Kudzu, on 18 November 2011 - 09:39 AM, said:
Got outside and take a run really quick. As you're running, notice that when all your weight comes down on one leg your torso bobs a bit as your body absorbs the impact. Now, imagine that you weighed 20-100 tons and were moving at 50kph+. Still think it's going to be a smooth ride?
As VYCanis explained there are these things called gyros on a mech. In my mind these gyros and the (suspension/legs) make the upper portion of the torso stable with minimal bobbing motion.
FYI The M1 Abrahms has gyro-stabilized gun so it can fire while moving on uneven terrain.
If the mech is suppose to imitate human movement, a good runner minimizes the up and down movement of the torso. Going faster the torso will lean forward but alway upright. Oh this would be done with neurohemet.
Kudzu, on 18 November 2011 - 09:39 AM, said:
It makes perfect sense within the setting. Do you watch Star Wars and complain about there being sound in space and that close range dogfights happen with laser weapons?
Hey that sounds like almost like BattleTech in terms of ranges. I don't believe they have randomized spread damage in those X-Wing vs Tie-Fighters fights.
Kudzu, on 18 November 2011 - 09:39 AM, said:
I'm glad you like simulations that are realistic, I want to see that too, but realistic to the Battletech universe. But hey, when you come back to the board whining about how medium laser boats are instantly coring you, that lights and most mediums are completely useless, and that everyone is running around in the same three mech chassis's using the same load outs, remember this thread.
So what is it? mediums completely useless or too powerful in instantly coring you?
Kudzu, on 18 November 2011 - 09:39 AM, said:
Yes, it's totally cheating to apply a concept that is core to both the original, and well balanced, game and 25+ years of lore. I'm glad you're completely involved with "point here and never miss".
You are too focused about the "never miss" part and less of the "point here". Its about getting to the "point here" that we have up for discussion.
Kudzu, on 18 November 2011 - 09:39 AM, said:
I've seen what happens when you pull BT out-- you get games like MW4, Mech Assault, etc. I'd rather not see that failure recreated with prettier graphics.
MW4 is still BattleTech; if you look at damage per sec and multiply 10 secs, its close to the BT equivalent.
A Mad Cat still is "death-trap" with its large torso that says shoot me here.
Oh wait BT TT rules never state that... (but the novels do)
Kudzu, on 18 November 2011 - 09:39 AM, said:
Except for the part where the dice roll does have skill involved-- your actions change the target number you need to make with the roll. The skill is in making your target numbers low while your enemies target numbers are high.
Where can you learn this dice roll skills?
It sure would be handy to have in Vegas.
Edited by Yeach, 18 November 2011 - 06:10 PM.