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#81 Taffer

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Posted 15 May 2014 - 02:42 PM

Sometimes a dead guy can tell me something like where the armor is stripped on a certain enemy. Happy to say I've gotten some quick kills because of stuff like that.

I could do without all the 'this team sucks' talk.

I would like some quick commands like /mute soandso and /report soandso

Edited by Taffer, 15 May 2014 - 02:43 PM.


#82 White Bear 84

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Posted 15 May 2014 - 04:24 PM

View PostBiran Seraps, on 14 May 2014 - 06:05 AM, said:

Seriously, do we have to see the dead people's comments? I don't care if they talk among themselves, but it's distracting and never helpful.


LOL - Just some random examples of helpful DEADSPEAK;

Case - Jenner shooting small laser at a nearly cored Battlemaster (clearly a new player) - "You are out of range with your SL.."; Jenner moves in closer, kills the mech and wins the round

Case - Assault mech is freaking out over lights, turning in circles and panicking - "Back into the wall"; Does so and manages to kill the lights.

Case - Have most of their mechs, but they are light and caps are looking bad. - "Don't chase the lights, go to the caps"; Instead of chasing kills, remaining team players get enough caps to prevent the team losing

Case - Mech shooting enemy with revealed legs.. ..in the CT. "Shoot his legs!"; Player catches on, kills the mech and just manages to get in a win.

Case - Killed by ECM atlas horde about to rush the rear of the team. "Killed @ Cave by 3 ECM atlas, watch your rear"; Team come back round and although we still lose, manage to take out the Atlas horde and prevent a stomp...

etc etc etc etc

#83 WVAnonymous

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Posted 15 May 2014 - 04:29 PM

What White Bear 84 said.

And sometimes you can coach a player in a trial who actually does not know LRMs have 180m minimum range.

#84 Slepnir

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Posted 15 May 2014 - 07:29 PM

I'd be happy if dead players couldnt talk in all chat until the match was over so they would stop griefing players who are still alive and fighting.

Edited by Slepnir, 15 May 2014 - 07:30 PM.


#85 WarZ

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Posted 15 May 2014 - 08:04 PM

View PostWhite Bear 84, on 15 May 2014 - 04:24 PM, said:


LOL - Just some random examples of helpful DEADSPEAK;

Case - Jenner shooting small laser at a nearly cored Battlemaster (clearly a new player) - "You are out of range with your SL.."; Jenner moves in closer, kills the mech and wins the round

Case - Assault mech is freaking out over lights, turning in circles and panicking - "Back into the wall"; Does so and manages to kill the lights.

Case - Have most of their mechs, but they are light and caps are looking bad. - "Don't chase the lights, go to the caps"; Instead of chasing kills, remaining team players get enough caps to prevent the team losing

Case - Mech shooting enemy with revealed legs.. ..in the CT. "Shoot his legs!"; Player catches on, kills the mech and just manages to get in a win.

Case - Killed by ECM atlas horde about to rush the rear of the team. "Killed @ Cave by 3 ECM atlas, watch your rear"; Team come back round and although we still lose, manage to take out the Atlas horde and prevent a stomp...

etc etc etc etc


Except you only get a little bit of positive feedback. You mostly get :

"F off"
"you suck"
"hacker"
"the team sucked and got me killed"
"last 2 players are at grid "x" and grid "y", kill em quick so I can get my mech back, im grinding here"
"our teammate is at grid x" ... literally EVERY OTHER match
"die"
"lets talk politics or some other bullshit and completely flood chat of anything remotely useful"
"charge them you p***y ... or i will call out your grid coordinate"
"i think i know how to play, but i really suck, but i'm going to berate your good game play all match long"
"im going to b***h at you mostly cause im butt hurt that im dead already"
"you should have capped sooner, you f'ed the team and we lost"
etc
etc
etc

So, no you are not getting as much help from your teammates as you pretend you are. Its mostly complaining and griefing.

And all that can definitely wait till the end of round.

#86 A banana in the tailpipe

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Posted 19 May 2014 - 06:48 AM

Well I've found a new reason why dead pilots need to be able to talk. More and more players are hiding, powering down, and purposefully hiding at the end of matches to draw them out. That's a time I'll endorse giving away a location.

#87 Joseph Mallan

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Posted 19 May 2014 - 06:50 AM

Powering down, hiding some may not like it but hey IF someone doesn't wanna die in game... let him try. Its grieving? So what, if my enemy can escape my guns he earned his life.

Only give up the DCs, never give away your team mates.

Edited by Joseph Mallan, 19 May 2014 - 06:51 AM.


#88 process

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Posted 19 May 2014 - 06:52 AM

To add to WB84's post, it's also very helpful to relay seismic information, to save your living teammates the typing.

#89 Dago Red

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Posted 19 May 2014 - 07:03 AM

View PostJoseph Mallan, on 19 May 2014 - 06:50 AM, said:

Powering down, hiding some may not like it but hey IF someone doesn't wanna die in game... let him try. Its grieving? So what, if my enemy can escape my guns he earned his life.

Only give up the DCs, never give away your team mates.



Drop it man. You know how it ends every time a discussion derails in this particular direction.

This may not be the healthiest of trees to begin with but no reason to throw a shovel of termites on it.

That goes for lockwoodx equally.

Edited by Dago Red, 19 May 2014 - 07:04 AM.


#90 Agent of Change

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Posted 19 May 2014 - 07:27 AM

I support the surviving for the sake of surviving crowd.

I also support allowing people to chat live or dead.

I also also support a /ignore function

I'm very supportive.

#91 Joseph Mallan

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Posted 19 May 2014 - 07:30 AM

View PostAgent of Change, on 19 May 2014 - 07:27 AM, said:

I support the surviving for the sake of surviving crowd.

I also support allowing people to chat live or dead.

I also also support a /ignore function

I'm very supportive.

Are you also Athletic??? :)

#92 Agent of Change

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Posted 19 May 2014 - 07:41 AM

View PostJoseph Mallan, on 19 May 2014 - 07:30 AM, said:

Are you also Athletic??? :D


Sometimes, when I'm not on a computer. :)

#93 Joseph Mallan

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Posted 19 May 2014 - 07:50 AM

View PostAgent of Change, on 19 May 2014 - 07:41 AM, said:


Sometimes, when I'm not on a computer. :)

So you are both Athletic... AND a Supporter? :blink:
:D
:o :D

#94 Agent of Change

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Posted 19 May 2014 - 09:30 AM

View PostJoseph Mallan, on 19 May 2014 - 07:50 AM, said:

So you are both Athletic... AND a Supporter? :blink:
:D
:o :D


yes but never at the same time you see.

I play solo sports or as a teammate I am never supportive of my team, so you might say I'm supportive and occassionally athletic but never....

An athletic supporter.

:)

#95 Navy Sixes

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Posted 19 May 2014 - 10:17 AM

View PostGyrok, on 14 May 2014 - 06:09 AM, said:

This thread has been started 100 times, usually as a poll...and the community shoots it down everytime...QQ more.

I dunno, I think if you put all the "Shut up, dead people!" QQ in one hand and all the "I keep dying/losing because PUG teammates = garbage" QQ in the other, the "PUG teammates = garbage" QQ would weigh much more.

So it's only fair.

I don't think there's anything wrong with offering advice from beyond the grave. I try to keep it constructive and simple, myself ("Locks help" is a favorite). That said, the bottom line is that I've been destroyed, so I really don't have much room to criticize anyone else's play.

If I had a bad tilt and got zerged early, I'll just give a "gg" and disconnect, moving on to a new match in a different mech. If I've done well before I bought it and I think a lot of my damage may turn into assists, or it's a close one and I want to find out how it ended, I'll stick around and watch. Sometimes it's frustrating watching new players figure it out, especially in an assault that might have tipped the scales in our favor had they known what they were doing. Or watching a premade lance hang back and let the rest of the team soak up the enemy's ammo and grind down their armor, only to get wasted in the end when their firepower/coordination applied from the beginning might have made the difference.

I try to remember that I was figuring it out too at one point, and man! Was I ever awful! I try to remember what it's like to be the last mech alive on my team, facing 2-or-3 opponents, not really knowing how to play the game yet, and how distracting, contradictory, and sometimes downright ugly my dead teammates' chat could be.

So while I may be calling out last known enemy positions, inviting the living to start experimenting with the "R" key, or suggesting they put that assault's back against a building if they're grappling with a determined light, for the most part I'm thinking about what I did wrong, why I am dead. Did I over commit? Did I get caught out in the weeds by myself? Did I miss my shots? What should I have done differently in order to be still fighting, standing next to these last mechs on our team and helping pull out a win with more than chat-jabber?

The thing about the voices from beyond the grave is, many of them are ridicu-competitors still trying to win the game they've already lost by playing vicariously through you. Others are just clowns looking to blame someone else for their shoddy performance. But folded in among all of that there are some decent players (If I do say so myself :) ) trying to help you step your game up. The trick is finding the info you can use, and ignoring all the noise you cannot.

Good hunting.

#96 Sarsaparilla Kid

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Posted 19 May 2014 - 01:09 PM

Had a drop last night where we were ahead 4 mechs to their 3 on Assault. I was dead, of course, but had made 2 kills and 800-or-so damage with a match score of 91 by the time it was over. I suggested the 4 hang out at our base with there being less than 2 minutes left in the match as that would give us a win. 3 of the 4 teammates left were CT critical, either orange or bright red. They must have decided "no guts, no glory", and charged the enemy towards their base, one dying to turret fire, and another dying to a half-dead Atlas, so then we lost the match by one kill when the timer ran out.

It's so hard to teach in that situation as the remaining pilots have tunnel-vision and are just going to default to their level of training anyway. I know I get that way when I'm the lone mech standing and have multiple opponents left to face. Sometimes I can pull off a clutch win, sometimes not, but I'm usually too busy alternating between shooting, shielding and dodging to watch the chat screen.

#97 Navy Sixes

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Posted 19 May 2014 - 01:49 PM

View PostSarsaparilla Kid, on 19 May 2014 - 01:09 PM, said:

Had a drop last night where we were ahead 4 mechs to their 3 on Assault. I was dead, of course, but had made 2 kills and 800-or-so damage with a match score of 91 by the time it was over. I suggested the 4 hang out at our base with there being less than 2 minutes left in the match as that would give us a win. 3 of the 4 teammates left were CT critical, either orange or bright red. They must have decided "no guts, no glory", and charged the enemy towards their base, one dying to turret fire, and another dying to a half-dead Atlas, so then we lost the match by one kill when the timer ran out.

From what you've described, yours was tactically sound advice. I can recall several instances in assault when, blown CT and out of ammo, I have told my teammates, "Have fun, I'm not going in there." The problem is that for every you or me, there are often six dead and go-happy ******** on chat who don't want to disconnect and move on, but can't stand to sit quietly for 2:30 until the match ends. So they goad often inexperienced players into lousy tactical environments (like trying to take on two lights in the middle of their base defenses with no ammo or armor left!).

You can only hope that those guys have learned the hard way that you were right, and next time will make better decisions.

#98 Juice-Box Hero

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Posted 19 May 2014 - 03:51 PM

LUL, and people are crying to have voice chat. Take note folks, you don't want to hear the 95% crying and 5% tactical talk in a voice chat. Crap, I forgot to leave a percentage for gibberish.

#99 A banana in the tailpipe

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Posted 19 May 2014 - 04:08 PM

View PostJoseph Mallan, on 19 May 2014 - 06:50 AM, said:

Powering down, hiding some may not like it but hey IF someone doesn't wanna die in game... let him try. Its grieving? So what, if my enemy can escape my guns he earned his life.

Only give up the DCs, never give away your team mates.


That's what I meant. Just this morning we had a pinappled Thud purposefully face a rock in canyon so we couldn't see around, power down, and then DC after powering down.


View PostDago Red, on 19 May 2014 - 07:03 AM, said:



Drop it man. You know how it ends every time a discussion derails in this particular direction.

This may not be the healthiest of trees to begin with but no reason to throw a shovel of termites on it.

That goes for lockwoodx equally.


Hey now that's the first time I've seen someone purposfully DC in a long time but it reminded me of this thread and it was time to chime in. Usually I'll root on an ECM spider trolling a premade just because they stomped everyone super fast with the meta. :(

Edited by lockwoodx, 19 May 2014 - 04:10 PM.


#100 Captain Stiffy

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Posted 19 May 2014 - 04:16 PM

holy crap guys "welcome to FPS" is all I can say to this thread

http://www.pwned.nl/ NSFW language violence

Edited by Captain Stiffy, 19 May 2014 - 04:21 PM.






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