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Definaitive Answer On Capture Accelerator Module

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#1 WiIIiam

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Posted 12 May 2014 - 12:19 PM

This is directed to a PGI staffer or Dev.

What game mode does Capture Accelerator work in?

Assault, Conquest or Both?

I've heard two different things here of late and it's been a big point of disscussion for my group. Here is the only Blue post I've seen on the subject but it is over a year old.

http://mwomercs.com/...re-accelerator/

Edited by Egomane, 12 May 2014 - 12:23 PM.


#2 Felio

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Posted 12 May 2014 - 12:22 PM

What I am wondering if it boosts by 15% of the current speed or 15% of the speed before the speed was nerfed (when they went from 8 vs 8 to 12 vs 12).

#3 Egomane

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Posted 12 May 2014 - 12:22 PM

It didn't change since then! It still works in both.

Activated the tag!

Edited by Egomane, 12 May 2014 - 12:23 PM.


#4 Star Col Nicolai Malthus

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Posted 12 May 2014 - 02:58 PM

Tested this out in private Lobby with 2 firestarters, 1 with Cap accellerator, 1 without.. both cap exactly equal. It does not work on conquest.

#5 Captain Stiffy

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Posted 12 May 2014 - 03:00 PM

View PostSurlyMohawk, on 12 May 2014 - 02:58 PM, said:

Tested this out in private Lobby with 2 firestarters, 1 with Cap accellerator, 1 without.. both cap exactly equal. It does not work on conquest.


FALE

#6 Hellen Wheels

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Posted 12 May 2014 - 03:13 PM

Will be fixed...

Soon ™

#7 Thorqemada

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Posted 12 May 2014 - 04:24 PM

A short while ago they worked - though i dont care anymore as conquest is decided by skirmish first and conquest last.

#8 Deathlike

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Posted 12 May 2014 - 04:29 PM

I was pretty sure it worked in both.

I wonder if it had gone unnoticed in the 12v12 transition or it's a private lobby bug...

It needs to be fixed, otherwise it would just feed into the "deathmatch mode" every mode feels like in general.

AFAIK, it also stacks (well, each player that has it will accelerate the overall capping).





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