

Shutting Down When Powering Up
#1
Posted 15 May 2014 - 08:16 AM
Is there a timer upon which the 'mech will power itself back up after an automatic shutdown? Since this does not always happen to me. Am I just at fault for pressing P twice, maybe thinking the first time didn't register?
#2
Posted 15 May 2014 - 11:47 AM
There is a "buffer" in which the shutdown/power up stuff is queued (it's been a long time since this particular comment has come up). The thing is, there IS a delay between shutdown+powering up sequence (there's an elite efficiency dedicated to this), so I would say you need to be "patient" and practice in the training grounds if you have to.
#3
Posted 15 May 2014 - 11:58 AM
Pale Jackal, on 15 May 2014 - 08:16 AM, said:
Is there a timer upon which the 'mech will power itself back up after an automatic shutdown? Since this does not always happen to me. Am I just at fault for pressing P twice, maybe thinking the first time didn't register?
mech WILL power up by itself after automatic shutdown when your heat is low enough again...
#4
Posted 15 May 2014 - 12:43 PM
It's two separate buttons in the in-game cockpit. Make it two different keys as well.
#5
Posted 15 May 2014 - 12:45 PM
Oh, back on topic. Yeah, that is kind of annoying and has been around for a long time now. You just have to learn to work around it with the automatic power up.
#6
Posted 15 May 2014 - 12:50 PM
moneyBURNER, on 15 May 2014 - 12:43 PM, said:
It's two separate buttons in the in-game cockpit. Make it two different keys as well.
Not really convoluted, it makes perfect sense.
#9
Posted 15 May 2014 - 01:45 PM
Madw0lf, on 15 May 2014 - 12:50 PM, said:
It only makes perfect sense in 'UI2.0 logic' that you can accidentally accomplish the opposite of what you intended to do in an urgent or frantic situation where you already have many different things to keep track of, and have to consciously disregard the natural intuitive response of spamming the startup key.
#10
Posted 15 May 2014 - 02:48 PM
moneyBURNER, on 15 May 2014 - 01:45 PM, said:
It only makes perfect sense in 'UI2.0 logic' that you can accidentally accomplish the opposite of what you intended to do in an urgent or frantic situation where you already have many different things to keep track of, and have to consciously disregard the natural intuitive response of spamming the startup key.
I don't think that spamming the key is the issue. If you do that, you kinda deserve what you get. But hitting the key once, while in auto shut-down, then having the server apply the button press after applying auto start-up, causing you to immediately shut down again and have to go through another start-up, is.... annoying.
Of course some will suggest that one should be managing their heat better and not shut down in the first place. But it's rather optimistic to imagine that there's never a time when the choice is between dying for certain or taking a chance with the shut down.
#11
Posted 15 May 2014 - 02:56 PM
moneyBURNER, on 15 May 2014 - 01:45 PM, said:
It only makes perfect sense in 'UI2.0 logic' that you can accidentally accomplish the opposite of what you intended to do in an urgent or frantic situation where you already have many different things to keep track of, and have to consciously disregard the natural intuitive response of spamming the startup key.
No it makes sense that your 'Mechs computer wouldn't let you manually start up after an overheat shutdown...
#12
Posted 15 May 2014 - 03:37 PM
Madw0lf, on 15 May 2014 - 02:56 PM, said:
Except that the mech's computer DOES let you manually start up and take risks at your discretion, but needlessly adds more risk with the possibility of interfering with an attempt at a manual power-up.
How stupid does the computer have to be to interpret a pilot's action in that situation as a shutdown command, when 100% of the time the pilot is trying to start up faster than the automatic startup?
For me it's a practical non-issue, but it just shows logical inconsistencies in even the simplest details of game design with regard to immersion and plausible engineering.
#13
Posted 15 May 2014 - 03:51 PM
#14
Posted 15 May 2014 - 04:27 PM
#20
Posted 16 May 2014 - 01:18 AM
moneyBURNER, on 15 May 2014 - 03:37 PM, said:
Except that the mech's computer DOES let you manually start up and take risks at your discretion, but needlessly adds more risk with the possibility of interfering with an attempt at a manual power-up.
How stupid does the computer have to be to interpret a pilot's action in that situation as a shutdown command, when 100% of the time the pilot is trying to start up faster than the automatic startup?
For me it's a practical non-issue, but it just shows logical inconsistencies in even the simplest details of game design with regard to immersion and plausible engineering.
Use the override button not the power up one. Problem solved
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