Diznitch, on 13 May 2014 - 07:37 PM, said:
At the end of the day I think the real issue is that without built in VOIP, it is too hard to communicate as a team. With good VOIP the team effect wold help to negate all this meta crap. Strategy would matter. As it is, this is not a PUG option, so only the clanners with time to fool with TeamSpeak are using VOIP.
Really? Because I play games like BF-series without using VOIP the majority of the time and do just fine when it comes to a lack of communications. VOIP is incredibly helpful and damned near necessary in a competitive environment, but it won't do a damned thing against meta builds themselves.
There are clear, obvious reasons the meta builds exist and are saturating the playing field. They are the most optimal way to go, without significant downsides or counters outside of more meta. Why else do I play a frankenmech in 4-mans or internal Clan events and typically switch to a DS with PPC/AC5 for Tournament play? Because the latter builds better results every time in that environment.
Hell, it's clearly more efficient. The two mechs share nearly identical KDR's yet I spend 140 points more damage killing mechs with the BNC (3xAC5, 3xML) than I do with the DS on average, over the course of hundreds of games. That's a telling statistic. To get the same number of kills in the BNC, I have to spend more time/ammo/damage vice the more efficient pinpoint-poptart.
Two teams of equal skill using VOIP, one playing meta, one playing frankenmechs. Watch that go down 100 times and I'm confident that meta will win out 75% of the time or more.