May 2014 - 05:09 AM, said:
Source Engine... the original HL2 source engine... in it's graphics test level... had cameras and true reflections.
So does every version of Unreal Engine. Aside from the physics, which MWO doesn't use, there's no reason to choose Cryengine over any of it's competitors.
Edit: Every version since 1999 at least, I know for a fact that the ( older ) version used for Deus Ex has buggy reflections.
Edited by Satan n stuff, 12 May 2014 - 07:34 AM.
#37
Posted 12 May 2014 - 07:35 AM
#1 need a 360 degree100 meter short range radar.
#2 a rear view (it was toggled by your back movement on the POV of your joystick in past games) or a keyboard button that could be mapped.
#38
Posted 12 May 2014 - 09:25 AM
KingCobra, on 12 May 2014 - 07:35 AM, said:
#1 need a 360 degree100 meter short range radar.
#2 a rear view (it was toggled by your back movement on the POV of your joystick in past games) or a keyboard button that could be mapped.
Running in a circle is literally one of the worst tactics you can possibly employ as a light mech. It puts you in a predictable path for enemies to line up their alpha strikes to tear your face off.
#39
Posted 12 May 2014 - 09:33 AM
Captain Stiffy, on 11 May 2014 - 05:04 AM, said:
Why the hell is this boasted as a "good" engine?
Because it is cheap.
In actuality, CryEngine is crap. It is a big reason why Elite: Dangerous has made soooo much progress on a significantly smaller budget than Star Citizen has. Elite: Dangerous wrote their own engine.
In fact, I almost decided to NOT fund Star Citizen based on Cry Engine, alone. I gave in, though, in the end, to the tune of 60 bucks but I'm still very skeptical.
#40
Posted 12 May 2014 - 09:54 AM
I'm a gamer, not a techhead yet even I can do that.
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