#21
Posted 14 May 2014 - 08:09 AM
How is stopping dead people from talking with live people within the game going to stop dead people on teamspeak from talking to live people on teamspeak ?
Answer : It doesn't. So cutting them off merely gives groups using VoIP an even bigger advantage.
#22
Posted 14 May 2014 - 08:09 AM
#23
Posted 14 May 2014 - 08:36 AM
And oddly enough, it's saved teams. I got blasted early and didn't spectate- and eyeballed the ECM-covered spotters that had the team pinned down. A little TS later and they were able to shift position and it went from 1-5 against to a win.
I've also given newbie scouts map guides on chat, put in data the active guys missed,and so on. You'd be amazed how much people miss when they've got tunnel vision on one opponent.
#24
Posted 14 May 2014 - 08:44 AM
#25
Posted 14 May 2014 - 08:48 AM
CygnusX7, on 14 May 2014 - 08:44 AM, said:
This thread has some of the vilest slander I have heard in a while. Never have i faced such bigotry against the living impared before.
Sir I say to you i was a Dead Man before the match, and I assure you my advice is ALWAYS good except when it isn't. Being Dead Man in no way affects my skill level, I would simply ask you to think before you continue to slander a large and contributing portion of the community.
#26
Posted 14 May 2014 - 08:50 AM
#27
Posted 14 May 2014 - 08:51 AM
#28
Posted 14 May 2014 - 08:51 AM
Must simply be beyond PGI's capabilities or it would have been part of the CB code....
#29
Posted 14 May 2014 - 09:01 AM
#31
Posted 14 May 2014 - 09:13 AM
When I die I often cycle through living teammates and relay the info from different screens that those different teammates either can't or won't relay themselves.
Sometimes that guy that died in 1 minute, died begging for reinforcements and none ever came.
Only to watch that entire flank get trampled and proceed to cut a swath through the entire team.
#32
Posted 14 May 2014 - 09:14 AM
Willard Phule, on 14 May 2014 - 09:03 AM, said:
And that's new how?
Sort of uses that whole "the mech is dead, not the pilot" thing. You're a PUG. Who, exactly, do you have voice comms with?
I am not sure what you are saying here- reading comprehension fail.
Muting dead players would be something new. And something bad. People who use 3rd party VOIP will still be able to communicate while dead and influence the battle, while pugs could not.
Typing in chat is the pug's "voice coms". So they would be talking to the rest of their team using text. When we have in game VOIP then they will have the option of using that as well. Neither should be muted for dead people.
#33
Posted 14 May 2014 - 09:26 AM
Edit: Just realized Ultimatum X posted basically the same thing. +1
#34
Posted 14 May 2014 - 09:32 AM
Agent of Change, on 14 May 2014 - 08:48 AM, said:
This thread has some of the vilest slander I have heard in a while. Never have i faced such bigotry against the living impared before.
Sir I say to you i was a Dead Man before the match, and I assure you my advice is ALWAYS good except when it isn't. Being Dead Man in no way affects my skill level, I would simply ask you to think before you continue to slander a large and contributing portion of the community.
Without ambition its futile and fruitless.
#36
Posted 14 May 2014 - 10:15 AM
Joseph Mallan, on 14 May 2014 - 06:15 AM, said:
Only if it is Battery powered Joe. Your Mech got Cored remember.
P.S. Easily ignored really. Good advise will be heeded. You decide how to proceed.
#37
Posted 14 May 2014 - 10:19 AM
CygnusX7, on 14 May 2014 - 08:44 AM, said:
Yup, the guy(s)/gal(s) that protected your Right Flank, to prevent your sorry lame ass from getting over run, suck, because they died in defense of the Team. OK then.
Let me write your game name down just in case...
CygnusX7
Ok got it.
Edited by Almond Brown, 14 May 2014 - 10:21 AM.
#40
Posted 14 May 2014 - 10:27 AM
As for the endless qq'ing, perhaps a /mute function could be implemented?
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