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Lrms With Narc Is Ridiculous Isnt It

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#1 Karmen Baric

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Posted 14 May 2014 - 03:48 AM

Saw the whole team die to 2 lights with NARC beacons with at least 4 mechs with boated lrms plus other mechs with lrms plus usual weapons. Probably took all of 3 min to kill entire team on Caustic map.

LRMs are way too powerful with NARC on open maps, seriously off-putting to new players and one said he was gonna quit after his Victor got Narced and died within 30 secs
.

I came back to game for Tbolt after leaving due to LRMageddon 2, but didn't realise they were still stupidly powerful due to Tag/NARC/Upgrades you can add to them. Needs to be changed.

Edited by Egomane, 14 May 2014 - 06:14 AM.


#2 Joseph Mallan

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Posted 14 May 2014 - 03:50 AM

Karmen you saw a bad team prove they were bad, that's all.

#3 kesuga7

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Posted 14 May 2014 - 03:53 AM

well thats two lightmechs that sacrifice 5 tonns of weapons while relying on teammates with lrm's to support them

its cliche but when all of that happens its effective

narc is a nightmare on caustic though

#4 PhoenixFire55

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Posted 14 May 2014 - 03:53 AM

View PostJoseph Mallan, on 14 May 2014 - 03:50 AM, said:

Karmen you saw a bad team prove they were bad, that's all.


Enlighten us then what they should have done? 2-3 Narc lights plus 2-3 heavy LRM boats = ggclose on Caustic.

#5 El Bandito

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Posted 14 May 2014 - 04:03 AM

View PostPhoenixFire55, on 14 May 2014 - 03:53 AM, said:

Enlighten us then what they should have done? 2-3 Narc lights plus 2-3 heavy LRM boats = ggclose on Caustic.


An organized team in pug beating up the other side with LRMs on an LRM friendly map? What's so ridiculous about it?

Why didn't the other team kill the Narcers? Narcers need to be close to get a good shot, unlike TAG. Why didn't the Narced target simply shut down? Why didn't the other team push?

Pugs getting their asses handed to Lurmers in Caustic and Alpine is nothing surprising. Even so, that is only 2 maps out of thirteen we got. We got more LRM unfriendly maps than friendly ones.

Edited by El Bandito, 14 May 2014 - 04:05 AM.


#6 kesuga7

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Posted 14 May 2014 - 04:05 AM

View PostEl Bandito, on 14 May 2014 - 04:03 AM, said:


An organized team in pug beating up the other side with LRMs on an LRM friendly map? What's so ridiculous about it?

Why didn't the other team kill the Narcers? Narcers need to be close to get a good shot, unlike TAG. Why didn't the Narced target simply shut down? Why didn't the other team push?

i tried shutting down against narc once

NARC detects shutdown mech so you have no hope if your narcd out in open :)

but yeah killing the narcers shoulda been top prioterty

#7 Monkey Lover

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Posted 14 May 2014 - 04:05 AM

Very rare to see 2 light mech narc. I never seen 3. When I take my commando to narc I have 1 med larger 30ish narc and module strikes. Most light mechs will not do this.

Im thinking I was in the game above he is talking about it. I think I was the only mech narcing but they did die really fast as they had zero cover once I hit them. Really the team should have focused fire on me but they were to busy with the larger mechs.


In a side note I have been in as many good games narcing as I been in bad. I been in games where no one had lrm's haha.

Edited by Monkey Lover, 14 May 2014 - 04:06 AM.


#8 Joseph Mallan

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Posted 14 May 2014 - 04:06 AM

View PostPhoenixFire55, on 14 May 2014 - 03:53 AM, said:


Enlighten us then what they should have done? 2-3 Narc lights plus 2-3 heavy LRM boats = ggclose on Caustic.

And you can't rush the LRM boats? I have seen this set up die horribly on Caustic. Sure you can also spin the counter to the counter, which we can counter ad nauseam.

#9 El Bandito

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Posted 14 May 2014 - 04:07 AM

View PostMonkey Lover, on 14 May 2014 - 04:05 AM, said:

Very rare to see 2 light mech narc. I never seen 3. When I take my commando to narc I have 1 med larger 30ish narc and module strikes. Most light mechs will not do this. Im thinking I was in the game above he is talking about it. I think I was the only mech narcing but they did die really fast as they had zero cover once I hit them. Really the team should have focused fire on me but they were to busy with the larger mechs.


Yep, that's their own fault. When one sees a Narcer, one should tell the team to kill it ASAP.

Edited by El Bandito, 14 May 2014 - 04:07 AM.


#10 Wolfways

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Posted 14 May 2014 - 04:08 AM

Puglife - Do your best with what you get and remember it all changes in only 10-15 minutes.

#11 El Bandito

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Posted 14 May 2014 - 04:12 AM

View PostWolfways, on 14 May 2014 - 04:08 AM, said:

Puglife - Do your best with what you get and remember it all changes in only 10-15 minutes.



Exactly. If the OP was on the winning side, we wouldn't even have this thread.

Edited by El Bandito, 14 May 2014 - 04:13 AM.


#12 Joseph Mallan

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Posted 14 May 2014 - 04:16 AM

View PostEl Bandito, on 14 May 2014 - 04:12 AM, said:



Exactly. If the OP was on the winning side, we wouldn't even have this thread.

Well it would be less likely. I have posted in threads where the winner was apolobragging

#13 Varik Ronain

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Posted 14 May 2014 - 04:23 AM

I do love me some caustic when I am in my cats and I like it even more with some narc. But to get back to the caustic+narc problem; you could not rush the center and use the ridges and such on the edges of the map. Some are quite steep and can cause many LRM players either wait for you to move out or more likely they will try to reposition into less favorable cover. If you do get behind those side ridges and hills smacking 2 lights down should not be a problem. If you get narced and have a friendly ECM mech nearby then you should be good unless said ECM mech gets narced himself.

#14 Flaming oblivion

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Posted 14 May 2014 - 04:36 AM

[

View PostVarik Ronain, on 14 May 2014 - 04:23 AM, said:

I do love me some caustic when I am in my cats and I like it even more with some narc. But to get back to the caustic+narc problem; you could not rush the center and use the ridges and such on the edges of the map. Some are quite steep and can cause many LRM players either wait for you to move out or more likely they will try to reposition into less favorable cover. If you do get behind those side ridges and hills smacking 2 lights down should not be a problem. If you get narced and have a friendly ECM mech nearby then you should be good unless said ECM mech gets narced himself.


No narcer in his right mind wont punish a extreme crutch mech for daring to enter his battle with extreme crutch , He's dying first for giving true gaming pvpers everywhere a bad name :)

#15 Bobzilla

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Posted 14 May 2014 - 05:20 AM

This comes down to lack of communication and roles, vs communication and roles.

If the losing team scouted to see if there were a bunch of LRM boats, they could have easily stayed in a favorable spot on any map. If the losing team could communicate to inform the narced player he could have hidden. If the losing team could have communicated they could have focused on the narc lights. If the losing team had communication and scouts they could have coordinated a distract/rush manover.

The winning team did all the things the losing team didn't/couldn't. This could have been done with any combo other than what loadouts were there, the balancing isn't the weapons problem in this example.

#16 mogs01gt

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Posted 14 May 2014 - 05:46 AM

View PostEl Bandito, on 14 May 2014 - 04:03 AM, said:

Why didn't the other team kill the Narcers? Narcers need to be close to get a good shot, unlike TAG. Why didn't the Narced target simply shut down? Why didn't the other team push?

You do play MWO right? By the time his team killed the lights with NARC, they were all probably around 75% or lower armor/HP left.

It's rare to find a "light hunter" since most weapons designed to kill lights are unreliable.

Edited by mogs01gt, 14 May 2014 - 05:47 AM.


#17 Mechteric

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Posted 14 May 2014 - 05:55 AM

View Postmogs01gt, on 14 May 2014 - 05:46 AM, said:

You do play MWO right? By the time his team killed the lights with NARC, they were all probably around 75% or lower armor/HP left.

It's rare to find a "light hunter" since most weapons designed to kill lights are unreliable.


If there's one thing I look forward to in 3/3/3/3, its that you can guarantee you'll have something that can deal with those other lights. There's just too many heavies and assaults in most matches, which can go badly in one way (attrition) or another (immobility).

#18 El Bandito

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Posted 14 May 2014 - 06:02 AM

View Postmogs01gt, on 14 May 2014 - 05:46 AM, said:

You do play MWO right? By the time his team killed the lights with NARC, they were all probably around 75% or lower armor/HP left. It's rare to find a "light hunter" since most weapons designed to kill lights are unreliable.


I do play MWO. And my Victor can kill any Light that tries to stick around within 400 meters.

Edited by El Bandito, 14 May 2014 - 07:00 AM.


#19 PhoenixFire55

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Posted 14 May 2014 - 06:04 AM

View PostJoseph Mallan, on 14 May 2014 - 04:06 AM, said:

And you can't rush the LRM boats? I have seen this set up die horribly on Caustic. Sure you can also spin the counter to the counter, which we can counter ad nauseam.


And LRM boats are so stupid as to all stand within 10m of each other? And they totally don't have any mechs to support them up close on their team? How far you'll actually be able to rush them with 80-120 LRMs hitting you each 4 seconds?

View PostEl Bandito, on 14 May 2014 - 04:03 AM, said:

An organized team in pug beating up the other side with LRMs on an LRM friendly map? What's so ridiculous about it?


Don't need to be organized. Just happen to have a couple light that know what they are doing. Even the most dumb PUGs can place the cursor into the red box and press the fire button. Don't need positioning or aiming.

View PostEl Bandito, on 14 May 2014 - 04:03 AM, said:

Why didn't the other team kill the Narcers? Narcers need to be close to get a good shot, unlike TAG. Why didn't the Narced target simply shut down? Why didn't the other team push?


It takes a second to dash in, narc and dash out. There are very few mechs that can kill a light in one shot. On average it takes quite some time to take a light mech out, more than enough time for those LRM boats to rain you, person next to you and then some to death.

Shutting down doesn't work either. As for push ... just read above.

#20 Screech

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Posted 14 May 2014 - 06:10 AM

But I am sure it was a fun and exciting match. EIEIO.





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