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Pug Only, Non Elo Pool Plx

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#1 DeadlyNerd

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Posted 14 May 2014 - 07:38 AM

Like the good old days. Each team gets equal number of each weight class(even if that means 12 assaults vs 12 assaults).
I honestly couldn't care less about your fancy Elo rating and algorithms for "balanced" drops, because it's taking an eternity to find a match and then an eternity to update the Elo rating.

Junk punch free. Can you do that PGI? I mean, this would be beneficial to your target playerbase after all, the CoD pugs.

PS I've written this whole post while it was trying to find a match. It's still trying.
.
.
.
aaaaand trying. I think I'll go play 2048 flappy bird, less of a pain.

Edited by Egomane, 14 May 2014 - 08:15 AM.


#2 El Bandito

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Posted 14 May 2014 - 07:43 AM

Yeah, as long as it is solo only queue, I don't care much about the Elo of individual players.

Edited by El Bandito, 14 May 2014 - 07:44 AM.


#3 Flaming oblivion

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Posted 14 May 2014 - 07:48 AM

I gotta tell you , 12 assaults vs 12 assaults sounds pretty awful without pilot skill took into account , I can just picture 12 xl 250 atlases vs 12 vet atlases yeah , no

#4 Screech

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Posted 14 May 2014 - 07:52 AM

Like the PUG part but still would want Elo. Don't care too much about tonnage if only PUG but the pilots would really need to be balanced.

#5 DeadlyNerd

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Posted 14 May 2014 - 07:55 AM

View PostScreech, on 14 May 2014 - 07:52 AM, said:

Like the PUG part but still would want Elo. Don't care too much about tonnage if only PUG but the pilots would really need to be balanced.

no, Elo is the culprit to the waiting time.
Also, Elo doesn't work for pairing up more than 2 individual entities. I don't want to explain this again, look up my replies, it's there somewhere.

here, I made it easier for you :

http://mwomercs.com/...08#entry3361308


View PostFlaming oblivion, on 14 May 2014 - 07:48 AM, said:

I gotta tell you , 12 assaults vs 12 assaults sounds pretty awful without pilot skill took into account , I can just picture 12 xl 250 atlases vs 12 vet atlases yeah , no


They gotta learn somehow, and waiting 2-3 minutes for a "balanced" match, just to find it a complete stomp isn't helping. This way at least they know what they're getting themselves into, and got nothing to complain about.

Edited by DeadlyNerd, 14 May 2014 - 07:59 AM.


#6 Rhaythe

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Posted 14 May 2014 - 08:06 AM

That's going to fowl up CW. The unit combat is going to depend on lonewolf PUGs to flesh out house-versus-house battles.

#7 DeadlyNerd

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Posted 14 May 2014 - 08:07 AM

View PostRhaythe, on 14 May 2014 - 08:06 AM, said:

That's going to fowl up CW. The unit combat is going to depend on lonewolf PUGs to flesh out house-versus-house battles.

And what's wrong with putting random pugs into those matches? As I said, Elo rating doesn't work for matching up groups of random players.
Everybody is praising this damn Elo rating and nobody understands how it works.

Edited by DeadlyNerd, 14 May 2014 - 08:08 AM.


#8 Screech

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Posted 14 May 2014 - 08:16 AM

View PostDeadlyNerd, on 14 May 2014 - 07:55 AM, said:

no, Elo is the culprit to the waiting time.
Also, Elo doesn't work for pairing up more than 2 individual entities. I don't want to explain this again, look up my replies, it's there somewhere.

here, I made it easier for you :

http://mwomercs.com/...08#entry3361308



I don't care about wait times. If it takes another minute to find a match I am fine. I just finished playing on an account that hadn't been played post-Elo. With a neutral Elo score I went 18-2 with a KDR just shy of 7 and I was playing like crap. It was pretty lame. This has been my experience on multiple accounts.

I just want to play in somewhat balanced matches I do not need to an ego stroke from this game just some ***** and giggles.

#9 Davers

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Posted 14 May 2014 - 08:18 AM

View PostDeadlyNerd, on 14 May 2014 - 07:55 AM, said:

no, Elo is the culprit to the waiting time.
Also, Elo doesn't work for pairing up more than 2 individual entities. I don't want to explain this again, look up my replies, it's there somewhere.

here, I made it easier for you :

http://mwomercs.com/...08#entry3361308



And yet Elo is used in soccer and baseball...

#10 DeadlyNerd

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Posted 14 May 2014 - 08:20 AM

View PostDavers, on 14 May 2014 - 08:18 AM, said:

And yet Elo is used in soccer and baseball...

WELL DUH, those teams function as a single entity. You don't see whole teams being comprised of completely new players every single game.

View PostScreech, on 14 May 2014 - 08:16 AM, said:


I don't care about wait times. If it takes another minute to find a match I am fine. I just finished playing on an account that hadn't been played post-Elo. With a neutral Elo score I went 18-2 with a KDR just shy of 7 and I was playing like crap. It was pretty lame. This has been my experience on multiple accounts.

I just want to play in somewhat balanced matches I do not need to an ego stroke from this game just some ***** and giggles.

Do I care about your kdr? No.
Are you making a point? No, because I proposed an additional pool. Nobody is forcing you to use it. Get over yourself.

Edited by DeadlyNerd, 14 May 2014 - 08:22 AM.


#11 Davers

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Posted 14 May 2014 - 08:34 AM

View PostDeadlyNerd, on 14 May 2014 - 08:20 AM, said:

WELL DUH, those teams function as a single entity. You don't see whole teams being comprised of completely new players every single game.


40 baseball players per team, 30 per soccer club. Their opponents the same. Seems like a fair amount of diversity.

#12 DeadlyNerd

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Posted 14 May 2014 - 08:45 AM

View PostDavers, on 14 May 2014 - 08:34 AM, said:

40 baseball players per team, 30 per soccer club. Their opponents the same. Seems like a fair amount of diversity.

Ah, I see, acting ignorant to the fact that those players train together each and every day.
Ok, I can play your game. more than 20 matches per season. That's 220 players. That's 7 times your argument. You feeling lucky?

Oh, and let's not forget that baseball is mainly based around single player skill, almost no cooperation at all.(yes, whether you liked it or not, MWO is actually a team game, where players that cooperate win)

Edited by DeadlyNerd, 14 May 2014 - 08:59 AM.


#13 Screech

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Posted 14 May 2014 - 08:49 AM

View PostDeadlyNerd, on 14 May 2014 - 08:20 AM, said:


Do I care about your kdr? No.
Are you making a point? No, because I proposed an additional pool. Nobody is forcing you to use it. Get over yourself.


My point is Elo works, you just don't like the way it works. I am sorry you got your panties in a twist over it. And if you do not want negative input on your ideas why start the post? Did you only want affirmation and praise? Get over yourself.

#14 Davers

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Posted 14 May 2014 - 08:55 AM

View PostDeadlyNerd, on 14 May 2014 - 08:45 AM, said:

Ah, I see, acting ignorant to the fact that those players train together each and every day.
Ok, I can play your game. more than 20 matches per season. That's 220 players. That's 7 times your argument. You feeling lucky?

Don't you play every day? Don't you have a 'role' based upon what mech you pick and how you outfit it? Don't you often see the same players in your matches?

Why does a system that works in football, baseball, soccer, Guild Wars, WoW (until they switched to a different but still Elo based system), LoL, Counterstrike:Global Offensive, Airmech, Magic:the Gathering, Pokemon, and other card games, not work in MW:O?

#15 Bhael Fire

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Posted 14 May 2014 - 08:55 AM

View PostScreech, on 14 May 2014 - 08:49 AM, said:

My point is Elo works


;)

#16 DeadlyNerd

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Posted 14 May 2014 - 09:01 AM

View PostDavers, on 14 May 2014 - 08:55 AM, said:

Don't you play every day? Don't you have a 'role' based upon what mech you pick and how you outfit it? Don't you often see the same players in your matches?

Why does a system that works in football, baseball, soccer, Guild Wars, WoW (until they switched to a different but still Elo based system), LoL, Counterstrike:Global Offensive, Airmech, Magic:the Gathering, Pokemon, and other card games, not work in MW:O?

Do I play every day with the same team? No, I don't. Case closed.

Btw, do you know why in WoW, when starting a new arena team, you get default Elo rating? Can you comprehend the reasoning behind that?(btw, CS:GO matchmaker has risen a bigger shitstorm than PGI ever will with their incompetence, but that's not the point here)

PS I've yet to see more than 2 same players in 2 consecutive matches. Could you point me to that universe of yours where you get the same "winner" team every match, no matter when you played?

View PostBhael Fire, on 14 May 2014 - 08:55 AM, said:


;)


No no, don't. Ignorance is bliss they say, he must be winning, like Charlie Sheen.

Edited by DeadlyNerd, 14 May 2014 - 09:07 AM.


#17 Joseph Mallan

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Posted 14 May 2014 - 09:03 AM

Solaris.7.

#18 Eddrick

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Posted 14 May 2014 - 09:10 AM

I kind of miss the pre-Elo days. I liked the randomness. It always kept the matches interesting. Also, going against more skilled players can make you a bettter player. It just depends if the person is willing to learn from thier mistakes and what others are doing right.

How about we let the player desided how they want to be filtered through the Match Maker? That way they can have a team they want (even if it may take 15+ minutes). The same can be done if they let us set up a full team ourselves. But unfortunetly, PGI wants that reserved for just 12 vs 12.

#19 Screech

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Posted 14 May 2014 - 09:10 AM

View PostBhael Fire, on 14 May 2014 - 08:55 AM, said:


;)


OK it doesn't work great but it is better then only tonnage matching. How many assaults do I need to core in the back without them ever turning around do I need do to prove it? I will take the man over the machine.

#20 Flaming oblivion

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Posted 14 May 2014 - 09:22 AM

View PostDeadlyNerd, on 14 May 2014 - 07:55 AM, said:

no, Elo is the culprit to the waiting time.
Also, Elo doesn't work for pairing up more than 2 individual entities. I don't want to explain this again, look up my replies, it's there somewhere.

here, I made it easier for you :

http://mwomercs.com/...08#entry3361308




They gotta learn somehow, and waiting 2-3 minutes for a "balanced" match, just to find it a complete stomp isn't helping. This way at least they know what they're getting themselves into, and got nothing to complain about.


I laughed when I read this , Dude there tightening up elo not loosening it , Why ? Because fights aren't balanced and people are leaving because of it, They got to learn ? Lmao , no they don't if they get shafted in to many games there just going to quit or play ALOT less , like most are now because the matchmaker in MWO is nothing more then a troll , this will never happen I thought my previous post would of been end of topic, Its such a bad idea.

Edited by Flaming oblivion, 14 May 2014 - 09:23 AM.






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