Edited by Egomane, 11 May 2014 - 09:59 PM.
#1
Posted 11 May 2014 - 06:17 PM
#2
Posted 11 May 2014 - 06:19 PM
So, ETA to fixing them? Not soon enough.
#3
Posted 11 May 2014 - 06:29 PM
Perhaps I should start paying attention if it's due to when the map was released, or just me loading in late.
#4
Posted 11 May 2014 - 06:34 PM
#5
Posted 11 May 2014 - 10:48 PM
#6
Posted 11 May 2014 - 10:58 PM
Zolaz, on 11 May 2014 - 10:48 PM, said:
The map will randomly crash and cause the FRR to grow out of proportion to the rest of the lands. Steiner and Davion will randomly change into the same color. The Marik House of Bacon becomes an uncapturable location... and Kurita and Liao become lost colonies... like Clan Ghost Bear.
Edited by Deathlike, 11 May 2014 - 10:59 PM.
#7
Posted 12 May 2014 - 12:09 AM
sensors online
*HS screens appear*
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
wtf sensors? y u no work?
Can a tech pls fix them
#8
Posted 12 May 2014 - 12:49 AM
#10
Posted 12 May 2014 - 01:01 AM
#11
Posted 12 May 2014 - 01:47 AM
MalodorousMonkey, on 12 May 2014 - 01:01 AM, said:
Frankly, it's just a symptom of the perceived laziness of the Devs regarding anything that would actually improve the game (immersion) while pumping out useless stuff they expect us to shell out money for.
Fun fact: In CB those screens actually worked (or at least had some pictures on them):
#12
Posted 12 May 2014 - 02:18 AM
#13
Posted 12 May 2014 - 07:02 AM
#14
Posted 12 May 2014 - 07:33 AM
I've introduced two friends to MWO, in the past year. And BOTH repeatedly asked me if they were doing something wrong, causing the "No Signal Detected" screens to appear, or some that had errors on them (as mentioned above). They both thought they didn't have the correct sensors, one thought Artemis was required or something.
When I mentioned that the screens are just "the way they are" because Dev's haven't put anything on them (in the case of the "No Signal Detected" error) and they both laughed and spurted comments to the extent of "how lazy is that." If PGI is all about bringing in new players who have a chance to spend $$$, shouldn't it fix the things that seem rather embarrassing to new players?
There's so much info that could go on these screens, even if some of it was useless.
#15
Posted 12 May 2014 - 08:15 AM
#16
Posted 12 May 2014 - 08:44 AM
This idea, it will never happen.
#17
Posted 12 May 2014 - 10:04 AM
-interactive terrain
- Mech decals
- Working screens
- Alternate geometry for mechs
- Alternate weapon effects
- Audio overhaul
And so on and so forth.
It is simply not the time to do that now... Immersion is nice but when you have two major game systems not in and working yet immersion is not worth the graphite used to write the memo about it. That is the harsh truth, and while i don´t expect most people to understand that anyone who have been a project lead should be aware of the problem.
#18
Posted 12 May 2014 - 10:16 AM
AlexEss, on 12 May 2014 - 10:04 AM, said:
-interactive terrain
- Mech decals
- Working screens
- Alternate geometry for mechs
- Alternate weapon effects
- Audio overhaul
And so on and so forth.
It is simply not the time to do that now... Immersion is nice but when you have two major game systems not in and working yet immersion is not worth the graphite used to write the memo about it. That is the harsh truth, and while i don´t expect most people to understand that anyone who have been a project lead should be aware of the problem.
This thread is useless. People want CW more than anything right now as my thread proves. As dumb as that is.
#19
Posted 12 May 2014 - 10:25 AM
Grimmrog, on 12 May 2014 - 12:09 AM, said:
sensors online
*HS screens appear*
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
wtf sensors? y u no work?
Can a tech pls fix them
It's because you've put all kinds of equipment onto your mech that it didn't come with out of the factory. Don't you know that the connections in Frankenmechs get all wonky? Pssssh.
#20
Posted 12 May 2014 - 11:02 AM
AlexEss, on 12 May 2014 - 10:04 AM, said:
Sadly, the house seems to be burning down now for the last two years. After all, we already had something on those screens. How much work can it be to at least put a static image on them (something that already was in the game!)?
As with everything concerning the production of this game, the Devs just don't seem to be able to manage their resources. I'm not even talking about the fact that they have way too many content designers and too few tech guys. But instead of adding useless features like film grain, motion blur, and cockpit glass (not to talk about the man power necessary to remove them after the players don't like them), it couldn't be that hard to make those screens (re-) work.
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