So far, some of the quirks I've found:
Shooting the rear turntable on an Atlas will damage both the front and the back CT's.
Shooting the center of the turntable on a Dragon will damage the rear CT, but slight left or right of the center line will damage the legs. Basically if you shoot the 'dark' area on the default paintscheme, the damage is rear CT, the lighter green damages legs.
Shooting the Victor there will damage the rear CT. However, if you shoot it from a slight angle, you can damage the front CT, particularly if you don't hit the back face but the face that the leg attaches to.
The Stalker acts just like the Dragon, with the addition that shooting the face that the legs connect to will damage the legs.\
The Blackjack applies all damage on the rear to the CT but damage on the side face will damage the legs.
The Centurion only has a small line down the middle that damages the rear CT, left and right hits will damage the legs. This extends up to the top of the larger rectangle on the Centurion which increases the 'size' of the legs to an area larger than the actual legs.
For the Jenner, there is a raised rectangle on the back of the turntable. If you hit that, you will damage the rear CT. If, however, you hit the larger rectangle, you will do some damage(small amount) to the front CT and if you shoot the face that the leg connects to, you will do all damage to the front CT.
I think there needs to be an across the board re-assessment of this area on each mech.. and there also needs to be considerations made for mechs where this part makes a significant chunk of the rear CT area to make them a bit more... balanced with other mechs(Ravens, Jagers, Locusts come to mind).
Edited by Egomane, 11 May 2014 - 10:03 PM.