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The Screens Dont Work

BattleMechs

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#21 Bobzilla

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Posted 12 May 2014 - 11:25 AM

Reactor: online.
Weapons: online.
All systems: have errors.

They should really change it to that.

#22 AlmightyAeng

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Posted 12 May 2014 - 11:31 AM

View PostBobzilla, on 12 May 2014 - 11:25 AM, said:

Reactor: online.
Weapons: online.
All systems: have errors.

They should really change it to that.


Who knows, maybe we'll get an MC-purchasable updgrade to make one of them a Pac-Man minigame.

#23 AlexEss

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Posted 12 May 2014 - 11:57 AM

View PostRedDragon, on 12 May 2014 - 11:02 AM, said:


Sadly, the house seems to be burning down now for the last two years. After all, we already had something on those screens. How much work can it be to at least put a static image on them (something that already was in the game!)?



We have a static image on most of them now. That is what seems to be the problem.

But you are right in a way... After what ever thing happend that put CW behind scheduled it have been a uphill battle for PGI to get stuff done in a timely manner. That is why we see mostly small tweaks and systems directly related to CW being worked on. This happens more often then any project lead care to think about. In fact a good friend of mine put it best, if he was not waking up each morning with a slight worry... Something was going really bad, they had just not found it yet.

#24 CygnusX7

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Posted 12 May 2014 - 12:16 PM

Shakes joystick and nothing happens. :|

#25 wanderer

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Posted 13 May 2014 - 03:05 AM

What's worst is that it actually seems to randomly mis-fire data to the screens in question. Sometimes it'll show ammo. Sometimes not. Sometimes heat sinks. Etc,etc.

It's just another example of poor QA work.





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