Jump to content

The Screens Dont Work

BattleMechs

24 replies to this topic

#1 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 11 May 2014 - 06:17 PM

I wonder if anyone over at PGI remembers that the screens in the mech dont work? Oh, you would have to play the game to notice that. lol

Edited by Egomane, 11 May 2014 - 09:59 PM.


#2 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 11 May 2014 - 06:19 PM

They know, but they've stopped caring about it since it was mentioned in an old AtD.

So, ETA to fixing them? Not soon enough™.

#3 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 11 May 2014 - 06:29 PM

It seems they work 20% of the time for me.

Perhaps I should start paying attention if it's due to when the map was released, or just me loading in late.

#4 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 11 May 2014 - 06:34 PM

Since the PTS server for testing SRM hit detection (not the previous one, but the one before that), it was broken. It used to be that the heatsink monitor never failed to work.. and now it does, along with the already broken ammo screen and the also broken "mission kills" screen.

#5 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 11 May 2014 - 10:48 PM

PGI cant even fix the screens in game, how can it program CW?

#6 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 11 May 2014 - 10:58 PM

View PostZolaz, on 11 May 2014 - 10:48 PM, said:

PGI cant even fix the screens in game, how can it program CW?


The map will randomly crash and cause the FRR to grow out of proportion to the rest of the lands. Steiner and Davion will randomly change into the same color. The Marik House of Bacon becomes an uncapturable location... and Kurita and Liao become lost colonies... like Clan Ghost Bear.

Edited by Deathlike, 11 May 2014 - 10:59 PM.


#7 Grimmrog

    Member

  • PipPipPipPipPipPip
  • 493 posts

Posted 12 May 2014 - 12:09 AM

I wodner about this myself too. Very very rarely the mech does recognize the amount of heat sinks. but in 9/10 matches it just says:

sensors online

*HS screens appear*

0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3


wtf sensors? y u no work?

Can a tech pls fix them

#8 MalodorousMonkey

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 283 posts
  • Location, location, location

Posted 12 May 2014 - 12:49 AM

A little bit nit-picky to be complaining about the functionless screens in your cockpit, don't you think?

#9 darkkterror

    Member

  • PipPipPipPipPipPipPip
  • 814 posts

Posted 12 May 2014 - 12:52 AM

View PostMalodorousMonkey, on 12 May 2014 - 12:49 AM, said:

A little bit nit-picky to be complaining about the functionless screens in your cockpit, don't you think?


What do you mean? MWO would be perfect if the screens in the cockpit just worked!

#10 MalodorousMonkey

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 283 posts
  • Location, location, location

Posted 12 May 2014 - 01:01 AM

Heh, well having them do stuff would be cool and all. It just seems an odd thing to be insulting the devs over. "You know that minor detail of the game doesn't work? The devs must not even play their game!"

#11 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 12 May 2014 - 01:47 AM

View PostMalodorousMonkey, on 12 May 2014 - 01:01 AM, said:

Heh, well having them do stuff would be cool and all. It just seems an odd thing to be insulting the devs over. "You know that minor detail of the game doesn't work? The devs must not even play their game!"

Frankly, it's just a symptom of the perceived laziness of the Devs regarding anything that would actually improve the game (immersion) while pumping out useless stuff they expect us to shell out money for.
Fun fact: In CB those screens actually worked (or at least had some pictures on them):

#12 Fiona Marshe

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 756 posts
  • LocationAustralia

Posted 12 May 2014 - 02:18 AM

Some screens work for some mechs. The 'original' CB mechs have a higher percentage of working screens than later mechs.

#13 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 12 May 2014 - 07:02 AM

Why did PGI fire the guy who knew how to program the screens?

#14 xeromynd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,022 posts
  • Facebook: Link
  • Twitter: Link
  • LocationNew York

Posted 12 May 2014 - 07:33 AM

I think there's another issue we're not thinking about: how this looks to new players.

I've introduced two friends to MWO, in the past year. And BOTH repeatedly asked me if they were doing something wrong, causing the "No Signal Detected" screens to appear, or some that had errors on them (as mentioned above). They both thought they didn't have the correct sensors, one thought Artemis was required or something.

When I mentioned that the screens are just "the way they are" because Dev's haven't put anything on them (in the case of the "No Signal Detected" error) and they both laughed and spurted comments to the extent of "how lazy is that." If PGI is all about bringing in new players who have a chance to spend $$$, shouldn't it fix the things that seem rather embarrassing to new players?

There's so much info that could go on these screens, even if some of it was useless.

#15 The Amazing Atomic Spaniel

    Member

  • PipPipPipPipPipPipPip
  • 932 posts
  • LocationBath, UK

Posted 12 May 2014 - 08:15 AM

The dead screens are symptomatic of so much that is wrong with the game. Working screens would be a really nice touch. Even if not terribly useful they would add a lot of immersion. PGI clearly thought they would be working at some point in the near future because they absolutely filled the early mech cockpits with the wretched things. Later on, it proved difficult to make them work, for some reason, so PGI simply gave up. As xeromynd says, we stop noticing after a while (just as we stop noticing we can't choose maps, or communicate with an in game comms system). But new players certainly notice.

#16 Hobo Dan

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 597 posts
  • Twitter: Link
  • LocationWest Virginia

Posted 12 May 2014 - 08:44 AM

I wish they'd just make an API for them and let people feed in the info they want. For instance, I'd like to have a screen that cycles between Heat sink status and pictures of cats riding Locusts.

This idea, it will never happen.

#17 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 12 May 2014 - 10:04 AM

It has nothing to do with can or can not. It has to do with the team having a pool X hours per week. These need to be spend to maximize progress. So right now i am sure CW and Clans eat up pretty much all time it can. To then set aside a UI artist and programmer to fix this that will take a unknown amount of time is not something i would do if i was the project lead. I would read this thread... Shrug my shoulders and make a note to look back in to it once the "house" was not burning down any more... Just like any other little QoL feature like

-interactive terrain
- Mech decals
- Working screens
- Alternate geometry for mechs
- Alternate weapon effects
- Audio overhaul

And so on and so forth.

It is simply not the time to do that now... Immersion is nice but when you have two major game systems not in and working yet immersion is not worth the graphite used to write the memo about it. That is the harsh truth, and while i don´t expect most people to understand that anyone who have been a project lead should be aware of the problem.

#18 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 12 May 2014 - 10:16 AM

View PostAlexEss, on 12 May 2014 - 10:04 AM, said:

It has nothing to do with can or can not. It has to do with the team having a pool X hours per week. These need to be spend to maximize progress. So right now i am sure CW and Clans eat up pretty much all time it can. To then set aside a UI artist and programmer to fix this that will take a unknown amount of time is not something i would do if i was the project lead. I would read this thread... Shrug my shoulders and make a note to look back in to it once the "house" was not burning down any more... Just like any other little QoL feature like

-interactive terrain
- Mech decals
- Working screens
- Alternate geometry for mechs
- Alternate weapon effects
- Audio overhaul

And so on and so forth.

It is simply not the time to do that now... Immersion is nice but when you have two major game systems not in and working yet immersion is not worth the graphite used to write the memo about it. That is the harsh truth, and while i don´t expect most people to understand that anyone who have been a project lead should be aware of the problem.


This thread is useless. People want CW more than anything right now as my thread proves. As dumb as that is.

#19 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 12 May 2014 - 10:25 AM

View PostGrimmrog, on 12 May 2014 - 12:09 AM, said:

I wodner about this myself too. Very very rarely the mech does recognize the amount of heat sinks. but in 9/10 matches it just says:

sensors online

*HS screens appear*

0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3


wtf sensors? y u no work?

Can a tech pls fix them


It's because you've put all kinds of equipment onto your mech that it didn't come with out of the factory. Don't you know that the connections in Frankenmechs get all wonky? Pssssh.

#20 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 12 May 2014 - 11:02 AM

View PostAlexEss, on 12 May 2014 - 10:04 AM, said:

make a note to look back in to it once the "house" was not burning down any more...


Sadly, the house seems to be burning down now for the last two years. After all, we already had something on those screens. How much work can it be to at least put a static image on them (something that already was in the game!)?
As with everything concerning the production of this game, the Devs just don't seem to be able to manage their resources. I'm not even talking about the fact that they have way too many content designers and too few tech guys. But instead of adding useless features like film grain, motion blur, and cockpit glass (not to talk about the man power necessary to remove them after the players don't like them), it couldn't be that hard to make those screens (re-) work.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users